#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
template<typename T>
int sgn(T val) {
return (T(0) < val) - (val < T(0));
}
const int MAX = 1000001;
int calc(vector<int> &elements, int direction) {
int changes = 0;
int index = 0;
while (elements.size() - index >= 2) {
int a = elements[index];
int b = elements[index + 1];
if (direction != sgn(b - a)) {
elements[index + 1] = a + direction * MAX;
changes++;
}
direction = -direction;
index++;
}
return changes;
}
int main() {
std::ios_base::sync_with_stdio(false);
std::cin.tie(nullptr);
int n;
cin >> n;
vector<int> elementsA(n);
vector<int> elementsB(n);
for (auto i = 0; i < n; i++) {
int v;
cin >> v;
elementsA[i] = v;
elementsB[i] = v;
}
int resultA = calc(elementsA, 1);
int resultB = calc(elementsB, -1);
cout << min(resultA, resultB) << endl;
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | #include <iostream> #include <vector> #include <algorithm> using namespace std; template<typename T> int sgn(T val) { return (T(0) < val) - (val < T(0)); } const int MAX = 1000001; int calc(vector<int> &elements, int direction) { int changes = 0; int index = 0; while (elements.size() - index >= 2) { int a = elements[index]; int b = elements[index + 1]; if (direction != sgn(b - a)) { elements[index + 1] = a + direction * MAX; changes++; } direction = -direction; index++; } return changes; } int main() { std::ios_base::sync_with_stdio(false); std::cin.tie(nullptr); int n; cin >> n; vector<int> elementsA(n); vector<int> elementsB(n); for (auto i = 0; i < n; i++) { int v; cin >> v; elementsA[i] = v; elementsB[i] = v; } int resultA = calc(elementsA, 1); int resultB = calc(elementsB, -1); cout << min(resultA, resultB) << endl; return 0; } |
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