#pragma GCC optimize ("O3") #include <bits/stdc++.h> using namespace std; #define FOR(i, b, e) for(int i = (b); i < (e); i++) #define TRAV(x, v) for(auto &x: v) #define PB push_back #define SZ(x) ((int)x.size()) #define X first #define Y second using ll = long long; using vi = vector<int>; using ii = pair<int, int>; constexpr int INF = 0x3f3f3f3f; map<char, int> type = {{'D', 0}, {'G', 2}, {'L', 1}, {'P', 3}}; string trim(string seq) { vector<char> wyst[2]; string nseq; TRAV(x, seq) { if(SZ(nseq) > 0 && type[nseq.back()] % 2 == type[x] % 2) { wyst[type[x] % 2].pop_back(); nseq.pop_back(); } if(SZ(wyst[type[x] % 2]) == 0 || wyst[type[x] % 2].back() != x) { wyst[type[x] % 2].PB(x); nseq += x; } } return nseq; } vector<vi> reverse(vector<vi> board) { vector<vi> res = board; TRAV(x, res) reverse(x.begin(), x.end()); return res; } vector<vi> transpose(vector<vi> board) { vector<vi> res(SZ(board[0])); FOR(i, 0, SZ(board[0])) FOR(j, 0, SZ(board)) res[i].PB(board[j][i]); return res; } vector<vi> move(vector<vi> board, int typ) { if(typ == 3) { TRAV(x, board) { vi nowy; TRAV(y, x) if(y) nowy.PB(y); x = vi(SZ(x) - SZ(nowy)); TRAV(y, nowy) x.PB(y); } return board; } if(typ == 1) return reverse(move(reverse(board), 3)); return transpose(move(transpose(board), 3 - typ)); } vector<vi> cast(vector<string> board) { vector<vi> res(SZ(board), vi(SZ(board[0]))); int cntB = -1, cntC = 0; FOR(i, 0, SZ(board)) FOR(j, 0, SZ(board[i])) if(board[i][j] != '.') { res[i][j] = (board[i][j] == 'B' ? cntB += 2 : cntC += 2); } return res; } vi mnoz(vi a, vi b) { vi res(SZ(a)); FOR(i, 0, SZ(res)) res[i] = b[a[i]]; return res; } vi pot(vi base, int exp) { vi ret(SZ(base)); iota(ret.begin(), ret.end(), 0); while(exp) { if(exp & 1) ret = mnoz(ret, base); base = mnoz(base, base); exp >>= 1; } return ret; } void solve() { int n, m, k; cin >> n >> m; vector<string> sboard(n); TRAV(x, sboard) cin >> x; string seq; cin >> k >> seq; seq = trim(seq); vector<vi> board = cast(sboard); FOR(i, 0, 2) { if(SZ(seq) > 0) { board = move(board, type[seq[0]]); seq = seq.substr(1); } } if(SZ(seq) >= 4) { vector<vi> nowa = board; FOR(i, 0, 4) nowa = move(nowa, type[seq[i]]); vi nast(n * m * 2 + 1); iota(nast.begin(), nast.end(), 0); FOR(i, 0, n) FOR(j, 0, m) nast[nowa[i][j]] = board[i][j]; vi skok = pot(nast, SZ(seq) / 4); vi inv(n * m * 2 + 1); FOR(i, 0, SZ(skok)) inv[skok[i]] = i; FOR(i, 0, n) FOR(j, 0, m) board[i][j] = inv[board[i][j]]; seq = seq.substr(SZ(seq) / 4 * 4); } TRAV(x, seq) board = move(board, type[x]); TRAV(x, board) { TRAV(y, x) cout << (y ? (y % 2 ? 