#include <iostream> #include <vector> enum class Result { Draw, First, Second }; class Hearthstone { public: Hearthstone(std::size_t n_) : n(n_), secondMatchups(n_, 0), drawMatchups(n_, n_) { } void addFirst(std::size_t secondDeck) { drawMatchups[secondDeck]--; } void addSecond(std::size_t secondDeck) { drawMatchups[secondDeck]--; secondMatchups[secondDeck]++; } Result getResult() { bool canWin = true, canDraw = true; for (std::size_t i = 0; i < n && (canWin || canDraw); i++) { if (secondMatchups[i] <= 0) { canWin = false; if (drawMatchups[i] <= 0) { canDraw = false; } } } if (canWin) { return Result::Second; } else if (canDraw) { return Result::Draw; } else { return Result::First; } } private: std::size_t n; std::vector<std::size_t> secondMatchups; // [n] <=> ilość talii Bajtka // z którymi wygrywa n-ta talia Bitka std::vector<std::size_t> drawMatchups; // [n] <=> ilość talii Bajtka // z którymi remisuje n-ta talia Bitka }; int main() { std::uint_fast16_t t; std::cin >> t; for (std::uint_fast16_t i = 0; i < t; i++) { std::size_t n; std::cin >> n; Hearthstone game(n); std::uint_fast32_t m; std::cin >> m; for (std::uint_fast32_t j = 0; j < m; j++) { std::size_t a, b; char w; std::cin >> a >> w >> b; if (w == '>') { game.addFirst(b - 1); } else { game.addSecond(b - 1); } } switch (game.getResult()) { case Result::First: std::cout << "WYGRANA\n"; break; case Result::Draw: std::cout << "REMIS\n"; break; case Result::Second: std::cout << "PRZEGRANA\n"; break; } } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | #include <iostream> #include <vector> enum class Result { Draw, First, Second }; class Hearthstone { public: Hearthstone(std::size_t n_) : n(n_), secondMatchups(n_, 0), drawMatchups(n_, n_) { } void addFirst(std::size_t secondDeck) { drawMatchups[secondDeck]--; } void addSecond(std::size_t secondDeck) { drawMatchups[secondDeck]--; secondMatchups[secondDeck]++; } Result getResult() { bool canWin = true, canDraw = true; for (std::size_t i = 0; i < n && (canWin || canDraw); i++) { if (secondMatchups[i] <= 0) { canWin = false; if (drawMatchups[i] <= 0) { canDraw = false; } } } if (canWin) { return Result::Second; } else if (canDraw) { return Result::Draw; } else { return Result::First; } } private: std::size_t n; std::vector<std::size_t> secondMatchups; // [n] <=> ilość talii Bajtka // z którymi wygrywa n-ta talia Bitka std::vector<std::size_t> drawMatchups; // [n] <=> ilość talii Bajtka // z którymi remisuje n-ta talia Bitka }; int main() { std::uint_fast16_t t; std::cin >> t; for (std::uint_fast16_t i = 0; i < t; i++) { std::size_t n; std::cin >> n; Hearthstone game(n); std::uint_fast32_t m; std::cin >> m; for (std::uint_fast32_t j = 0; j < m; j++) { std::size_t a, b; char w; std::cin >> a >> w >> b; if (w == '>') { game.addFirst(b - 1); } else { game.addSecond(b - 1); } } switch (game.getResult()) { case Result::First: std::cout << "WYGRANA\n"; break; case Result::Draw: std::cout << "REMIS\n"; break; case Result::Second: std::cout << "PRZEGRANA\n"; break; } } } |