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#include <bits/stdc++.h>
#define MP make_pair
#define PB push_back
#define int long long
#define st first
#define nd second
#define rd third
#define FOR(i, a, b) for(int i =(a); i <=(b); ++i)
#define RE(i, n) FOR(i, 1, n)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define REP(i, n) for(int i = 0;i <(n); ++i)
#define VAR(v, i) __typeof(i) v=(i)
#define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i)
#define ALL(x) (x).begin(), (x).end()
#define SZ(x) ((int)(x).size())
using namespace std;
template<typename TH> void _dbg(const char* sdbg, TH h) { cerr<<sdbg<<"="<<h<<"\n"; }
template<typename TH, typename... TA> void _dbg(const char* sdbg, TH h, TA... t) {
  while(*sdbg != ',')cerr<<*sdbg++; cerr<<"="<<h<<","; _dbg(sdbg+1, t...);
}
#ifdef LOCAL
#define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__)
#define debugv(x) {{cerr <<#x <<" = "; FORE(itt, (x)) cerr <<*itt <<", "; cerr <<"\n"; }}
#else
#define debug(...) (__VA_ARGS__)
#define debugv(x)
#define cerr if(0)cout
#endif
#define next ____next
#define prev ____prev
#define left ____left
#define right ___right
#define hash ____hash
typedef long long ll;
typedef long double LD;
typedef pair<int, int> PII;
typedef pair<ll, ll> PLL;
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<ll> VLL;
typedef vector<pair<int, int> > VPII;
typedef vector<pair<ll, ll> > VPLL;

template<class C> void mini(C&a4, C b4){a4=min(a4, b4); }
template<class C> void maxi(C&a4, C b4){a4=max(a4, b4); }
template<class T1, class T2>
ostream& operator<< (ostream &out, pair<T1, T2> pair) { return out << "(" << pair.first << ", " << pair.second << ")";}
template<class A, class B, class C> struct Triple { A first; B second; C third;
  bool operator<(const Triple& t) const { if (st != t.st) return st < t.st; if (nd != t.nd) return nd < t.nd; return rd < t.rd; } };
template<class T> void ResizeVec(T&, vector<int>) {}
template<class T> void ResizeVec(vector<T>& vec, vector<int> sz) {
  vec.resize(sz[0]); sz.erase(sz.begin()); if (sz.empty()) { return; }
  for (T& v : vec) { ResizeVec(v, sz); }
}
typedef Triple<int, int, int> TIII;
template<class A, class B, class C>
ostream& operator<< (ostream &out, Triple<A, B, C> t) { return out << "(" << t.st << ", " << t.nd << ", " << t.rd << ")"; }
template<class T> ostream& operator<<(ostream& out, vector<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; }

struct Point {
  int x, y;
  Point operator-(Point p) {
    return {x - p.x, y - p.y};
  }
  Point operator+(Point p) {
    return {x + p.x, y + p.y};
  }
  bool operator==(Point p) {
    return x == p.x && y == p.y;
  }
  friend ostream& operator<<(ostream& out, Point p) {
    return out<<"("<<p.x<<", "<<p.y<<")";
  }
};

Point Clockwise(Point p) {
  return {p.y, -p.x};
}

typedef vector<Point> VP;  

VP Clockwise(VP v) {
  VP res;
  for (auto& p : v) {
    res.PB(Clockwise(p));
  }
  return res;
}

VP CounterClockwise(VP v) {
  vector<Point> res = v;
  REP (tr, 3) {
    res = Clockwise(res);
  }
  return res;
}

VP Shift(VP v, Point diff) {
  VP res;
  diff = diff - v[0];
  for (auto& p : v) {
    res.PB(p + diff);
  }
  return res;
}

VP App(vector<VP> v) {
  VP nic;
  for (auto ziom : v) {
    for (auto dupa : ziom) {
      nic.PB(dupa);
    }
  }
  return nic;
}

