#include "bits/stdc++.h" // Tomasz Nowak using namespace std; // University of Warsaw using LL = long long; #define FOR(i, l, r) for(int i = (l); i <= (r); ++i) #define REP(i, n) FOR(i, 0, (n) - 1) #define ssize(x) int(x.size()) template<class A, class B> auto& operator<<(ostream &o, pair<A, B> p) { return o << '(' << p.first << ", " << p.second << ')'; } ostream& operator<<(ostream &o, string s) { return o << s.data(); } template<class T> auto operator<<(ostream &o, T x) -> decltype(x.end(), o) { o << '{'; int i = 0; for(auto e : x) o << (", ")+2*!i++ << e; return o << '}'; } #ifdef DEBUG #define debug(x...) cerr << "[" #x "]: ", [](auto... $) {((cerr << $ << "; "), ...); }(x), cerr << '\n' #else #define debug(...) {} #endif template<class T> void make_move(int move, vector<vector<T>> &board, T neutral) { bool transposed = false; auto transpose = [&] { transposed = not transposed; vector<vector<T>> changed(ssize(board[0]), vector<T>(ssize(board), neutral)); REP(x, ssize(board)) REP(y, ssize(board[0])) changed[y][x] = board[x][y]; board = changed; }; if(move == 1 or move == 3) { move ^= 3; transpose(); } REP(x, ssize(board[0])) { vector<T> on_path; REP(y, ssize(board)) if(board[y][x] != neutral) on_path.emplace_back(board[y][x]); REP(y, ssize(board)) board[y][x] = neutral; REP(i, ssize(on_path)) if(move == 0) board[i][x] = on_path[i]; else board[ssize(board) - 1 - i][x] = on_path[ssize(on_path) - 1 - i]; } if(transposed) transpose(); assert(transposed == false); debug(move, board); }; using CoordBoard = vector<vector<pair<int, int>>>; CoordBoard compose(const CoordBoard &l, const CoordBoard &r) { CoordBoard ret(ssize(l), vector(ssize(l[0]), pair(-1, -1))); REP(y, ssize(l)) REP(x, ssize(l[0])) if(l[y][x] != pair(-1, -1)) { auto [yy, xx] = l[y][x]; ret[y][x] = r[yy][xx]; } return ret; } CoordBoard powi(const CoordBoard &a, int k) { if(k == 1) return a; auto x = powi(compose(a, a), k / 2); if(k % 2 == 1) x = compose(x, a); return x; } vector<vector<int>> apply_composition(const CoordBoard &b, const vector<vector<int>> &in) { vector ret(ssize(b), vector(ssize(b[0]), -1)); REP(y, ssize(b)) REP(x, ssize(b[0])) if(in[y][x] != -1) { auto [yy, xx] = b[y][x]; ret[y][x] = in[yy][xx]; } return ret; } int main() { cin.tie(0)->sync_with_stdio(0); int n, m; cin >> n >> m; vector<vector<int>> in(n); for(vector<int> &row : in) { string s; cin >> s; assert(ssize(s) == m); row.resize(m); REP(i, m) if(s[i] == '.') row[i] = -1; else if(s[i] == 'B') row[i] = 0; else if(s[i] == 'C') row[i] = 1; else assert(false); } debug(in); int k; cin >> k; vector<int> moves; map<char, int> char_to_int = { {'G', 0}, {'P', 1}, {'D', 2}, {'L', 3}, }; auto from_end = [&](int i) { return moves.end()[-i - 1]; }; auto rm_from_end = [&](int i) { vector<int> sztos; REP(j, i) { sztos.emplace_back(moves.back()); moves.pop_back(); } moves.pop_back(); REP(j, i) moves.emplace_back(sztos.end()[-1 - j]); }; while(k --> 0) { char cc; cin >> cc; int c = char_to_int[cc]; moves.emplace_back(c); while(true) { if(ssize(moves) >= 2 and from_end(0) == from_end(1)) rm_from_end(0); else if(ssize(moves) >= 2 and from_end(0) == (from_end(1) ^ 2)) rm_from_end(1); else if(ssize(moves) >= 3 and from_end(0) == from_end(1)) rm_from_end(0); else if(ssize(moves) >= 3 and from_end(0) == from_end(2)) rm_from_end(0); else break; } debug(cc, moves); } debug(moves); if(ssize(moves) >= 4) { REP(i, 4) make_move(moves[i], in, -1); REP(i, 4) moves.erase(moves.begin()); } debug(in); pair<int, int> neutral_pp = {-1, -1}; CoordBoard no_circle(n, vector(m, neutral_pp)); REP(x, m) REP(y, n) if(in[y][x] != -1) no_circle[y][x] = pair(y, x); if(ssize(moves) >= 4) { CoordBoard single_circle = no_circle; REP(i, 4) make_move(moves[i], single_circle, neutral_pp); debug(single_circle); auto composed = powi(single_circle, ssize(moves) / 4); in = apply_composition(composed, in); moves.resize(ssize(moves) % 4); } for(int move : moves) make_move(move, in, -1); REP(y, n) { REP(x, m) cout << (in[y][x] == -1 ? '.' : in[y][x] == 0 ? 