//http://www.compuphase.com/hilbert.htm #include <bits/stdc++.h> using namespace std; #define e1 first #define e2 second #define pb push_back #define mp make_pair #define boost ios_base::sync_with_stdio(false) #define eb emplace_back #define OUT(x) {cout << x; exit(0); } #define scanf(...) scanf(__VA_ARGS__)?:0 #define FOR(i, a, b) for(int i=(a); i<=(b); ++i) typedef long long ll; typedef unsigned int ull; typedef pair <int, int> PII; typedef pair <PII, int> PPI; typedef pair <ll, int> PLI; typedef pair <ll, ll> PLL; typedef pair <PII, PII> PP; typedef unsigned int ui; const int inf = 1e9+9; const int mod = 1e9+7; const ll MOD = 1e9+696969; const ll INF = 1e18; #define UP 0 #define RIGHT 1 #define DOWN 2 #define LEFT 3 bitset <33000> tab[33000]; int DL; PII moves[5], skosy[5], pos; PII operator +(PII &a, PII &b) { return mp(a.first + b.first, a.second + b.second); } inline void move(int kier) { ///cout << pos.e1 << ' ' << pos.e2 << endl; pos = pos + moves[kier]; tab[pos.e1].set(pos.e2, 1); ///cout << pos.e1 << ' ' << pos.e2 << endl; pos = pos + moves[kier]; tab[pos.e1].set(pos.e2, 1); } PII position = {1, 1}; void hilbert_level(int level,int direction=UP) { if (level==1) { switch (direction) { case LEFT: move(RIGHT); /* move() could draw a line in... */ move(DOWN); /* ...the indicated direction */ move(LEFT); break; case RIGHT: move(LEFT); move(UP); move(RIGHT); break; case UP: move(DOWN); move(RIGHT); move(UP); break; case DOWN: move(UP); move(LEFT); move(DOWN); break; } /* switch */ } else { switch (direction) { case LEFT: hilbert_level(level-1,UP); move(RIGHT); hilbert_level(level-1,LEFT); move(DOWN); hilbert_level(level-1,LEFT); move(LEFT); hilbert_level(level-1,DOWN); break; case RIGHT: hilbert_level(level-1,DOWN); move(LEFT); hilbert_level(level-1,RIGHT); move(UP); hilbert_level(level-1,RIGHT); move(RIGHT); hilbert_level(level-1,UP); break; case UP: hilbert_level(level-1,LEFT); move(DOWN); hilbert_level(level-1,UP); move(RIGHT); hilbert_level(level-1,UP); move(UP); hilbert_level(level-1,RIGHT); break; case DOWN: hilbert_level(level-1,RIGHT); move(UP); hilbert_level(level-1,DOWN); move(LEFT); hilbert_level(level-1,DOWN); move(DOWN); hilbert_level(level-1,LEFT); break; } /* switch */ } /* if */ } int n, zap, t, dir, pot; void ruszaj() { pos = pos + skosy[dir]; if (tab[pos.e1].test(pos.e2)) { //czy to pionowa sciana -> sprawdzamy igreki bool pion = 1; if (pos.e2 > 0 && pos.e2 < pot && tab[pos.e1].test(pos.e2 + 1) && tab[pos.e1].test(pos.e2 - 1)); else pion = 0; if (!pion) { if (dir == 0) dir = 1; else if (dir == 1) dir = 0; else if (dir == 2) dir = 3; else if (dir == 3) dir = 2; } else { if (dir == 0) dir = 3; else if (dir == 3) dir = 0; else if (dir == 2) dir = 1; else if (dir == 1) dir = 2; } } } int main() { moves[0] = {0, -1}; moves[2] = {0, 1}; moves[1] = {1, 0}; moves[3] = {-1, 0}; skosy[0] = {1, 1}; skosy[1] = {1, -1}; skosy[2] = {-1, -1}; skosy[3] = {-1, 1}; boost; cin >> n >> zap; pot = (1 << (n + 1)); pos = {1, 1}; tab[1].set(1, 1); hilbert_level(n); FOR(i, 0, pot) tab[i].set(0, 1), tab[i].set(pot, 1); FOR(i, 0, pot) tab[0].set(i, 1), tab[pot].set(i, 1); /*for (int j=pot; j>=0; --j){ FOR(i, 0, pot) printf("%4d ", tab[i].test(j)); cout << endl; } */ pos = {1, 0}; int RightNow = 0; dir = 0; //dir parzyste -> skos y = x. zero -> lewy górny róg, dalej zgodnie z zegarem FOR(qq, 1, zap) { cin >> t; while (RightNow < t) ruszaj(), ++RightNow; cout << pos.e1 << ' ' << pos.e2 << "\n"; } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 | //http://www.compuphase.com/hilbert.htm #include <bits/stdc++.h> using namespace std; #define e1 first #define e2 second #define pb push_back #define mp make_pair #define boost ios_base::sync_with_stdio(false) #define eb emplace_back #define OUT(x) {cout << x; exit(0); } #define scanf(...) scanf(__VA_ARGS__)?:0 #define FOR(i, a, b) for(int i=(a); i<=(b); ++i) typedef long long ll; typedef unsigned int ull; typedef pair <int, int> PII; typedef pair <PII, int> PPI; typedef pair <ll, int> PLI; typedef pair <ll, ll> PLL; typedef pair <PII, PII> PP; typedef unsigned int ui; const int inf = 1e9+9; const int mod = 1e9+7; const ll MOD = 1e9+696969; const ll INF = 1e18; #define UP 0 #define RIGHT 1 #define DOWN 2 #define LEFT 3 bitset <33000> tab[33000]; int DL; PII moves[5], skosy[5], pos; PII operator +(PII &a, PII &b) { return mp(a.first + b.first, a.second + b.second); } inline void move(int kier) { ///cout << pos.e1 << ' ' << pos.e2 << endl; pos = pos + moves[kier]; tab[pos.e1].set(pos.e2, 1); ///cout << pos.e1 << ' ' << pos.e2 << endl; pos = pos + moves[kier]; tab[pos.e1].set(pos.e2, 1); } PII position = {1, 1}; void hilbert_level(int level,int direction=UP) { if (level==1) { switch (direction) { case LEFT: move(RIGHT); /* move() could draw a line in... */ move(DOWN); /* ...the indicated direction */ move(LEFT); break; case RIGHT: move(LEFT); move(UP); move(RIGHT); break; case UP: move(DOWN); move(RIGHT); move(UP); break; case DOWN: move(UP); move(LEFT); move(DOWN); break; } /* switch */ } else { switch (direction) { case LEFT: hilbert_level(level-1,UP); move(RIGHT); hilbert_level(level-1,LEFT); move(DOWN); hilbert_level(level-1,LEFT); move(LEFT); hilbert_level(level-1,DOWN); break; case RIGHT: hilbert_level(level-1,DOWN); move(LEFT); hilbert_level(level-1,RIGHT); move(UP); hilbert_level(level-1,RIGHT); move(RIGHT); hilbert_level(level-1,UP); break; case UP: hilbert_level(level-1,LEFT); move(DOWN); hilbert_level(level-1,UP); move(RIGHT); hilbert_level(level-1,UP); move(UP); hilbert_level(level-1,RIGHT); break; case DOWN: hilbert_level(level-1,RIGHT); move(UP); hilbert_level(level-1,DOWN); move(LEFT); hilbert_level(level-1,DOWN); move(DOWN); hilbert_level(level-1,LEFT); break; } /* switch */ } /* if */ } int n, zap, t, dir, pot; void ruszaj() { pos = pos + skosy[dir]; if (tab[pos.e1].test(pos.e2)) { //czy to pionowa sciana -> sprawdzamy igreki bool pion = 1; if (pos.e2 > 0 && pos.e2 < pot && tab[pos.e1].test(pos.e2 + 1) && tab[pos.e1].test(pos.e2 - 1)); else pion = 0; if (!pion) { if (dir == 0) dir = 1; else if (dir == 1) dir = 0; else if (dir == 2) dir = 3; else if (dir == 3) dir = 2; } else { if (dir == 0) dir = 3; else if (dir == 3) dir = 0; else if (dir == 2) dir = 1; else if (dir == 1) dir = 2; } } } int main() { moves[0] = {0, -1}; moves[2] = {0, 1}; moves[1] = {1, 0}; moves[3] = {-1, 0}; skosy[0] = {1, 1}; skosy[1] = {1, -1}; skosy[2] = {-1, -1}; skosy[3] = {-1, 1}; boost; cin >> n >> zap; pot = (1 << (n + 1)); pos = {1, 1}; tab[1].set(1, 1); hilbert_level(n); FOR(i, 0, pot) tab[i].set(0, 1), tab[i].set(pot, 1); FOR(i, 0, pot) tab[0].set(i, 1), tab[pot].set(i, 1); /*for (int j=pot; j>=0; --j){ FOR(i, 0, pot) printf("%4d ", tab[i].test(j)); cout << endl; } */ pos = {1, 0}; int RightNow = 0; dir = 0; //dir parzyste -> skos y = x. zero -> lewy górny róg, dalej zgodnie z zegarem FOR(qq, 1, zap) { cin >> t; while (RightNow < t) ruszaj(), ++RightNow; cout << pos.e1 << ' ' << pos.e2 << "\n"; } } |