VP Reverse(VP v) {
  reverse(ALL(v));
  return v;
}

const int MaxMemo = 7;
const int N = (1 << (MaxMemo + 1)) + 2;
bool up[N][N], right[N][N];
Point memo[MaxMemo + 3][N * N][2];

Point RotateClockwiseWrt(Point to_rot, Point mid) {
  return mid + Clockwise(to_rot - mid);
}

Point RotateCounterWrt(Point to_rot, Point mid) {
  REP (i, 3) {
    to_rot = RotateClockwiseWrt(to_rot, mid);
  }
  return to_rot;
}

int pot[66];

Point ReflectWrtVer(int order, Point p) {
  p.x = pot[order + 1] - p.x;
  return p;
}

Point ReflectWrtHor(int order, Point p) {
  p.y = pot[order + 1] - p.y;
  return p;
}

// string go_out = "go_out";
// string midpoint_in = "midpoint_in";
// string enter_chimney = "enter_chimney";
// string enter_turn = "enter_turn";
// string transposed_run = "transposed_run";
// string enter_blind_alley = "enter_blind_alley";
// string exit_blind_alley = "exit_blind_alley";
// string exit_walk_after_blind_alley = "exit_walk_after_blind_alley";
// string enter_half_corridor = "enter_half_corridor";
// string exit_half_corridor = "exit_half_corridor";
// string rightmost = "rightmost";

int go_out = 0; //"go_out";
int midpoint_in = 1; //"midpoint_in";
int enter_chimney = 2; //"enter_chimney";
int enter_turn = 3; //"enter_turn";
int transposed_run = 4; //"transposed_run";
int enter_blind_alley = 5; //"enter_blind_alley";
int exit_blind_alley = 6; //"exit_blind_alley";
int exit_walk_after_blind_alley = 7; //"exit_walk_after_blind_alley";
int enter_half_corridor = 8; //"enter_half_corridor";
int exit_half_corridor = 9; //"exit_half_corridor";
int rightmost = 10; //"rightmost";

//map<string, int> checkpoints[33];
int checkpoints[33][12];


