// Krzysztof Małysa #include <bits/stdc++.h> using namespace std; #define FOR(i,a,n) for (int i = (a), i##__ = (n); i <= i##__; ++i) #define REP(i,n) FOR(i,0,n-1) #define FORD(i,a,n) for (int i = (a), i##__ = (n); i >= i##__; --i) #define ALL(x) x.begin(), x.end() #define EB emplace_back #define ST first #define ND second #define OO(A) template<class... T> ostream& operator<<(ostream& os, const A<T...>& x) { return __o(os, ALL(x)); } #define SZ(x) ((int)x.size()) typedef long long LL; typedef pair<int, int> PII; typedef vector<int> VI; typedef vector<VI> VVI; typedef vector<PII> VPII; template<class A, class B> ostream& operator<<(ostream&, const pair<A, B>&); template<class I> ostream& __o(ostream&, I, I); template<class T, size_t N> ostream& operator<<(ostream& os, const array<T, N>& x) { return __o(os, ALL(x)); } OO(vector) OO(deque) OO(set) OO(multiset) OO(map) OO(multimap) template<class A, class B> ostream& operator<<(ostream& os, const pair<A, B>& p) { return os << "(" << p.ST << ", " << p.ND << ")"; } template<class I> ostream& __o(ostream& os, I a, I b) { os << "{"; for (; a != b;) os << *a++, cerr << (a == b ? "" : " "); return os << "}"; } template<class I> ostream& __d(ostream& os, I a, I b) { os << "{\n"; for (I c = a; a != b; ++a) os << " " << distance(c, a) << ": " << *a << endl; return os << "}"; } template<class... T> void __e(T&&... a) { int t[] = {(cerr << forward<T>(a), 0)...}; (void)t; cerr << endl; } template<class A, class B> void mini(A& a, B&& b) { if (b < a) a = b; } template<class A, class B> void maxi(A& a, B&& b) { if (b > a) a = b; } int ceil2(int x) { return 1 << (sizeof(x) * 8 - __builtin_clz(x - 1)); } #ifdef DEBUG # define D(...) __VA_ARGS__ #else # define D(...) #endif #define LOG(x) D(cerr << #x ": " << x) #define LOGN(x) D(LOG(x) << endl) #define DUMP(x) D(cerr << #x ": ", __d(cerr, ALL(x)) << endl) #define E(...) D(__e(__VA_ARGS__)) #define endl '\n' constexpr char nl = '\n'; // End of templates int n; VPII edges; VPII forbidden; VI ans; VI dsu; inline int Find(int x) { return (dsu[x] == x ? x : dsu[x] = Find(dsu[x])); } // Link a to b inline void Union(int a, int b) { dsu[Find(a)] = Find(b); } void solve(const VI& nodes, int parent) { E("solve(", nodes, ", ", parent, ')'); if (nodes.empty()) return; vector<bool> is_in_nodes(n + 1); vector<bool> can_be_director(n + 1, true); for (int x : nodes) is_in_nodes[x] = true; for (auto&& p : edges) if (is_in_nodes[p.ST] && is_in_nodes[p.ND]) can_be_director[p.ST] = false; for (auto&& p : forbidden) if (is_in_nodes[p.ST] && is_in_nodes[p.ND]) can_be_director[p.ND] = false; LOGN(is_in_nodes); LOGN(can_be_director); int director = 0; for(int x : nodes) if (can_be_director[x]) { director = x; break; } LOGN(director); if (director == 0) // Not found puts("NIE"), exit(0); ans[director] = parent; dsu.resize(n + 1); iota(ALL(dsu), 0); for (auto&& p : edges) if (is_in_nodes[p.ST] && is_in_nodes[p.ND] && p.ND != director) Union(p.ST, p.ND); // Distinguish connected components VVI G(n + 1); for (int x : nodes) if (x != director) G[Find(x)].EB(x); // Remove empty vectors for (int i = 0; i < SZ(G);) { if (G[i].empty()) { G[i].swap(G.back()); G.pop_back(); continue; } ++i; } G.shrink_to_fit(); // Save memory // Recursion on connected components for (auto&& v : G) solve(v, director); } int main() { ios::sync_with_stdio(false); cin.tie(nullptr); int m; cin >> n >> m; ans.resize(n + 1); while (m--) { int a, b; char c; cin >> a >> b >> c; if (c == 'T') edges.EB(a, b); else forbidden.EB(a, b); } DUMP(edges); DUMP(forbidden); VI nodes(n); iota(ALL(nodes), 1); solve(nodes, 0); FOR (i, 1, n) cout << ans[i] << nl; // puts("TAK"); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | // Krzysztof Małysa #include <bits/stdc++.h> using namespace std; #define FOR(i,a,n) for (int i = (a), i##__ = (n); i <= i##__; ++i) #define REP(i,n) FOR(i,0,n-1) #define FORD(i,a,n) for (int i = (a), i##__ = (n); i >= i##__; --i) #define ALL(x) x.begin(), x.end() #define EB emplace_back #define ST first #define ND second #define OO(A) template<class... T> ostream& operator<<(ostream& os, const A<T...