'B' : 'C') : '.'); cout << '\n'; } } int main() { ios::sync_with_stdio(0); cin.tie(0); // int tt; cin >> tt; // FOR(te, 0, tt) { // // cout << "Case #" << te + 1 << ": "; // solve(); // } solve(); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | #pragma GCC optimize ("O3") #include <bits/stdc++.h> using namespace std; #define FOR(i, b, e) for(int i = (b); i < (e); i++) #define TRAV(x, v) for(auto &x: v) #define PB push_back #define SZ(x) ((int)x.size()) #define X first #define Y second using ll = long long; using vi = vector<int>; using ii = pair<int, int>; constexpr int INF = 0x3f3f3f3f; map<char, int> type = {{'D', 0}, {'G', 2}, {'L', 1}, {'P', 3}}; string trim(string seq) { vector<char> wyst[2]; string nseq; TRAV(x, seq) { if(SZ(nseq) > 0 && type[nseq.back()] % 2 == type[x] % 2) { wyst[type[x] % 2].pop_back(); nseq.pop_back(); } if(SZ(wyst[type[x] % 2]) == 0 || wyst[type[x] % 2].back() != x) { wyst[type[x] % 2].PB(x); nseq += x; } } return nseq; } vector<vi> reverse(vector<vi> board) { vector<vi> res = board; TRAV(x, res) reverse(x.begin(), x.end()); return res; } vector<vi> transpose(vector<vi> board) { vector<vi> res(SZ(board[0])); FOR(i, 0, SZ(board[0])) FOR(j, 0, SZ(board)) res[i].PB(board[j][i]); return res; } vector<vi> move(vector<vi> board, int typ) { if(typ == 3) { TRAV(x, board) { vi nowy; TRAV(y, x) if(y) nowy.PB(y); x = vi(SZ(x) - SZ(nowy)); TRAV(y, nowy) x.PB(y); } return board; } if(typ == 1) return reverse(move(reverse(board), 3)); return transpose(move(transpose(board), 3 - typ)); } vector<vi> cast(vector<string> board) { vector<vi> res(SZ(board), vi(SZ(board[0]))); int cntB = -1, cntC = 0; FOR(i, 0, SZ(board)) FOR(j, 0, SZ(board[i])) if(board[i][j] != '.') { res[i][j] = (board[i][j] == 'B' ? cntB += 2 : cntC += 2); } return res; } vi mnoz(vi a, vi b) { vi res(SZ(a)); FOR(i, 0, SZ(res)) res[i] = b[a[i]]; return res; } vi pot(vi base, int exp) { vi ret(SZ(base)); iota(ret.begin(), ret.end(), 0); while(exp) { if(exp & 1) ret = mnoz(ret, base); base = mnoz(base, base); exp >>= 1; } return ret; } void solve() { int n, m, k; cin >> n >> m; vector<string> sboard(n); TRAV(x, sboard) cin >> x; string seq; cin >> k >> seq; seq = trim(seq); vector<vi> board = cast(sboard); FOR(i, 0, 2) { if(SZ(seq) > 0) { board = move(board, type[seq[0]]); seq = seq.substr(1); } } if(SZ(seq) >= 4) { vector<vi> nowa = board; FOR(i, 0, 4) nowa = move(nowa, type[seq[i]]); vi nast(n * m * 2 + 1); iota(nast.begin(), nast.end(), 0); FOR(i, 0, n) FOR(j, 0, m) nast[nowa[i][j]] = board[i][j]; vi skok = pot(nast, SZ(seq) / 4); vi inv(n * m * 2 + 1); FOR(i, 0, SZ(skok)) inv[skok[i]] = i; FOR(i, 0, n) FOR(j, 0, m) board[i][j] = inv[board[i][j]]; seq = seq.substr(SZ(seq) / 4 * 4); } TRAV(x, seq) board = move(board, type[x]); TRAV(x, board) { TRAV(y, x) cout << (y ? (y % 2 ? 'B' : 'C') : '.'); cout << '\n'; } } int main() { ios::sync_with_stdio(0); cin.tie(0); // int tt; cin >> tt; // FOR(te, 0, tt) { // // cout << "Case #" << te + 1 << ": "; // solve(); // } solve(); return 0; } |