Point Rec(int order, int t, bool is_transposed) {
  if (order <= MaxMemo - 1) {
    return memo[order][t][is_transposed];
  }
  int side = pot[order + 1];
  Point center = Point{pot[order], pot[order]};
  if (!is_transposed) {
    if (t > checkpoints[order][go_out]) {
      return RotateCounterWrt(Rec(order, t - checkpoints[order][go_out] - 1, true), center);
    }
    if (t > checkpoints[order][midpoint_in]) {
      return ReflectWrtVer(order, Rec(order, 2 * checkpoints[order][midpoint_in] - t, false));
    }
//     if (t <= checkpoints[order][enter_chimney]) {
//       return Rec(order - 1, t, true);
//     }
    if (t <= checkpoints[order][enter_turn]) {
      Point ret = Rec(order - 1, t, true);
      if (ret.y % 4 == 2 && ret.x == center.x - 1) {
        ret.x += 2;
      }
      return ret;
    }
    if (t >= checkpoints[order][enter_blind_alley] && t <= checkpoints[order][exit_blind_alley]) {
      int rec_t =   checkpoints[order - 1][enter_turn]
                  + checkpoints[order][exit_blind_alley]
                  - t;
      Point ret = Rec(order - 1, rec_t, false);
      ret = ReflectWrtHor(order - 1, ret);
      ret.y += side / 4;
      return ret;
    }
    if (t >= checkpoints[order][exit_blind_alley] && t <= checkpoints[order][exit_walk_after_blind_alley]) {
      Point ret = Rec(order - 1, t - checkpoints[order][exit_blind_alley] + checkpoints[order - 1][enter_chimney], false);
      ret.y += side / 2;
      return ret;
    }
    if (t >= checkpoints[order][enter_turn] && t <= checkpoints[order][enter_half_corridor]) {
      int from_enter = t - checkpoints[order][enter_turn];
      Point ret = Rec(order - 2, from_enter + checkpoints[order - 2][enter_turn], false);
      return ret + Point{side / 2 - 1, side / 2} - Point{side / 8 - 1, side / 8};
    }
    if (t == checkpoints[order][enter_half_corridor] + 1) {             
      return Point{3 * side / 8, side / 2 - 1};
    }
    if (t == checkpoints[order][exit_half_corridor] - 1) {
      return Point{3 * side / 8, side / 2 + 1};
    }
    if (t >= checkpoints[order][exit_half_corridor]) {
      int to_half = checkpoints[order][midpoint_in] - t;
      Point ret = Rec(order - 2, checkpoints[order - 2][midpoint_in] - to_half, false);
      return ret + Point{side / 2, side / 2 + 1} - Point{side / 8, side / 8 + 1};
    }
    if (t < checkpoints[order][enter_blind_alley]) {
      int rec_t = checkpoints[order - 2][rightmost] - (t - checkpoints[order][enter_half_corridor] - 2);
      Point ret = Rec(order - 2, rec_t, false);
      ret = ReflectWrtHor(order - 2, ret);
      return ret + Point{3 * side / 8 - 1, side / 2} - Point{side / 4 - 1, side / 8};
    }
    int exit_turn = checkpoints[order - 2][go_out] - checkpoints[order - 2][enter_turn];
    int rec_t = exit_turn - (t - checkpoints[order][exit_walk_after_blind_alley]);
    Point ret = Rec(order - 2, rec_t, false);
    ret = ReflectWrtHor(order - 2, ret);
    return ret + Point{3 * side / 8 - 1, side / 2} - Point{side / 4 - 1, side / 8};
  } else {
    if (t > checkpoints[order][transposed_run] / 2) {
      return ReflectWrtHor(order, Rec(order, checkpoints[order][transposed_run] - t, true));
    }
    if (t <= checkpoints[order - 1][go_out] + 1) {
      return Rec(order - 1, t, false);
    }
    Point ret = Rec(order - 1, t - checkpoints[order - 1][go_out] - 2, true);
    ret.x += center.x;
    if (ret.x % 4 == 2 && ret.y == center.y - 1) {
      ret.y += 2;
    } else {
      int from_right = 2 * center.x - ret.x;
      if (from_right % 12 >= 5 && from_right % 12 <= 7 && ret.y >= center.y - 3) {
        ret = ReflectWrtHor(order, ret);
      }
    }
    return ret;
  }
  debug(order, t, is_transposed);
  assert(false);
}

void Check(int order, int t, bool is_transposed) {
  Point ret = Rec(order, t, is_transposed);
  assert(order <= MaxMemo);
  if (!(ret == memo[order][t][is_transposed])) {
    debug(ret, memo[order][t][is_transposed], order, t, is_transposed);
  }
  assert(ret == memo[order][t][is_transposed]);
}

