#include <vector> #include <math.h> #include <string> #include <iostream> #include <sstream> #include <limits> #include <cstring> #include <array> //#define PA2016_TEST #ifdef PA2016_TEST #define ASSERT( condition ) if ( !( condition ) ) { __debugbreak(); } #define PAUSE_CONSOLE system( "pause" ); #define DEBUG_ONLY( line ) line; #else #define ASSERT( condition ) #define PAUSE_CONSOLE #define DEBUG_ONLY( line ) #endif typedef unsigned int uint; struct SOpinion { uint m_opinionGiverIdx; uint m_opinionTargetIdx; }; struct SWorkerInfo { SWorkerInfo() : m_bossIdx( -1 ), m_negativesCount( 0 ), m_positivesCount( 0 ) {} int m_bossIdx; uint m_negativesCount; // how many negative opinions this worker GOT. uint m_positivesCount; // how many positive opinions this worker GAVE. }; typedef std::vector< SWorkerInfo > TWorkers; typedef std::vector< SOpinion > TOpinions; class Hierarchy { public: static const uint BOSS_IDX = 0; void Setup( uint maxWorkers, uint opinionCount ) { m_workers.resize( maxWorkers + 1 ); // 0 idx is a dummy idx, it is easier to work input data. m_negativeOpinions.reserve( opinionCount / 2 ); m_postiveOpinions.reserve( opinionCount / 2 ); } void AddNegativeOpinion( uint giverIdx, uint targetIdx ) { m_negativeOpinions.push_back( SOpinion{ giverIdx, targetIdx } ); AddWokerOpinion( targetIdx, false ); } void AddPositiveOpinion( uint giverIdx, uint targetIdx ) { m_postiveOpinions.push_back( SOpinion{ giverIdx, targetIdx } ); AddWokerOpinion( giverIdx, true ); } bool FindAndSetDirector() { int dirIdx = -1; const uint size = m_workers.size(); for( uint i = 1; i < size; ++i ) { uint opinions = m_workers[ i ].m_negativesCount + m_workers[ i ].m_positivesCount; if( opinions == 0 ) { dirIdx = i; break; } } if( dirIdx > 0 ) { for( uint i = 1; i < size; ++i ) { m_workers[ i ].m_bossIdx = dirIdx; } m_workers[ dirIdx ].m_bossIdx = BOSS_IDX; return true; } return false; } bool TryToBuildHierarchy() { bool succes = ProcessPositives(); if( !succes ) return false; return ProcessNegatives(); } void PrintHierarchy() { const uint size = m_workers.size(); for( uint i = 1; i < size; ++i ) { std::cout << m_workers[ i ].m_bossIdx << "\n"; } } private: void AddWokerOpinion( uint workerIdx, bool isPositive ) { isPositive ? ++m_workers[ workerIdx ].m_positivesCount : ++m_workers[ workerIdx ].m_negativesCount; } bool ProcessPositives() { for( const auto& positive : m_postiveOpinions ) { if( !IsBoss( positive.m_opinionGiverIdx, positive.m_opinionTargetIdx, m_workers.size() ) ) { m_workers[ positive.m_opinionGiverIdx ].m_bossIdx = positive.m_opinionTargetIdx; bool hasCycle = !IsBoss( positive.m_opinionGiverIdx, BOSS_IDX, m_workers.size() ); if( hasCycle ) return false; } } return true; } bool ProcessNegatives() { for( const auto& negative : m_negativeOpinions ) { if( IsBoss( negative.m_opinionGiverIdx, negative.m_opinionTargetIdx, m_workers.size() ) ) { // Initially every worker has only a director as a boss, it can be only changed by positive opinion, // so we have a collision. return false; } } return true; } bool IsBoss( uint workerIdx, uint potentialBossIdx, uint maxIterations ) { uint currIdx = workerIdx; uint i = 0; do { uint workerBoss = m_workers[ currIdx ].m_bossIdx; if( workerBoss == potentialBossIdx ) return true; if( workerBoss == -1 || workerBoss == BOSS_IDX ) return false; currIdx = workerBoss; ++i; } while( i < maxIterations ); return false; } TWorkers m_workers; TOpinions m_negativeOpinions; TOpinions m_postiveOpinions; }; void TestAll() { } int main() { DEBUG_ONLY( TestAll() ); uint numOfWorkers = 0; std::cin >> numOfWorkers; uint numOfOpinions = 0; std::cin >> numOfOpinions; Hierarchy hierarchy; hierarchy.Setup( numOfWorkers, numOfOpinions ); for( uint i = 0; i < numOfOpinions; ++i ) { uint opinionGiverIdx = 0; std::cin >> opinionGiverIdx; uint opinionTargetIdx = 0; std::cin >> opinionTargetIdx; char opinionType = 0; std::cin >> opinionType; if( opinionType == 'T' ) hierarchy.AddPositiveOpinion( opinionGiverIdx, opinionTargetIdx ); else hierarchy.AddNegativeOpinion( opinionGiverIdx, opinionTargetIdx ); } if( hierarchy.FindAndSetDirector() && hierarchy.TryToBuildHierarchy() ) { hierarchy.PrintHierarchy(); } else { std::cout << "NIE"; } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 | #include <vector> #include <math.h> #include <string> #include <iostream> #include <sstream> #include <limits> #include <cstring> #include <array> //#define PA2016_TEST #ifdef PA2016_TEST #define ASSERT( condition ) if ( !