#include <iostream> #include <vector> #include <algorithm> #include <iomanip> using namespace std; typedef unsigned long long ull; bool parity(vector<pair<int, int>> &tab) { int sum = 0; for (auto coords: tab) { sum += coords.first + coords.second; } return sum % 2; } bool reachable(vector<pair<int, int>> &start, vector<pair<int, int>> &end) { if (start.size() != end.size()) { return false; } return parity(start) == parity(end); } bool isempty(vector<pair<int, int>> &tab, int i, int j) { for (auto coord: tab) { if (coord.first == i && coord.second == j) { return false; } } return true; } bool is_in_bounds(int n, int m, int i, int j) { return i >= 0 && i < n && j>=0 && j < m; } bool valid_one_move(vector<pair<int, int>> &tab, int n, int m, int i, int j) { return is_in_bounds(n, m, i, j) && isempty(tab, i, j); } int count_one_moves(vector<pair<int, int>> &tab, int n, int m, int i, int j) { int count = 0; count += valid_one_move(tab, n, m, i+1, j); count += valid_one_move(tab, n, m, i-1, j); count += valid_one_move(tab, n, m, i, j+1); count += valid_one_move(tab, n, m, i, j-1); return count; } int count_one_pawn_two_moves(vector<pair<int, int>> &tab, int n, int m, pair<int, int> coord) { ull moves = 0; vector<pair<int, int>> tab_wo_coord = tab; tab_wo_coord.erase(remove(tab_wo_coord.begin(), tab_wo_coord.end(), coord), tab_wo_coord.end()); if (valid_one_move(tab, n, m, coord.first, coord.second+1)) { moves += count_one_moves(tab_wo_coord, n, m, coord.first, coord.second+1); } if (valid_one_move(tab, n, m, coord.first, coord.second-1)) { moves += count_one_moves(tab_wo_coord, n, m, coord.first, coord.second-1); } if (valid_one_move(tab, n, m, coord.first+1, coord.second)) { moves += count_one_moves(tab_wo_coord, n, m, coord.first+1, coord.second); } if (valid_one_move(tab, n, m, coord.first-1, coord.second)) { moves += count_one_moves(tab_wo_coord, n, m, coord.first-1, coord.second); } return moves; } ull position_moves(vector<pair<int, int>> &tab, int n, int m) { ull moves = 0; // one pawn moves twice for (auto coord: tab) { moves += count_one_moves(tab, n, m, coord.first, coord.second); } return moves; // two pawns move once for (int i=0; i < tab.size(); i++) { //cout << endl << i << endl; for (int j=i+1; j < tab.size(); j++) { int first_moves = count_one_moves(tab, n, m, tab[i].first, tab[i].second); int second_moves = count_one_moves(tab, n, m, tab[j].first, tab[j].second); moves += first_moves * second_moves; // correction for touching pawns if (tab[i].first == tab[j].first && abs(tab[i].second-tab[j].second) == 1 || tab[i].second == tab[j].second && abs(tab[i].first-tab[j].first) == 1) { moves += first_moves + second_moves; } // correction for distance-2 in-line pawns with empty space in between if (tab[i].first == tab[j].first && abs(tab[i].second-tab[j].second) == 2 && isempty(tab, tab[i].first, min(tab[i].second,tab[j].second)+1)) { moves--; } if (tab[i].second == tab[j].second && abs(tab[i].first-tab[j].first) == 2 && isempty(tab, min(tab[i].first,tab[j].first)+1, tab[i].second)) { moves--; } // correction for diagonally touching pawns if (min(tab[i].first, tab[j].first)+1 == max(tab[i].first, tab[j].first) && min(tab[i].second, tab[j].second)+1 == max(tab[i].second, tab[j].second)) { pair<int, int> top_left = make_pair(min(tab[i].first, tab[j].first), min(tab[i].second, tab[j].second)); int pawns_in_square = 0; pawns_in_square += !isempty(tab, top_left.first, top_left.second); pawns_in_square += !isempty(tab, top_left.first+1, top_left.second); pawns_in_square += !isempty(tab, top_left.first, top_left.second+1); pawns_in_square += !isempty(tab, top_left.first+1, top_left.second+1); moves -= 4 - pawns_in_square; } //cout << moves << endl; } } return moves; } ull choose(int up, int down) { //cout << up << " " << down << " - "; if (up < down || down < 0 || up < 0) { //cout << 0 <<endl; return 0; } if (down == 0 || up == down) { //cout << 1 <<endl; return 1; } if (down > up/2) { down = up - down; } ull res = 1; for (int i=0; i<down; i++) { res *= (up-i); } for (int i=2; i<=down; i++) { res /= i; } //cout << res <<endl; return res; } ull select(int x, int even, int odd, bool req_parity) { if (x == 0 && req_parity) { return 0; } int res = 0; for (int i=req_parity; i<=x; i+=2) { res += choose(odd, i) * choose(even, x-i); } return res; } // ---- COUNTING ALL MOVES ---- // int possible_dominos(int n, int m, vector<pair<int, int>> excluded) { int count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { if (!isempty(excluded, i, j)) { continue; } count += valid_one_move(excluded, n, m, i+1, j); count += valid_one_move(excluded, n, m, i, j+1); } } return count; } ull all_moves(int n, int m, int pawns, bool parity) { vector<pair<int, int>> empty_board; int odd = (n*m)/2; int even = n*m-odd; ull moves = 0;; // ---- NEW APPROACH ull odd_pos_count = 0; ull even_pos_count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { int cnt = count_one_moves(empty_board, n, m, i, j); if ((i+j) % 2 == 0) { even_pos_count += cnt; } else { odd_pos_count += cnt; } } } moves += select(pawns-1, even-1, odd-1, parity) * even_pos_count; moves += select(pawns-1, even-1, odd-1, !parity) * odd_pos_count; // ---- return moves; // back and forth move odd_pos_count = 0; even_pos_count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { int cnt = count_one_moves(empty_board, n, m, i, j); if ((i+j) % 2 == 0) { even_pos_count += cnt; } else { odd_pos_count += cnt; } } } moves += select(pawns-1, even-1, odd-1, parity) * even_pos_count; moves += select(pawns-1, even-1, odd-1, !parity) * odd_pos_count; // move away with single pawn odd_pos_count = 0; even_pos_count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { int two = count_one_pawn_two_moves(empty_board, n, m, make_pair(i,j)); int one = count_one_moves(empty_board, n, m, i, j); int cnt = count_one_pawn_two_moves(empty_board, n, m, make_pair(i,j)) - count_one_moves(empty_board, n, m, i, j); if ((i+j) % 2 == 0) { even_pos_count += cnt; } else { odd_pos_count += cnt; } } } moves += select(pawns-1, even-2, odd-1, parity) * even_pos_count; moves += select(pawns-1, even-1, odd-2, !parity) * odd_pos_count; if (pawns == 1) { return moves; } // move two pawns without interfering ull count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { vector<pair<int, int>> excluded; excluded.push_back(make_pair(i, j)); if (is_in_bounds(n, m, i+1, j)) { excluded.push_back(make_pair(i+1,j)); count += possible_dominos(n, m, excluded); excluded.pop_back(); } if (is_in_bounds(n, m, i-1, j)) { excluded.push_back(make_pair(i-1,j)); count += possible_dominos(n, m, excluded); excluded.pop_back(); } if (is_in_bounds(n, m, i, j+1)) { excluded.push_back(make_pair(i,j+1)); count += possible_dominos(n, m, excluded); excluded.pop_back(); } if (is_in_bounds(n, m, i, j-1)) { excluded.push_back(make_pair(i,j-1)); count += possible_dominos(n, m, excluded); excluded.pop_back(); } } } moves += select(pawns-2, even-2, odd-2, parity) * count/2; // second pawn can be on either moves += select(pawns-2, even-2, odd-2, !parity) * count/2; // parity of the domino // second slides in place of the first odd_pos_count = 0; even_pos_count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { int free_neigh = count_one_moves(empty_board, n, m, i, j); int cnt = free_neigh * (free_neigh-1); if ((i+j) % 2 == 0) { even_pos_count += cnt; } else { odd_pos_count += cnt; } } } moves += select(pawns-2, even-1, odd-2, !parity) * even_pos_count; moves += select(pawns-2, even-2, odd-1, !parity) * odd_pos_count; return moves; } vector<pair<int, int>> load_tab(int n, int m) { vector<pair<int, int>> tab; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { char val; cin >> val; if (val == 'O') { tab.push_back(make_pair(i,j)); } } } return tab; } int main() { int n, m; cin >> n >> m; vector<pair<int, int>> start_tab = load_tab(n, m); vector<pair<int, int>> end_tab = load_tab(n, m); if (!reachable(start_tab, end_tab)) { cout << 0; return 0; } // cout << choose(8, 5) << endl; // cout << select(2, 3, 2, true) << endl; // vector<pair<int, int>> excl; // excl.push_back(make_pair(1,1)); // excl.push_back(make_pair(2,2)); // excl.push_back(make_pair(1,2)); // excl.push_back(make_pair(2,1)); // cout << possible_dominos(100, 100, excl) << endl << endl; std::cout << std::fixed; std::cout << std::setprecision(15); long double pos_mvs = position_moves(end_tab, n, m); long double all_mvs = all_moves(n, m, end_tab.size(), parity(end_tab)); // cout << parity(end_tab) << endl; // cout << (ull) pos_mvs << endl; // cout << (ull) all_mvs << endl; pos_mvs /= all_mvs; cout << pos_mvs << endl; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 | #include <iostream> #include <vector> #include <algorithm> #include <iomanip> using namespace std; typedef unsigned long long ull; bool parity(vector<pair<int, int>> &tab) { int sum = 0; for (auto coords: tab) { sum += coords.first + coords.second; } return sum % 2; } bool reachable(vector<pair<int, int>> &start, vector<pair<int, int>> &end) { if (start.size() != end.size()) { return false; } return parity(start) == parity(end); } bool isempty(vector<pair<int, int>> &tab, int i, int j) { for (auto coord: tab) { if (coord.first == i && coord.second == j) { return false; } } return true; } bool is_in_bounds(int n, int m, int i, int j) { return i >= 0 && i < n && j>=0 && j < m; } bool valid_one_move(vector<pair<int, int>> &tab, int n, int m, int i, int j) { return is_in_bounds(n, m, i, j) && isempty(tab, i, j); } int count_one_moves(vector<pair<int, int>> &tab, int n, int m, int i, int j) { int count = 0; count += valid_one_move(tab, n, m, i+1, j); count += valid_one_move(tab, n, m, i-1, j); count += valid_one_move(tab, n, m, i, j+1); count += valid_one_move(tab, n, m, i, j-1); return count; } int count_one_pawn_two_moves(vector<pair<int, int>> &tab, int n, int m, pair<int, int> coord) { ull moves = 0; vector<pair<int, int>> tab_wo_coord = tab; tab_wo_coord.erase(remove(tab_wo_coord.begin(), tab_wo_coord.end(), coord), tab_wo_coord.end()); if (valid_one_move(tab, n, m, coord.first, coord.second+1)) { moves += count_one_moves(tab_wo_coord, n, m, coord.first, coord.second+1); } if (valid_one_move(tab, n, m, coord.first, coord.second-1)) { moves += count_one_moves(tab_wo_coord, n, m, coord.first, coord.second-1); } if (valid_one_move(tab, n, m, coord.first+1, coord.second)) { moves += count_one_moves(tab_wo_coord, n, m, coord.first+1, coord.second); } if (valid_one_move(tab, n, m, coord.first-1, coord.second)) { moves += count_one_moves(tab_wo_coord, n, m, coord.first-1, coord.second); } return moves; } ull position_moves(vector<pair<int, int>> &tab, int n, int m) { ull moves = 0; // one pawn moves twice for (auto coord: tab) { moves += count_one_moves(tab, n, m, coord.first, coord.second); } return moves; // two pawns move once for (int i=0; i < tab.size(); i++) { //cout << endl << i << endl; for (int j=i+1; j < tab.size(); j++) { int first_moves = count_one_moves(tab, n, m, tab[i].first, tab[i].second); int second_moves = count_one_moves(tab, n, m, tab[j].first, tab[j].second); moves += first_moves * second_moves; // correction for touching pawns if (tab[i].first == tab[j].first && abs(tab[i].second-tab[j].second) == 1 || tab[i].second == tab[j].second && abs(tab[i].first-tab[j].first) == 1) { moves += first_moves + second_moves; } // correction for distance-2 in-line pawns with empty space in between if (tab[i].first == tab[j].first && abs(tab[i].second-tab[j].second) == 2 && isempty(tab, tab[i].first, min(tab[i].second,tab[j].second)+1)) { moves--; } if (tab[i].second == tab[j].second && abs(tab[i].first-tab[j].first) == 2 && isempty(tab, min(tab[i].first,tab[j].first)+1, tab[i].second)) { moves--; } // correction for diagonally touching pawns if (min(tab[i].first, tab[j].first)+1 == max(tab[i].first, tab[j].first) && min(tab[i].second, tab[j].second)+1 == max(tab[i].second, tab[j].second)) { pair<int, int> top_left = make_pair(min(tab[i].first, tab[j].first), min(tab[i].second, tab[j].second)); int pawns_in_square = 0; pawns_in_square += !isempty(tab, top_left.first, top_left.second); pawns_in_square += !isempty(tab, top_left.first+1, top_left.second); pawns_in_square += !isempty(tab, top_left.first, top_left.second+1); pawns_in_square += !isempty(tab, top_left.first+1, top_left.second+1); moves -= 4 - pawns_in_square; } //cout << moves << endl; } } return moves; } ull choose(int up, int down) { //cout << up << " " << down << " - "; if (up < down || down < 0 || up < 0) { //cout << 0 <<endl; return 0; } if (down == 0 || up == down) { //cout << 1 <<endl; return 1; } if (down > up/2) { down = up - down; } ull res = 1; for (int i=0; i<down; i++) { res *= (up-i); } for (int i=2; i<=down; i++) { res /= i; } //cout << res <<endl; return res; } ull select(int x, int even, int odd, bool req_parity) { if (x == 0 && req_parity) { return 0; } int res = 0; for (int i=req_parity; i<=x; i+=2) { res += choose(odd, i) * choose(even, x-i); } return res; } // ---- COUNTING ALL MOVES ---- // int possible_dominos(int n, int m, vector<pair<int, int>> excluded) { int count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { if (!isempty(excluded, i, j)) { continue; } count += valid_one_move(excluded, n, m, i+1, j); count += valid_one_move(excluded, n, m, i, j+1); } } return count; } ull all_moves(int n, int m, int pawns, bool parity) { vector<pair<int, int>> empty_board; int odd = (n*m)/2; int even = n*m-odd; ull moves = 0;; // ---- NEW APPROACH ull odd_pos_count = 0; ull even_pos_count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { int cnt = count_one_moves(empty_board, n, m, i, j); if ((i+j) % 2 == 0) { even_pos_count += cnt; } else { odd_pos_count += cnt; } } } moves += select(pawns-1, even-1, odd-1, parity) * even_pos_count; moves += select(pawns-1, even-1, odd-1, !parity) * odd_pos_count; // ---- return