#include <iostream> #include <cstring> #include <list> #include <vector> #define PLAYER(p) ((int) (p)) #define ENEMY(p) ((int) ((p + 1) % 2)) #define OTHER_PLAYER(p) ENEMY(p) //decks should be presorted by values to optimize searching //this would speed up selection via getBestDeck from looping through list to taking first value enum players { NOT_SET = 2, PLAYERS_NUMBER = 2, PLAYER1 = 0, PLAYER2 = 1, }; struct DeckPairRule { int i_deck1; int i_deck2; players p_winner; DeckPairRule() : i_deck1(0), p_winner(NOT_SET), i_deck2(0) {}; DeckPairRule( int _i_deck1, int _i_deck2, players _p_winner ) : i_deck1( _i_deck1 ), i_deck2( _i_deck2 ), p_winner( _p_winner ) {}; int getDeck( players _p_player ) const { return ( _p_player == PLAYER1 ? i_deck1 : i_deck2 ); }; }; class Game { private: int i_decksNumber; std::list<DeckPairRule> l_dpr_activeRules; std::vector<int> v_i_precalcWeights[2]; std::list<int> l_i_activeDecks[2]; int getBestDeck( players _p_player ) { int max = l_i_activeDecks[ PLAYER(_p_player) ].front(); for ( std::list<int>::const_iterator it = l_i_activeDecks[ PLAYER(_p_player) ].begin(); it != l_i_activeDecks[ PLAYER(_p_player) ].end(); ++it ) { if ( v_i_precalcWeights[ PLAYER(_p_player) ][ *it ] > v_i_precalcWeights[ PLAYER(_p_player) ][ max ] ) { max = *it; } } return max; }; void removeDeck( players _p_player, int _i_deck ) { { //remove rules for this deck for player for ( std::list<DeckPairRule>::iterator it = l_dpr_activeRules.begin(); it != l_dpr_activeRules.end(); it ) { if ( (*it).getDeck(_p_player) == _i_deck ) { //remove weight if we lost winner add if we lost loser v_i_precalcWeights[ PLAYER(PLAYER1) ][ (*it).i_deck1 ] += ( (*it).p_winner == PLAYER1 ? -1 : 1 ); v_i_precalcWeights[ PLAYER(PLAYER2) ][ (*it).i_deck2 ] += ( (*it).p_winner == PLAYER2 ? -1 : 1 ); l_dpr_activeRules.erase( it++ ); } else { ++it; } } } { //remove deck from player list std::list<int>::iterator it = l_i_activeDecks[ PLAYER(_p_player) ].begin(); while ( (*it) != _i_deck ) ++it; l_i_activeDecks[ PLAYER(_p_player) ].erase( it ); } }; public: Game() : i_decksNumber(0) {}; void setDeckNumber( int _i_decks ) { i_decksNumber = _i_decks; v_i_precalcWeights[0].resize(i_decksNumber); v_i_precalcWeights[1].resize(i_decksNumber); std::memset( &(v_i_precalcWeights[0][0]), 0, i_decksNumber * sizeof(int) ); std::memset( &(v_i_precalcWeights[1][0]), 0, i_decksNumber * sizeof(int) ); for ( int i = 0; i < i_decksNumber; ++i ) { l_i_activeDecks[0].push_back( i ); l_i_activeDecks[1].push_back( i ); } }; void addRule( int _i_deck1, int _i_deck2, players _p_winner ) { l_dpr_activeRules.push_back( DeckPairRule( _i_deck1, _i_deck2, _p_winner ) ); //add weight if winner remove if loser v_i_precalcWeights[ PLAYER1 ][ _i_deck1 ] += ( _p_winner == PLAYER1 ? 1 : -1 ); v_i_precalcWeights[ PLAYER2 ][ _i_deck2 ] += ( _p_winner == PLAYER2 ? 