void PreprocBasic() {
  pot[0] = 1;
  RE (i, 62) {
    pot[i] = 2 * pot[i - 1];
  }
  checkpoints[3][enter_blind_alley] = 26;
  checkpoints[3][exit_blind_alley] = 34;
  checkpoints[4][enter_half_corridor] = 92;
  checkpoints[4][exit_half_corridor] = 252;
  checkpoints[2][rightmost] = 18;
  RE (order, 30) {
    checkpoints[order][go_out] = pot[2 * order + 1] - 2;
    checkpoints[order][midpoint_in] = checkpoints[order][go_out] / 2;
    checkpoints[order][enter_chimney] = (pot[2 * order - 1] - 2) / 3;
    checkpoints[order][enter_turn] = (pot[2 * order] + 2) / 3;
    checkpoints[order][transposed_run] = pot[2 * order + 2] - 2 - checkpoints[order][go_out];
    if (order >= 4) {
      checkpoints[order][enter_blind_alley] = 4 * checkpoints[order - 1][enter_blind_alley] - 6;
      checkpoints[order][exit_blind_alley] = 4 * checkpoints[order - 1][exit_blind_alley] + 2;
    }
    checkpoints[order][exit_walk_after_blind_alley] = checkpoints[order][exit_blind_alley] + checkpoints[order - 1][go_out] - 2 * checkpoints[order - 1][enter_chimney];
    if (order >= 5) {
      int delta = 20;
      if (order % 2 == 1) {
        delta = -20;
      }
      checkpoints[order][enter_half_corridor] = 4 * checkpoints[order - 1][enter_half_corridor] + delta;
      checkpoints[order][exit_half_corridor] = 4 * checkpoints[order - 1][exit_half_corridor] + delta;
      debug(checkpoints[order][enter_half_corridor], checkpoints[order][exit_half_corridor]);
    }
    if (order >= 3) {
      int delta = -14;
      if (order % 2 == 1) {
        delta = 26;
      }
      checkpoints[order][rightmost] = 4 * checkpoints[order - 1][rightmost] + delta;
      debug(checkpoints[order][rightmost]);
    }
  }
}

Point Transpose(Point p) {
  return {p.y, p.x};
}

void BrutSmall() {
  Point p[4];
  p[0] = {1, 1};
  p[1] = {1, 3};
  p[2] = {3, 3};
  p[3] = {3, 1};
  VP v;
  REP (tr, 4) {
    v.PB(p[tr]);
  }
  RE (order, MaxMemo) {
    if (order > 1) {
      REP (tr, 4) {
        p[tr] = p[tr] + p[tr] - p[0];
      }
      p[3] = p[3] + Point{2, 0};
      v = App(vector<VP>{Shift(Reverse(Clockwise(v)), p[0]), Shift(v, p[1]), Shift(v, p[2]), Reverse(Shift(CounterClockwise(v), p[3]))});
    }
    REP (transposed, 2) {
      REP (x, N) {
        REP (y, N) {
          right[x][y] = up[x][y] = false;
        }
      }
      for (int i = 0; i < SZ(v) - 1; i++) {
        Point fir = v[i], sec = v[i + 1];
        if (fir.x + fir.y > sec.x + sec.y) {
          swap(fir, sec);
        }
        if (sec.y > fir.y) {
          up[fir.x][fir.y] = 1;
        } else {
          right[fir.x][fir.y] = 1;
        }
      }
      int side = (1 << (order + 1));
      for (int i = 0; i < side; i++) {
        right[i][0] = 1;
        right[i][side] = 1;
        up[0][i] = 1;
        up[side][i] = 1;
      }
      Point dir = {1, 1};
      Point cur = {1, 0};
      for (int steps = 1; ; steps++) {
        memo[order][steps - 1][transposed] = cur;
        cur = cur + dir;
        if (!transposed && cur == Point{side - 1, side / 2}) {
          debug(order, side, side * side, steps);
        }
//         debug(cur, steps);
        if (cur.y >= 1 && up[cur.x][cur.y - 1]) {
          dir.x *= -1;
        } else if (cur.x >= 1 && right[cur.x - 1][cur.y]) {
          dir.y *= -1;
        }
        if (cur.x == 1 && cur.y == 0) {
          debug(steps);
          break;
        }
      }
      for (auto& pt : v) {
        pt = Transpose(pt);
      }
    }
  }
}