moves; // back and forth move odd_pos_count = 0; even_pos_count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { int cnt = count_one_moves(empty_board, n, m, i, j); if ((i+j) % 2 == 0) { even_pos_count += cnt; } else { odd_pos_count += cnt; } } } moves += select(pawns-1, even-1, odd-1, parity) * even_pos_count; moves += select(pawns-1, even-1, odd-1, !parity) * odd_pos_count; // move away with single pawn odd_pos_count = 0; even_pos_count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { int two = count_one_pawn_two_moves(empty_board, n, m, make_pair(i,j)); int one = count_one_moves(empty_board, n, m, i, j); int cnt = count_one_pawn_two_moves(empty_board, n, m, make_pair(i,j)) - count_one_moves(empty_board, n, m, i, j); if ((i+j) % 2 == 0) { even_pos_count += cnt; } else { odd_pos_count += cnt; } } } moves += select(pawns-1, even-2, odd-1, parity) * even_pos_count; moves += select(pawns-1, even-1, odd-2, !parity) * odd_pos_count; if (pawns == 1) { return moves; } // move two pawns without interfering ull count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { vector<pair<int, int>> excluded; excluded.push_back(make_pair(i, j)); if (is_in_bounds(n, m, i+1, j)) { excluded.push_back(make_pair(i+1,j)); count += possible_dominos(n, m, excluded); excluded.pop_back(); } if (is_in_bounds(n, m, i-1, j)) { excluded.push_back(make_pair(i-1,j)); count += possible_dominos(n, m, excluded); excluded.pop_back(); } if (is_in_bounds(n, m, i, j+1)) { excluded.push_back(make_pair(i,j+1)); count += possible_dominos(n, m, excluded); excluded.pop_back(); } if (is_in_bounds(n, m, i, j-1)) { excluded.push_back(make_pair(i,j-1)); count += possible_dominos(n, m, excluded); excluded.pop_back(); } } } moves += select(pawns-2, even-2, odd-2, parity) * count/2; // second pawn can be on either moves += select(pawns-2, even-2, odd-2, !parity) * count/2; // parity of the domino // second slides in place of the first odd_pos_count = 0; even_pos_count = 0; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { int free_neigh = count_one_moves(empty_board, n, m, i, j); int cnt = free_neigh * (free_neigh-1); if ((i+j) % 2 == 0) { even_pos_count += cnt; } else { odd_pos_count += cnt; } } } moves += select(pawns-2, even-1, odd-2, !parity) * even_pos_count; moves += select(pawns-2, even-2, odd-1, !parity) * odd_pos_count; return moves; } vector<pair<int, int>> load_tab(int n, int m) { vector<pair<int, int>> tab; for (int i=0; i<n; i++) { for (int j=0; j<m; j++) { char val; cin >> val; if (val == 'O') { tab.push_back(make_pair(i,j)); } } } return tab; } int main() { int n, m; cin >> n >> m; vector<pair<int, int>> start_tab = load_tab(n, m); vector<pair<int, int>> end_tab = load_tab(n, m); if (!reachable(start_tab, end_tab)) { cout << 0; return 0; } // cout << choose(8, 5) << endl; // cout << select(2, 3, 2, true) << endl; // vector<pair<int, int>> excl; // excl.push_back(make_pair(1,1)); // excl.push_back(make_pair(2,2)); // excl.push_back(make_pair(1,2)); // excl.push_back(make_pair(2,1)); // cout << possible_dominos(100, 100, excl) << endl << endl; std::cout << std::fixed; std::cout << std::setprecision(15); long double pos_mvs = position_moves(end_tab, n, m); long double all_mvs = all_moves(n, m, end_tab.size(), parity(end_tab)); // cout << parity(end_tab) << endl; // cout << (ull) pos_mvs << endl; // cout << (ull) all_mvs << endl; pos_mvs /= all_mvs; cout << pos_mvs << endl; return 0; } |