1 : -1 ); }; players play( players _p_firstMove ) { //returns winner, NOT_SET for remis players p_activePlayer = _p_firstMove; int bestDeck; while ( ( ( l_i_activeDecks[0].size() > 1 && l_i_activeDecks[1].size() >= 1 ) || ( l_i_activeDecks[0].size() >= 1 && l_i_activeDecks[1].size() > 1 ) ) && l_dpr_activeRules.size() > 0 ) { bestDeck = getBestDeck( (players) ENEMY(p_activePlayer) ); removeDeck( (players) ENEMY(p_activePlayer), bestDeck ); p_activePlayer = (players) OTHER_PLAYER(p_activePlayer); } if ( l_dpr_activeRules.size() > 0 ) //check last decks against renaining rules { int remainingDeckPlayer1 = l_i_activeDecks[0].front(); int remainingDeckPlayer2 = l_i_activeDecks[1].front(); for ( std::list<DeckPairRule>::iterator it = l_dpr_activeRules.begin(); it != l_dpr_activeRules.end(); ++it ) { if ( (*it).i_deck1 == remainingDeckPlayer1 && (*it).i_deck2 == remainingDeckPlayer2 ) { return (*it).p_winner; } } } //no rules left or no rule for last decks remains return NOT_SET; }; }; int main() { std::ios_base::sync_with_stdio(0); int t; std::cin >> t; for ( int i = 0; i < t; ++i ) { Game g_game; int n, m; int deck1, deck2; char sign; std::cin >> n >> m; g_game.setDeckNumber( n ); int playerWinOption[ PLAYERS_NUMBER ] = {0}; for ( int j = 0; j < m; ++j ) { std::cin >> deck1 >> sign >> deck2; g_game.addRule( deck1-1, deck2-1, ( sign == '>' ? PLAYER1 : PLAYER2 ) ); } players p_winner; p_winner = g_game.play( PLAYER1 ); if ( p_winner == PLAYER1 ) std::cout << "WYGRANA" << std::endl; else if ( p_winner == PLAYER2 ) std::cout << "PRZEGRANA" << std::endl; else std::cout << "REMIS" << std::endl; } return 0; };
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 | #include <iostream> #include <cstring> #include <list> #include <vector> #define PLAYER(p) ((int) (p)) #define ENEMY(p) ((int) ((p + 1) % 2)) #define OTHER_PLAYER(p) ENEMY(p) //decks should be presorted by values to optimize searching //this would speed up selection via getBestDeck from looping through list to taking first value enum players { NOT_SET = 2, PLAYERS_NUMBER = 2, PLAYER1 = 0, PLAYER2 = 1, }; struct DeckPairRule { int i_deck1; int i_deck2; players p_winner; DeckPairRule() : i_deck1(0), p_winner(NOT_SET), i_deck2(0) {}; DeckPairRule( int _i_deck1, int _i_deck2, players _p_winner ) : i_deck1( _i_deck1 ), i_deck2( _i_deck2 ), p_winner( _p_winner ) {}; int getDeck( players _p_player ) const { return ( _p_player == PLAYER1 ? i_deck1 : i_deck2 ); }; }; class Game { private: int i_decksNumber; std::list<DeckPairRule> l_dpr_activeRules; std::vector<int> v_i_precalcWeights[2]; std::list<int> l_i_activeDecks[2]; int getBestDeck( players _p_player ) { int max = l_i_activeDecks[ PLAYER(_p_player) ].front(); for ( std::list<int>::const_iterator it = l_i_activeDecks[ PLAYER(_p_player) ].begin(); it != l_i_activeDecks[ PLAYER(_p_player) ].end(); ++it ) { if ( v_i_precalcWeights[ PLAYER(_p_player) ][ *it ] > v_i_precalcWeights[ PLAYER(_p_player) ][ max ] ) { max = *it; } } return max; }; void removeDeck( players _p_player, int _i_deck ) { { //remove rules for this deck for player for ( std::list<DeckPairRule>::iterator it = l_dpr_activeRules.begin(); it != l_dpr_activeRules.end(); it ) { if ( (*it).getDeck(_p_player) == _i_deck ) { //remove weight if we lost winner add if we lost loser v_i_precalcWeights[ PLAYER(PLAYER1) ][ (*it).i_deck1 ] += ( (*it).p_winner == PLAYER1 ? -1 : 1 ); v_i_precalcWeights[ PLAYER(PLAYER2) ][ (*it).i_deck2 ] += ( (*it).p_winner == PLAYER2 ? -1 : 1 ); l_dpr_activeRules.erase( it++ ); } else { ++it; } } } { //remove deck from player list std::list<int>::iterator it = l_i_activeDecks[ PLAYER(_p_player) ].begin(); while ( (*it) != _i_deck ) ++it; l_i_activeDecks[ PLAYER(_p_player) ].erase( it ); } }; public: Game() : i_decksNumber(0) {}; void setDeckNumber( int _i_decks ) { i_decksNumber = _i_decks; v_i_precalcWeights[0].resize(i_decksNumber); v_i_precalcWeights[1].resize(i_decksNumber); std::memset( &(v_i_precalcWeights[0][0]), 0, i_decksNumber * sizeof(int) ); std::memset( &(v_i_precalcWeights[1][0]), 0, i_decksNumber * sizeof(int) ); for ( int i = 0; i < i_decksNumber; ++i ) { l_i_activeDecks[0].push_back( i ); l_i_activeDecks[1].push_back( i ); } }; void addRule( int _i_deck1, int _i_deck2, players _p_winner ) { l_dpr_activeRules.push_back( DeckPairRule( _i_deck1, _i_deck2, _p_winner ) ); //add weight if winner remove if loser v_i_precalcWeights[ PLAYER1 ][ _i_deck1 ] += ( _p_winner == PLAYER1 ? 1 : -1 ); v_i_precalcWeights[ PLAYER2 ][ _i_deck2 ] += ( _p_winner == PLAYER2 ? 1 : -1 ); }; players play( players _p_firstMove ) { //returns winner, NOT_SET for remis players p_activePlayer = _p_firstMove; int bestDeck; while ( ( ( l_i_activeDecks[0].size() > 1 && l_i_activeDecks[1].size() >= 1 ) || ( l_i_activeDecks[0].size() >= 1 && l_i_activeDecks[1].size() > 1 ) ) && l_dpr_activeRules.size() > 0 ) { bestDeck = getBestDeck( (players) ENEMY(p_activePlayer) ); removeDeck( (players) ENEMY(p_activePlayer), bestDeck ); p_activePlayer = (players) OTHER_PLAYER(p_activePlayer); } if ( l_dpr_activeRules.size() > 0 ) //check last decks against renaining rules { int remainingDeckPlayer1 = l_i_activeDecks[0].front(); int remainingDeckPlayer2 = l_i_activeDecks[1].front(); for ( std::list<DeckPairRule>::iterator it = l_dpr_activeRules.begin(); it != l_dpr_activeRules.end(); ++it ) { if ( (*it).i_deck1 == remainingDeckPlayer1 && (*it).i_deck2 == remainingDeckPlayer2 ) { return (*it).p_winner; } } } //no rules left or no rule for last decks remains return NOT_SET; }; }; int main() { std::ios_base::sync_with_stdio(0); int t; std::cin >> t; for ( int i = 0; i < t; ++i ) { Game g_game; int n, m; int deck1, deck2; char sign; std::cin >> n >> m; g_game.setDeckNumber( n ); int playerWinOption[ PLAYERS_NUMBER ] = {0}; for ( int j = 0; j < m; ++j ) { std::cin >> deck1 >> sign >> deck2; g_game.addRule( deck1-1, deck2-1, ( sign == '>' ? PLAYER1 : PLAYER2 ) ); } players p_winner; p_winner = g_game.play( PLAYER1 ); if ( p_winner == PLAYER1 ) std::cout << "WYGRANA" << std::endl; else if ( p_winner == PLAYER2 ) std::cout << "PRZEGRANA" << std::endl; else std::cout << "REMIS" << std::endl; } return 0; }; |