// clang-format off #include <bits/stdc++.h> using namespace std; #define ALL(x) (x).begin(), (x).end() template<class C> void mini(C &a5, C b5) { a5 = min(a5, b5); } template<class C> void maxi(C &a5, C b5) { a5 = max(a5, b5); } #ifdef LOCAL const bool debug = true; #else const bool debug = false; #define cerr if (true) {} else cout #endif // clang-format on #define int long long #define double long double const int INF = 1e18; const int mod = 1e9 + 7; const int NAX = 10; int n, m; int input_parity; int output_parity, output_pawns; bool pos_start[NAX][NAX], pos_end[NAX][NAX]; int newton[NAX * NAX][NAX * NAX]; vector<pair<int, int> > directions = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}}; //vector<pair<int, int> > directions = {{0, 1}}; void read_input() { cin >> n >> m; char c; for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { cin >> c; pos_start[i][j] = (c == 'O'); if (pos_start[i][j]) { input_parity += i + j; } } } input_parity %= 2; for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { cin >> c; pos_end[i][j] = (c == 'O'); if (pos_end[i][j]) { output_parity += i + j; output_pawns++; } } } output_parity %= 2; } inline bool add_step(int &x, int &y, pair<int, int> step) { x += step.first; y += step.second; if (x < 0 || n <= x) return false; if (y < 0 || m <= y) return false; return true; } int xd(int n_pawns, int parity, int taken_even, int taken_odd) { if (n_pawns < 0) return 0; int n_even = (n * m + 1) / 2 - taken_even; int n_odd = n * m / 2 - taken_odd; int res = 0; for (int i = parity%2; i <= n_pawns; i+=2) { if (n_pawns-i < 0) continue; res += newton[n_odd][i] * newton[n_even][n_pawns-i] ; } return res; } int calc_patterns(int n_pawns, int parity, pair<int, int> step1) { int res = 0; for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { int x = i, y = j; if (!add_step(x, y, step1)) continue; res += xd(n_pawns-1, parity+i+j, 1, 1); //cerr << "i,j " << i << "," << j << " res:" << res << "\n"; //cerr << "taken even,odd: " << taken_even << " " << taken_odd << "\n"; } } return res; } int calc_output_edges(pair<int, int> step1) { int res = 0; for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { int x = i, y = j; if (!pos_end[x][y]) continue; // zaczynamy z pionka if (!add_step(x, y, step1)) continue; if (pos_end[x][y]) continue; // po ruchu nie ma pionka res++; } } return res; } void init_newton() { for (int i = 0; i < NAX * NAX; i++) { for (int j = 0; j <= i; j++) { if (j == 0 || j == i) { newton[i][j] = 1; continue; } newton[i][j] = newton[i-1][j-1] + newton[i-1][j]; } } } int32_t main() { ios_base::sync_with_stdio(0); cin.tie(0); init_newton(); read_input(); if (input_parity != output_parity) { cout << "0\n"; return 0; } int sum_k = 0; int output_edges = 0; for (auto step1 : directions) { //cerr << "output pawns: " << output_pawns << endl; sum_k += calc_patterns(output_pawns, output_parity, step1); output_edges += calc_output_edges(step1); cerr << step1.first << "," << step1.second << "\t sum_k " << sum_k << "\t output_edges " << output_edges << "\n"; } cerr << sum_k << " " << output_edges << "\n"; cout << fixed << setprecision(15) << (double)output_edges / sum_k << "\n"; return 0; }/* 1 3 OO. OO. 1 5 O.... ....O 1 3 O.. ..O 2 2 O. .O OO .. */
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | // clang-format off #include <bits/stdc++.h> using namespace std; #define ALL(x) (x).begin(), (x).end() template<class C> void mini(C &a5, C b5) { a5 = min(a5, b5); } template<class C> void maxi(C &a5, C b5) { a5 = max(a5, b5); } #ifdef LOCAL const bool debug = true; #else const bool debug = false; #define cerr if (true) {} else cout #endif // clang-format on #define int long long #define double long double const int INF = 1e18; const int mod = 1e9 + 7; const int NAX = 10; int n, m; int input_parity; int output_parity, output_pawns; bool pos_start[NAX][NAX], pos_end[NAX][NAX]; int newton[NAX * NAX][NAX * NAX]; vector<pair<int, int> > directions = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}}; //vector<pair<int, int> > directions = {{0, 1}}; void read_input() { cin >> n >> m; char c; for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { cin >> c; pos_start[i][j] = (c == 'O'); if (pos_start[i][j]) { input_parity += i + j; } } } input_parity %= 2; for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { cin >> c; pos_end[i][j] = (c == 'O'); if (pos_end[i][j]) { output_parity += i + j; output_pawns++; } } } output_parity %= 2; } inline bool add_step(int &x, int &y, pair<int, int> step) { x += step.first; y += step.second; if (x < 0 || n <= x) return false; if (y < 0 || m <= y) return false; return true; } int xd(int n_pawns, int parity, int taken_even, int taken_odd) { if (n_pawns < 0) return 0; int n_even = (n * m + 1) / 2 - taken_even; int n_odd = n * m / 2 - taken_odd; int res = 0; for (int i = parity%2; i <= n_pawns; i+=2) { if (n_pawns-i < 0) continue; res += newton[n_odd][i] * newton[n_even][n_pawns-i] ; } return res; } int calc_patterns(int n_pawns, int parity, pair<int, int> step1) { int res = 0; for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { int x = i, y = j; if (!add_step(x, y, step1)) continue; res += xd(n_pawns-1, parity+i+j, 1, 1); //cerr << "i,j " << i << "," << j << " res:" << res << "\n"; //cerr << "taken even,odd: " << taken_even << " " << taken_odd << "\n"; } } return res; } int calc_output_edges(pair<int, int> step1) { int res = 0; for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { int x = i, y = j; if (!pos_end[x][y]) continue; // zaczynamy z pionka if (!add_step(x, y, step1)) continue; if (pos_end[x][y]) continue; // po ruchu nie ma pionka res++; } } return res; } void init_newton() { for (int i = 0; i < NAX * NAX; i++) { for (int j = 0; j <= i; j++) { if (j == 0 || j == i) { newton[i][j] = 1; continue; } newton[i][j] = newton[i-1][j-1] + newton[i-1][j]; } } } int32_t main() { ios_base::sync_with_stdio(0); cin.tie(0); init_newton(); read_input(); if (input_parity != output_parity) { cout << "0\n"; return 0; } int sum_k = 0; int output_edges = 0; for (auto step1 : directions) { //cerr << "output pawns: " << output_pawns << endl; sum_k += calc_patterns(output_pawns, output_parity, step1); output_edges += calc_output_edges(step1); cerr << step1.first << "," << step1.second << "\t sum_k " << sum_k << "\t output_edges " << output_edges << "\n"; } cerr << sum_k << " " << output_edges << "\n"; cout << fixed << setprecision(15) << (double)output_edges / sum_k << "\n"; return 0; }/* 1 3 OO. OO. 1 5 O.... ....O 1 3 O.. ..O 2 2 O. .O OO .. */ |