>& x) { return __o(os, ALL(x)); } #define SZ(x) ((int)x.size()) typedef long long LL; typedef pair<int, int> PII; typedef vector<int> VI; typedef vector<VI> VVI; typedef vector<PII> VPII; template<class A, class B> ostream& operator<<(ostream&, const pair<A, B>&); template<class I> ostream& __o(ostream&, I, I); template<class T, size_t N> ostream& operator<<(ostream& os, const array<T, N>& x) { return __o(os, ALL(x)); } OO(vector) OO(deque) OO(set) OO(multiset) OO(map) OO(multimap) template<class A, class B> ostream& operator<<(ostream& os, const pair<A, B>& p) { return os << "(" << p.ST << ", " << p.ND << ")"; } template<class I> ostream& __o(ostream& os, I a, I b) { os << "{"; for (; a != b;) os << *a++, cerr << (a == b ? "" : " "); return os << "}"; } template<class I> ostream& __d(ostream& os, I a, I b) { os << "{\n"; for (I c = a; a != b; ++a) os << " " << distance(c, a) << ": " << *a << endl; return os << "}"; } template<class... T> void __e(T&&... a) { int t[] = {(cerr << forward<T>(a), 0)...}; (void)t; cerr << endl; } template<class A, class B> void mini(A& a, B&& b) { if (b < a) a = b; } template<class A, class B> void maxi(A& a, B&& b) { if (b > a) a = b; } int ceil2(int x) { return 1 << (sizeof(x) * 8 - __builtin_clz(x - 1)); } #ifdef DEBUG # define D(...) __VA_ARGS__ #else # define D(...) #endif #define LOG(x) D(cerr << #x ": " << x) #define LOGN(x) D(LOG(x) << endl) #define DUMP(x) D(cerr << #x ": ", __d(cerr, ALL(x)) << endl) #define E(...) D(__e(__VA_ARGS__)) #define endl '\n' constexpr char nl = '\n'; // End of templates int n; VPII edges; VPII forbidden; VI ans; VI dsu; inline int Find(int x) { return (dsu[x] == x ? x : dsu[x] = Find(dsu[x])); } // Link a to b inline void Union(int a, int b) { dsu[Find(a)] = Find(b); } void solve(const VI& nodes, int parent) { E("solve(", nodes, ", ", parent, ')'); if (nodes.empty()) return; vector<bool> is_in_nodes(n + 1); vector<bool> can_be_director(n + 1, true); for (int x : nodes) is_in_nodes[x] = true; for (auto&& p : edges) if (is_in_nodes[p.ST] && is_in_nodes[p.ND]) can_be_director[p.ST] = false; for (auto&& p : forbidden) if (is_in_nodes[p.ST] && is_in_nodes[p.ND]) can_be_director[p.ND] = false; LOGN(is_in_nodes); LOGN(can_be_director); int director = 0; for(int x : nodes) if (can_be_director[x]) { director = x; break; } LOGN(director); if (director == 0) // Not found puts("NIE"), exit(0); ans[director] = parent; dsu.resize(n + 1); iota(ALL(dsu), 0); for (auto&& p : edges) if (is_in_nodes[p.ST] && is_in_nodes[p.ND] && p.ND != director) Union(p.ST, p.ND); // Distinguish connected components VVI G(n + 1); for (int x : nodes) if (x != director) G[Find(x)].EB(x); // Remove empty vectors for (int i = 0; i < SZ(G);) { if (G[i].empty()) { G[i].swap(G.back()); G.pop_back(); continue; } ++i; } G.shrink_to_fit(); // Save memory // Recursion on connected components for (auto&& v : G) solve(v, director); } int main() { ios::sync_with_stdio(false); cin.tie(nullptr); int m; cin >> n >> m; ans.resize(n + 1); while (m--) { int a, b; char c; cin >> a >> b >> c; if (c == 'T') edges.EB(a, b); else forbidden.EB(a, b); } DUMP(edges); DUMP(forbidden); VI nodes(n); iota(ALL(nodes), 1); solve(nodes, 0); FOR (i, 1, n) cout << ans[i] << nl; // puts("TAK"); return 0; } |