'B' : 'C'); cout << '\n'; } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 | #include "bits/stdc++.h" // Tomasz Nowak using namespace std; // University of Warsaw using LL = long long; #define FOR(i, l, r) for(int i = (l); i <= (r); ++i) #define REP(i, n) FOR(i, 0, (n) - 1) #define ssize(x) int(x.size()) template<class A, class B> auto& operator<<(ostream &o, pair<A, B> p) { return o << '(' << p.first << ", " << p.second << ')'; } ostream& operator<<(ostream &o, string s) { return o << s.data(); } template<class T> auto operator<<(ostream &o, T x) -> decltype(x.end(), o) { o << '{'; int i = 0; for(auto e : x) o << (", ")+2*!i++ << e; return o << '}'; } #ifdef DEBUG #define debug(x...) cerr << "[" #x "]: ", [](auto... $) {((cerr << $ << "; "), ...); }(x), cerr << '\n' #else #define debug(...) {} #endif template<class T> void make_move(int move, vector<vector<T>> &board, T neutral) { bool transposed = false; auto transpose = [&] { transposed = not transposed; vector<vector<T>> changed(ssize(board[0]), vector<T>(ssize(board), neutral)); REP(x, ssize(board)) REP(y, ssize(board[0])) changed[y][x] = board[x][y]; board = changed; }; if(move == 1 or move == 3) { move ^= 3; transpose(); } REP(x, ssize(board[0])) { vector<T> on_path; REP(y, ssize(board)) if(board[y][x] != neutral) on_path.emplace_back(board[y][x]); REP(y, ssize(board)) board[y][x] = neutral; REP(i, ssize(on_path)) if(move == 0) board[i][x] = on_path[i]; else board[ssize(board) - 1 - i][x] = on_path[ssize(on_path) - 1 - i]; } if(transposed) transpose(); assert(transposed == false); debug(move, board); }; using CoordBoard = vector<vector<pair<int, int>>>; CoordBoard compose(const CoordBoard &l, const CoordBoard &r) { CoordBoard ret(ssize(l), vector(ssize(l[0]), pair(-1, -1))); REP(y, ssize(l)) REP(x, ssize(l[0])) if(l[y][x] != pair(-1, -1)) { auto [yy, xx] = l[y][x]; ret[y][x] = r[yy][xx]; } return ret; } CoordBoard powi(const CoordBoard &a, int k) { if(k == 1) return a; auto x = powi(compose(a, a), k / 2); if(k % 2 == 1) x = compose(x, a); return x; } vector<vector<int>> apply_composition(const CoordBoard &b, const vector<vector<int>> &in) { vector ret(ssize(b), vector(ssize(b[0]), -1)); REP(y, ssize(b)) REP(x, ssize(b[0])) if(in[y][x] != -1) { auto [yy, xx] = b[y][x]; ret[y][x] = in[yy][xx]; } return ret; } int main() { cin.tie(0)->sync_with_stdio(0); int n, m; cin >> n >> m; vector<vector<int>> in(n); for(vector<int> &row : in) { string s; cin >> s; assert(ssize(s) == m); row.resize(m); REP(i, m) if(s[i] == '.') row[i] = -1; else if(s[i] == 'B') row[i] = 0; else if(s[i] == 'C') row[i] = 1; else assert(false); } debug(in); int k; cin >> k; vector<int> moves; map<char, int> char_to_int = { {'G', 0}, {'P', 1}, {'D', 2}, {'L', 3}, }; auto from_end = [&](int i) { return moves.end()[-i - 1]; }; auto rm_from_end = [&](int i) { vector<int> sztos; REP(j, i) { sztos.emplace_back(moves.back()); moves.pop_back(); } moves.pop_back(); REP(j, i) moves.emplace_back(sztos.end()[-1 - j]); }; while(k --> 0) { char cc; cin >> cc; int c = char_to_int[cc]; moves.emplace_back(c); while(true) { if(ssize(moves) >= 2 and from_end(0) == from_end(1)) rm_from_end(0); else if(ssize(moves) >= 2 and from_end(0) == (from_end(1) ^ 2)) rm_from_end(1); else if(ssize(moves) >= 3 and from_end(0) == from_end(1)) rm_from_end(0); else if(ssize(moves) >= 3 and from_end(0) == from_end(2)) rm_from_end(0); else break; } debug(cc, moves); } debug(moves); if(ssize(moves) >= 4) { REP(i, 4) make_move(moves[i], in, -1); REP(i, 4) moves.erase(moves.begin()); } debug(in); pair<int, int> neutral_pp = {-1, -1}; CoordBoard no_circle(n, vector(m, neutral_pp)); REP(x, m) REP(y, n) if(in[y][x] != -1) no_circle[y][x] = pair(y, x); if(ssize(moves) >= 4) { CoordBoard single_circle = no_circle; REP(i, 4) make_move(moves[i], single_circle, neutral_pp); debug(single_circle); auto composed = powi(single_circle, ssize(moves) / 4); in = apply_composition(composed, in); moves.resize(ssize(moves) % 4); } for(int move : moves) make_move(move, in, -1); REP(y, n) { REP(x, m) cout << (in[y][x] == -1 ? '.' : in[y][x] == 0 ? 'B' : 'C'); cout << '\n'; } } |