1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
#include <cstdio>
#include <cassert>
#include <vector>
#include <list>

using namespace std;
int t;
enum Result{LOSE,DRAW,WIN};
Result aResults[100000];
int auPairCount[100000];

int main()
{
    scanf("%d",&t);
    for(int i=0;i<t;++i)
    {
        int n = 0, m = 0;
        scanf("%d %d",&n,&m);
        for(int k=0;k<n;++k)
        {
            aResults[k] = LOSE;
            auPairCount[k] = 0;
        }
        for(int j=0;j<m;++j)
        {
            int a=0,b=0;
            char w=0;
            scanf("%d %c %d",&a,&w,&b);
            Result eResult = DRAW;
            if(w=='<')
            {
                eResult = LOSE;
            }
            else if (w=='>')
            {
                eResult = WIN;
            }
            else
            {
                assert(false);
            }
            if( aResults[b-1] > eResult || auPairCount[b-1]==0)
            {
                aResults[b-1] = eResult;
            }
            auPairCount[b-1]++;
        }
        for(int j=0;j<n;++j)
        {
            if(auPairCount[j]<n)
            {
                if( aResults[j] > DRAW )
                {
                    aResults[j] = DRAW;
                }
            }
            if( auPairCount[j] == 0 )
            {
                aResults[j] = DRAW;
            }
        }

        Result eFinalResult = LOSE;
        for(int j=0; j<n; ++j)
        {
            if(aResults[j] > eFinalResult)
            {
                eFinalResult = aResults[j];
            }
        }
        if(eFinalResult==WIN)
        {
            printf("WYGRANA\n");
        }
        else if (eFinalResult==DRAW)
        {
            printf("REMIS\n");
        }
        else if (eFinalResult==LOSE)
        {
            printf("PRZEGRANA\n");
        }
    }
    return 0;
}