#include <bits/stdc++.h> #include <cassert> template <typename... Ts> void __print(Ts&&... ts) {} #ifdef DEBUG #include "print.hpp" #endif // DEBUG using namespace std; template <class T> using pq_max = priority_queue<T>; template <class T> using pq_min = priority_queue<T, vector<T>, greater<T>>; #define FOR(i, a, b) for (int i = a; i < (b); ++i) #define F0R(i, a) for (int i = 0; i < (a); ++i) #define FORd(i, a, b) for (int i = (b)-1; i >= a; --i) #define F0Rd(i, a) for (int i = (a)-1; i >= 0; --i) #define uid(a, b) uniform_int_distribution<int>(a, b)(rng) mt19937 rng(chrono::steady_clock::now().time_since_epoch().count()); #define all(x) x.begin(), x.end() #define GET_FOR(_1, _2, _3, NAME, ...) NAME #define loop(...) GET_FOR(__VA_ARGS__, FOR, F0R)(__VA_ARGS__) #define GET_FORd(_1, _2, _3, NAME, ...) NAME #define loopr(...) GET_FOR(__VA_ARGS__, FORd, F0Rd)(__VA_ARGS__) #define sz(x) ((int)(x).size()) using ll = long long; template <typename T> using vec = vector<T>; template <typename T, size_t N> using arr = array<T, N>; using vi = vector<int>; using vvi = vector<vi>; using vvvi = vector<vvi>; using vl = vector<ll>; using vvl = vector<vl>; using pi = pair<int, int>; using pl = pair<ll, ll>; using vpi = vector<pi>; /////////////////////////////////////////////////////////////////////////////////////////////// class StateMachine { struct Entry { int idx; double p; bool operator<(const Entry& rhs) const { return idx < rhs.idx; } }; vector<vector<Entry>> from_to; vector<vector<Entry>> to_from; public: bool neutral = false; void insert(int from, int to, double p) { while (from_to.size() <= from) { from_to.emplace_back(); } while (to_from.size() <= to) { to_from.emplace_back(); } from_to[from].push_back({to, p}); to_from[to].push_back({from, p}); } void _sort() { for (auto& row : from_to) { sort(all(row)); } for (auto& col : to_from) { sort(all(col)); } } StateMachine operator*(const StateMachine& rhs) const { if (neutral) { return rhs; } if (rhs.neutral) { return *this; } StateMachine res; for (int i = 0; i < from_to.size(); i++) { for (int j = 0; j < rhs.to_from.size(); j++) { double p = 0; for (int k = 0, r = 0; k < from_to[i].size(); ++k) { while (r < rhs.to_from[j].size() && rhs.to_from[j][r].idx < from_to[i][k].idx) { ++r; } if (r < rhs.to_from[j].size() && rhs.to_from[j][r].idx == from_to[i][k].idx) { p += from_to[i][k].p * rhs.to_from[j][r].p; } } if (p > 1e-14) { res.insert(i, j, p); } } } res._sort(); return res; } StateMachine operator^(int n) const { StateMachine res; res.neutral = true; StateMachine cur = *this; while (n > 0) { if (n & 1) { res = res * cur; } cur = cur * cur; n >>= 1; } return res; } double get(int from, int to) const { for (auto& e : from_to[from]) { if (e.idx == to) { return e.p; } } return 0; } }; /////////////////////////////////////////////////////////////////////////////////////////////// using Pos = array<int8_t, 2>; using State = vec<Pos>; State board_to_state(vec<string>& board) { State res; for (int8_t y = 0; y < board.size(); y++) { for (int8_t x = 0; x < board[y].size(); x++) { if (board[y][x] == 'O') { res.push_back({y, x}); } } } return res; } Pos moves[4] = {Pos{0, 1}, Pos{0, -1}, Pos{1, 0}, Pos{-1, 0}}; vec<State> get_next_states(State& from, int rows, int cols) { vec<State> res; for (int i = 0; i < from.size(); ++i) { auto cand = from[i]; for (auto move : moves) { int8_t y = cand[0] + move[0]; int8_t x = cand[1] + move[1]; Pos cpy = {y, x}; if (y < 0 || y >= rows || x < 0 || x >= cols) { continue; } bool cont = false; for (auto other : from) { if (other == cpy) { cont = true; break; } } if (cont) { continue; } State to = from; to[i] = cpy; res.push_back(to); } } return res; } int main(void) { ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); int rows, cols; cin >> rows >> cols; vec<string> board(rows); for (string& s : board) { cin >> s; } cin.get(); vec<string> dest_board(rows); for (string& s : dest_board) { cin >> s; } map<State, int> states; queue<State> q; q.push(board_to_state(board)); q.push(board_to_state(dest_board)); states[board_to_state(board)] = 0; states[board_to_state(dest_board)] = 1; int counter = 2; StateMachine sm; while (!q.empty() && states.size() < 5000) { State cur = q.front(); q.pop(); auto next_states = get_next_states(cur, rows, cols); for (auto next_state : next_states) { bool cont = states.count(next_state); if (!cont) { states[next_state] = counter++; } int from = states[cur]; int to = states[next_state]; sm.insert(from, to, 1.0 / next_states.size()); if (cont) continue; q.push(next_state); } } sm._sort(); sm = sm ^ 100000; cout << fixed << setprecision(13) << sm.get(0, 1) << endl; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 | #include <bits/stdc++.h> #include <cassert> template <typename... Ts> void __print(Ts&&... ts) {} #ifdef DEBUG #include "print.hpp" #endif // DEBUG using namespace std; template <class T> using pq_max = priority_queue<T>; template <class T> using pq_min = priority_queue<T, vector<T>, greater<T>>; #define FOR(i, a, b) for (int i = a; i < (b); ++i) #define F0R(i, a) for (int i = 0; i < (a); ++i) #define FORd(i, a, b) for (int i = (b)-1; i >= a; --i) #define F0Rd(i, a) for (int i = (a)-1; i >= 0; --i) #define uid(a, b) uniform_int_distribution<int>(a, b)(rng) mt19937 rng(chrono::steady_clock::now().time_since_epoch().count()); #define all(x) x.begin(), x.end() #define GET_FOR(_1, _2, _3, NAME, ...) NAME #define loop(...) GET_FOR(__VA_ARGS__, FOR, F0R)(__VA_ARGS__) #define GET_FORd(_1, _2, _3, NAME, ...) NAME #define loopr(...) GET_FOR(__VA_ARGS__, FORd, F0Rd)(__VA_ARGS__) #define sz(x) ((int)(x).size()) using ll = long long; template <typename T> using vec = vector<T>; template <typename T, size_t N> using arr = array<T, N>; using vi = vector<int>; using vvi = vector<vi>; using vvvi = vector<vvi>; using vl = vector<ll>; using vvl = vector<vl>; using pi = pair<int, int>; using pl = pair<ll, ll>; using vpi = vector<pi>; /////////////////////////////////////////////////////////////////////////////////////////////// class StateMachine { struct Entry { int idx; double p; bool operator<(const Entry& rhs) const { return idx < rhs.idx; } }; vector<vector<Entry>> from_to; vector<vector<Entry>> to_from; public: bool neutral = false; void insert(int from, int to, double p) { while (from_to.size() <= from) { from_to.emplace_back(); } while (to_from.size() <= to) { to_from.emplace_back(); } from_to[from].push_back({to, p}); to_from[to].push_back({from, p}); } void _sort() { for (auto& row : from_to) { sort(all(row)); } for (auto& col : to_from) { sort(all(col)); } } StateMachine operator*(const StateMachine& rhs) const { if (neutral) { return rhs; } if (rhs.neutral) { return *this; } StateMachine res; for (int i = 0; i < from_to.size(); i++) { for (int j = 0; j < rhs.to_from.size(); j++) { double p = 0; for (int k = 0, r = 0; k < from_to[i].size(); ++k) { while (r < rhs.to_from[j].size() && rhs.to_from[j][r].idx < from_to[i][k].idx) { ++r; } if (r < rhs.to_from[j].size() && rhs.to_from[j][r].idx == from_to[i][k].idx) { p += from_to[i][k].p * rhs.to_from[j][r].p; } } if (p > 1e-14) { res.insert(i, j, p); } } } res._sort(); return res; } StateMachine operator^(int n) const { StateMachine res; res.neutral = true; StateMachine cur = *this; while (n > 0) { if (n & 1) { res = res * cur; } cur = cur * cur; n >>= 1; } return res; } double get(int from, int to) const { for (auto& e : from_to[from]) { if (e.idx == to) { return e.p; } } return 0; } }; /////////////////////////////////////////////////////////////////////////////////////////////// using Pos = array<int8_t, 2>; using State = vec<Pos>; State board_to_state(vec<string>& board) { State res; for (int8_t y = 0; y < board.size(); y++) { for (int8_t x = 0; x < board[y].size(); x++) { if (board[y][x] == 'O') { res.push_back({y, x}); } } } return res; } Pos moves[4] = {Pos{0, 1}, Pos{0, -1}, Pos{1, 0}, Pos{-1, 0}}; vec<State> get_next_states(State& from, int rows, int cols) { vec<State> res; for (int i = 0; i < from.size(); ++i) { auto cand = from[i]; for (auto move : moves) { int8_t y = cand[0] + move[0]; int8_t x = cand[1] + move[1]; Pos cpy = {y, x}; if (y < 0 || y >= rows || x < 0 || x >= cols) { continue; } bool cont = false; for (auto other : from) { if (other == cpy) { cont = true; break; } } if (cont) { continue; } State to = from; to[i] = cpy; res.push_back(to); } } return res; } int main(void) { ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); int rows, cols; cin >> rows >> cols; vec<string> board(rows); for (string& s : board) { cin >> s; } cin.get(); vec<string> dest_board(rows); for (string& s : dest_board) { cin >> s; } map<State, int> states; queue<State> q; q.push(board_to_state(board)); q.push(board_to_state(dest_board)); states[board_to_state(board)] = 0; states[board_to_state(dest_board)] = 1; int counter = 2; StateMachine sm; while (!q.empty() && states.size() < 5000) { State cur = q.front(); q.pop(); auto next_states = get_next_states(cur, rows, cols); for (auto next_state : next_states) { bool cont = states.count(next_state); if (!cont) { states[next_state] = counter++; } int from = states[cur]; int to = states[next_state]; sm.insert(from, to, 1.0 / next_states.size()); if (cont) continue; q.push(next_state); } } sm._sort(); sm = sm ^ 100000; cout << fixed << setprecision(13) << sm.get(0, 1) << endl; } |