( condition ) ) { __debugbreak(); } #define PAUSE_CONSOLE system( "pause" ); #define DEBUG_ONLY( line ) line; #else #define ASSERT( condition ) #define PAUSE_CONSOLE #define DEBUG_ONLY( line ) #endif typedef unsigned int uint; struct SOpinion { uint m_opinionGiverIdx; uint m_opinionTargetIdx; }; struct SWorkerInfo { SWorkerInfo() : m_bossIdx( -1 ), m_negativesCount( 0 ), m_positivesCount( 0 ) {} int m_bossIdx; uint m_negativesCount; // how many negative opinions this worker GOT. uint m_positivesCount; // how many positive opinions this worker GAVE. }; typedef std::vector< SWorkerInfo > TWorkers; typedef std::vector< SOpinion > TOpinions; class Hierarchy { public: static const uint BOSS_IDX = 0; void Setup( uint maxWorkers, uint opinionCount ) { m_workers.resize( maxWorkers + 1 ); // 0 idx is a dummy idx, it is easier to work input data. m_negativeOpinions.reserve( opinionCount / 2 ); m_postiveOpinions.reserve( opinionCount / 2 ); } void AddNegativeOpinion( uint giverIdx, uint targetIdx ) { m_negativeOpinions.push_back( SOpinion{ giverIdx, targetIdx } ); AddWokerOpinion( targetIdx, false ); } void AddPositiveOpinion( uint giverIdx, uint targetIdx ) { m_postiveOpinions.push_back( SOpinion{ giverIdx, targetIdx } ); AddWokerOpinion( giverIdx, true ); } bool FindAndSetDirector() { int dirIdx = -1; const uint size = m_workers.size(); for( uint i = 1; i < size; ++i ) { uint opinions = m_workers[ i ].m_negativesCount + m_workers[ i ].m_positivesCount; if( opinions == 0 ) { dirIdx = i; break; } } if( dirIdx > 0 ) { for( uint i = 1; i < size; ++i ) { m_workers[ i ].m_bossIdx = dirIdx; } m_workers[ dirIdx ].m_bossIdx = BOSS_IDX; return true; } return false; } bool TryToBuildHierarchy() { bool succes = ProcessPositives(); if( !succes ) return false; return ProcessNegatives(); } void PrintHierarchy() { const uint size = m_workers.size(); for( uint i = 1; i < size; ++i ) { std::cout << m_workers[ i ].m_bossIdx << "\n"; } } private: void AddWokerOpinion( uint workerIdx, bool isPositive ) { isPositive ? ++m_workers[ workerIdx ].m_positivesCount : ++m_workers[ workerIdx ].m_negativesCount; } bool ProcessPositives() { for( const auto& positive : m_postiveOpinions ) { if( !IsBoss( positive.m_opinionGiverIdx, positive.m_opinionTargetIdx, m_workers.size() ) ) { m_workers[ positive.m_opinionGiverIdx ].m_bossIdx = positive.m_opinionTargetIdx; bool hasCycle = !IsBoss( positive.m_opinionGiverIdx, BOSS_IDX, m_workers.size() ); if( hasCycle ) return false; } } return true; } bool ProcessNegatives() { for( const auto& negative : m_negativeOpinions ) { if( IsBoss( negative.m_opinionGiverIdx, negative.m_opinionTargetIdx, m_workers.size() ) ) { // Initially every worker has only a director as a boss, it can be only changed by positive opinion, // so we have a collision. return false; } } return true; } bool IsBoss( uint workerIdx, uint potentialBossIdx, uint maxIterations ) { uint currIdx = workerIdx; uint i = 0; do { uint workerBoss = m_workers[ currIdx ].m_bossIdx; if( workerBoss == potentialBossIdx ) return true; if( workerBoss == -1 || workerBoss == BOSS_IDX ) return false; currIdx = workerBoss; ++i; } while( i < maxIterations ); return false; } TWorkers m_workers; TOpinions m_negativeOpinions; TOpinions m_postiveOpinions; }; void TestAll() { } int main() { DEBUG_ONLY( TestAll() ); uint numOfWorkers = 0; std::cin >> numOfWorkers; uint numOfOpinions = 0; std::cin >> numOfOpinions; Hierarchy hierarchy; hierarchy.Setup( numOfWorkers, numOfOpinions ); for( uint i = 0; i < numOfOpinions; ++i ) { uint opinionGiverIdx = 0; std::cin >> opinionGiverIdx; uint opinionTargetIdx = 0; std::cin >> opinionTargetIdx; char opinionType = 0; std::cin >> opinionType; if( opinionType == 'T' ) hierarchy.AddPositiveOpinion( opinionGiverIdx, opinionTargetIdx ); else hierarchy.AddNegativeOpinion( opinionGiverIdx, opinionTargetIdx ); } if( hierarchy.FindAndSetDirector() && hierarchy.TryToBuildHierarchy() ) { hierarchy.PrintHierarchy(); } else { std::cout << "NIE"; } return 0; } |