void SanityChecks() {
  FOR (t, 0, checkpoints[MaxMemo][enter_turn]) {
    Check(MaxMemo, t, false);
  }
  assert(Rec(MaxMemo, checkpoints[MaxMemo][enter_turn], false) == (Point{pot[MaxMemo] - 1, pot[MaxMemo]}));
  FOR (t, 0, checkpoints[MaxMemo][transposed_run]) {
    Check(MaxMemo, t, true);
  }
  assert(Rec(MaxMemo, checkpoints[MaxMemo][transposed_run], true) == (Point{1, pot[MaxMemo + 1]}));
  FOR (t, checkpoints[MaxMemo][go_out] + 1, pot[2 * MaxMemo + 2] - 1) { //checkpoints[MaxMemo][go_out] + 1 + checkpoints[MaxMemo
    Check(MaxMemo, t, false);
  }
  assert(Rec(MaxMemo, checkpoints[MaxMemo][go_out] + 1, false) == (Point{pot[MaxMemo + 1], 1}));
  assert(Rec(MaxMemo, pot[2 * MaxMemo + 2] - 1, false) == (Point{0, 1}));
  FOR (t, checkpoints[MaxMemo][enter_blind_alley], checkpoints[MaxMemo][exit_blind_alley]) {
    Check(MaxMemo, t, false);
  }
  assert(Rec(MaxMemo, checkpoints[MaxMemo][enter_blind_alley], false) == (Point{pot[MaxMemo - 1] - 1, pot[MaxMemo]}));
  assert(Rec(MaxMemo, checkpoints[MaxMemo][exit_blind_alley], false) ==  (Point{pot[MaxMemo - 1] - 1, pot[MaxMemo]}));
  FOR (t, checkpoints[MaxMemo][exit_blind_alley], checkpoints[MaxMemo][exit_walk_after_blind_alley]) {
    Check(MaxMemo, t, false);
  }
  assert(Rec(MaxMemo, checkpoints[MaxMemo][exit_walk_after_blind_alley], false) ==  (Point{pot[MaxMemo - 1] + 1, pot[MaxMemo]}));
  FOR (t, checkpoints[MaxMemo][enter_turn], checkpoints[MaxMemo][enter_half_corridor]) {
    Check(MaxMemo, t, false);
  }
  assert(Rec(MaxMemo, checkpoints[MaxMemo][enter_half_corridor], false) == (Point{3 * pot[MaxMemo - 2] + 1, pot[MaxMemo]}));
  FOR (t, checkpoints[MaxMemo][exit_half_corridor], checkpoints[MaxMemo][midpoint_in]) {
    Check(MaxMemo, t, false);
  }
  //debug(Rec(MaxMemo, checkpoints[MaxMemo][exit_half_corridor], false));
  assert(Rec(MaxMemo, checkpoints[MaxMemo][exit_half_corridor], false) == (Point{3 * pot[MaxMemo - 2] + 1, pot[MaxMemo]}));
  assert(Rec(MaxMemo, checkpoints[MaxMemo][midpoint_in], false) == (Point{pot[MaxMemo], pot[MaxMemo] + 1}));
  Check(MaxMemo, checkpoints[MaxMemo][enter_half_corridor] + 1, false);
  Check(MaxMemo, checkpoints[MaxMemo][exit_half_corridor] - 1, false);
  FOR (t, checkpoints[MaxMemo][enter_half_corridor], checkpoints[MaxMemo][enter_blind_alley]) {
    Check(MaxMemo, t, false);
  }
  FOR (t, checkpoints[MaxMemo][exit_walk_after_blind_alley], checkpoints[MaxMemo][exit_half_corridor]) {
    Check(MaxMemo, t, false);
  }
  FOR (t, 0, pot[2 * MaxMemo + 2] - 1) {
    Check(MaxMemo, t, false);
  }
  cerr<<"sanity check passed"<<endl;
}
  

int32_t main() {

  ios_base::sync_with_stdio(0);
  cout << fixed << setprecision(10);
  cerr << fixed << setprecision(10);
  cin.tie(0);
  //double beg_clock = 1.0 * clock() / CLOCKS_PER_SEC;
  
  
  PreprocBasic();
  BrutSmall();
  
#ifdef LOCAL
  SanityChecks();
#endif

  
  int n;
  cin>>n;
  int T;
  cin>>T;
  RE (i, T) {
    int t;
    cin>>t;
    Point pt = Rec(n, t, false);
    cout<<pt.x<<" "<<pt.y<<endl;
  }

  return 0;
}