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#define NDEBUG

#include <vector>
#include <set>
#include <map>
#include <memory>
#include <cassert>

// #define debug(args ...) fprintf(stderr, args)
#define debug(args ...) do { } while(0)

class Vertex
{
  int m_id;
  int m_val;

  std::map<int, int> m_edges;
public:
  explicit Vertex(int id) : m_id(id),  m_val(0) { }

  int id() const { return m_id; }
  int val() const { return m_val; }

  void addWin(int v)
  {
    int& e = m_edges[v];
    assert(e == 0);
    e = -1;
    m_val -= 1;
  }

  void addLose(int v)
  {
    int& e = m_edges[v];
    assert(e == 0);
    e = 1;
    m_val += 1;
  }

  void rmEdge(int v)
  {
    auto I = m_edges.find(v);
    assert(I != m_edges.end());
    if (I->second == 1)
      m_val -= 1;
    else if (I->second == -1)
      m_val += 1;
    else
      assert(0);

    m_edges.erase(I);
  }

  typedef std::map<int,int>::iterator edge_iterator;

  edge_iterator edge_begin() { return m_edges.begin(); }
  edge_iterator edge_end() { return m_edges.end(); }
};

struct VertexComp
{
  bool operator()(const Vertex* lhs, const Vertex* rhs)
  {
    if (lhs->val() != rhs->val())
      return lhs->val() < rhs->val();

    return lhs->id() < rhs->id();
  }
};

class Player
{
  const char* m_name;
  std::vector< std::pair< std::unique_ptr<Vertex>,
                          std::set<const Vertex *, VertexComp>::iterator > > m_vertices;

  std::set<const Vertex *, VertexComp> m_vset;

public:
  explicit Player(const char* name, std::size_t n) : m_name(name)
  {
    m_vertices.resize(n);
    for (std::size_t i = 0; i < n; ++i)
    {
      m_vertices[i].first.reset(new Vertex(i));
      m_vertices[i].second = m_vset.end();
    }
  }

  void addWin(int src, int dst)
  {
    debug("%s.addWin(%d,%d)\n", m_name, src, dst);
    assert(m_vset.empty());
    m_vertices[src].first->addWin(dst);
  }

  void addLose(int src, int dst)
  {
    debug("%s.addLose(%d,%d)\n", m_name, src, dst);
    assert(m_vset.empty());
    m_vertices[src].first->addLose(dst);
  }

  void buildVSet()
  {
    debug("%s.buildVSet\n", m_name);
    for (auto& p: m_vertices)
    {
      assert(p.second == m_vset.end());

      auto ret = m_vset.insert(p.first.get());
      p.second = ret.first; // keep the iterator
    }

    debug("vset.size = %lu\n", m_vset.size());
  }

  std::unique_ptr<Vertex> popWorstVertex()
  {
    debug("%s.popWorstVertex -> ", m_name);
    assert(m_vset.empty() == false);
    auto I = m_vset.begin();
    const Vertex* ptr = *I;
    m_vset.erase(I);

    m_vertices[ptr->id()].second = m_vset.end(); // its is gone
    debug("%d [val=%d]\n", ptr->id(), ptr->val());
    return std::move(m_vertices[ptr->id()].first);
  }

  void dump_vset()
  {
    debug("{");
    for (const Vertex *V : m_vset)
    {
      debug(" %p[id=%d,val=%d]", V, V->id(), V->val());
    }
    debug("}\n");
  }

  void rmEdge(int src, int dst)
  {
    debug("%s.rmEdge(%d,%d)\n", m_name, src, dst);
    debug("A\n");
    assert(!m_vset.empty());
    debug("B\n");
    Vertex *ptr = m_vertices[src].first.get();
    debug("C\n");
    std::set<const Vertex *, VertexComp>::iterator I = m_vertices[src].second;

    debug("D\n");
    assert(I != m_vset.end());
    debug("E\n");
    ptr->rmEdge(dst);
    debug("F\n");
    // dump_vset();
    debug("V:%p[id=%d,val=%d]\n", *I, (*I)->id(), (*I)->val());
    m_vset.erase(I);
    debug("G\n");
    I = m_vset.insert(ptr).first;

    m_vertices[src].second = I;
    debug("H\n");
  }

};

static int test(int n, int m)
{
  Player A("A", n);
  Player B("B", n);

  while (m--)
  {
    int a, b;
    char op[4];

    scanf("%d%s%d", &a, op, &b);
    --a;
    --b;

    if (op[0] == '>')
    {
      A.addWin(a, b);
      B.addLose(b, a);
    }
    else if (op[0] == '<')
    {
      B.addWin(b, a);
      A.addLose(a, b);
    }
    else
    {
      assert(0);
    }
  }

  A.buildVSet();
  B.buildVSet();

  while (n --> 1)
  {
    debug("MOVE A\n");
    {
      std::unique_ptr<Vertex> Vb = B.popWorstVertex();
      for (auto I = Vb->edge_begin(), E = Vb->edge_end(); I != E; ++I)
      {
        int dst = Vb->id();
        int src = I->first;
        assert(I->second == 1 || I->second == -1);
        A.rmEdge(src, dst);
      }
    }


    debug("MOVE B\n");
    {
      std::unique_ptr<Vertex> Va = A.popWorstVertex();
      for (auto I = Va->edge_begin(), E = Va->edge_end(); I != E; ++I)
      {
        int dst = Va->id();
        int src = I->first;
        B.rmEdge(src, dst);
      }
    }
  }

  debug("\n\n\n");
  bool isWinA = A.popWorstVertex()->val() < 0;
  bool isWinB = B.popWorstVertex()->val() < 0;

  assert(!isWinA || !isWinB);
  if (isWinA) return 1;
  if (isWinB) return -1;
  return 0;
}


int main()
{
  int t;
  scanf("%d", &t);

  while (t--)
  {
    int n, m;
    scanf("%d%d", &n, &m);

    int r = test(n, m);
    switch (r)
    {
      case 1:
        printf("WYGRANA\n");
        break;
      case -1:
        printf("PRZEGRANA\n");
        break;
      case 0:
        printf("REMIS\n");
        break;
      default:
        assert(0);
    }
  }
}