#include <cstdlib> #include <iostream> #include <vector> using namespace std; struct Deck { vector<int> winWith; vector<int> loseWith; bool play; bool used; Deck() : play(true), used(false) {}; }; void solve() { int n, m; cin >> n >> m; //cout << n << endl; //vector<Deck> bajtekDeck(n); vector<Deck> bitekDeck(n); //vector<int> bitekWinWith(n, 0); //vector<int> bitekLoseWith(n, 0); //int bajtekDeckUnused = n; //int bitekDeckUnused = n; for (int i = 0; i < m; ++i) { int a, b; char w; cin >> a >> w >> b; a--; b--; if (w == '>') { bitekDeck[b].loseWith.push_back(a); //bitekLoseWith[b]++; } if (w == '<') { bitekDeck[b].winWith.push_back(a); //bitekWinWith[b]++; } } bool foundLose = true; bool foundWin = false; for (auto a : bitekDeck) { if (a.winWith.size() == 0) { foundLose = false; break; } } if (foundLose) { cout << "PRZEGRANA\n"; return; } for (auto a : bitekDeck) { if (a.loseWith.size() == n) { foundWin = true; break; } } if (foundWin) { cout << "WYGRANA\n"; return; } cout << "REMIS\n"; } int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); int t; cin >> t; while ( t-- ) solve(); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | #include <cstdlib> #include <iostream> #include <vector> using namespace std; struct Deck { vector<int> winWith; vector<int> loseWith; bool play; bool used; Deck() : play(true), used(false) {}; }; void solve() { int n, m; cin >> n >> m; //cout << n << endl; //vector<Deck> bajtekDeck(n); vector<Deck> bitekDeck(n); //vector<int> bitekWinWith(n, 0); //vector<int> bitekLoseWith(n, 0); //int bajtekDeckUnused = n; //int bitekDeckUnused = n; for (int i = 0; i < m; ++i) { int a, b; char w; cin >> a >> w >> b; a--; b--; if (w == '>') { bitekDeck[b].loseWith.push_back(a); //bitekLoseWith[b]++; } if (w == '<') { bitekDeck[b].winWith.push_back(a); //bitekWinWith[b]++; } } bool foundLose = true; bool foundWin = false; for (auto a : bitekDeck) { if (a.winWith.size() == 0) { foundLose = false; break; } } if (foundLose) { cout << "PRZEGRANA\n"; return; } for (auto a : bitekDeck) { if (a.loseWith.size() == n) { foundWin = true; break; } } if (foundWin) { cout << "WYGRANA\n"; return; } cout << "REMIS\n"; } int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); int t; cin >> t; while ( t-- ) solve(); return 0; } |