#include<initializer_list> #include<iostream> #include<queue> #include<list> #include<stdio.h> #include<vector> #include<map> #include<set> #include<cstdlib> using namespace std; #define ull long long int #define ll long long int #define FOR(i, n) for(int i=0;i<n;++i) #define FORI(f, i, n) for(int i=(f);i<(n);++i) #define FORD(i, n) for(int i=(n)-1;i>=0;--i) #define znakow 26 #define dcout 0 && cout int inline min(int a, int b) { return a > b ? b : a; } int inline max(int a, int b) { return a < b ? b : a; } class Vector { public: ull x, y; Vector() { x = y = 0; } Vector(ull x, ull y) { this->x = x; this->y = y; } }; typedef int Stage; map<Stage,char*> rsd; vector<Stage> **subStages[100]; Vector **translations[100]; ull *durations[100]; int *turnings[100]; int UP = 0; int RIGHT = 1; int LEFT = 3; int DOWN = 2; int TURNING_LEFT = 3; int TURNING_RIGHT = 1; int NO_TURNING = 0; void translate(Vector *currentPosition, Vector*other, int direction){ if(direction==UP){ currentPosition->x+=other->x; currentPosition->y+=other->y; } if(direction==DOWN){ currentPosition->x+=-other->x; currentPosition->y+=-other->y; } if(direction==LEFT){ currentPosition->x-=other->y; currentPosition->y+=other->x; } if(direction==RIGHT){ currentPosition->x+=other->y; currentPosition->y-=other->x; } } ull searchedTime;int leftTimes; void dig(Stage currentStagePath, ull currentTime, Vector *currentPosition, int currentStage, int direction) { //dcout<<"Looking for time "<<searchedTime<<", now is "<<currentTime<<", doing "<<rsd[currentStage]<<" stage"<<endl; ////dcout<<r<<endl; vector<Stage> *currentPath = subStages[currentStagePath][currentStage]; ////dcout<<(currentPath==NULL)<<endl; //dcout<<"Path size: "<<currentPath->size()<<endl; FOR(i, currentPath->size()) {//if(++r>10)return; int lowerStage = currentStage - 1; Stage nextStage = currentPath->at(i); ull nextStageTime = durations[nextStage][lowerStage]; //dcout<<"It's "<<currentTime<<", nextStageTime is "<<nextStageTime<<", nextStage is "<<rsd[nextStage]<<"["<<lowerStage<<"]"<<endl; if (currentTime + nextStageTime > searchedTime) { //dcout<<"I dig into"<<endl; dig(nextStage, currentTime, currentPosition, lowerStage, direction); } else { //dcout<<"I skip it, so I move in direction "<<direction<<", from [" // <<currentPosition->x<<","<<currentPosition->y<<"] by "<<rsd[nextStage]<<"["<<lowerStage<<"] vector ["<< // translations[nextStage][lowerStage]->x<<","<<translations[nextStage][lowerStage]->y<<"]" // <<""; translate(currentPosition, translations[nextStage][lowerStage], direction); //currentPosition->x += translations[nextStage][lowerStage]->x * getDirectionalX(direction); //currentPosition->y += translations[nextStage][lowerStage]->y * getDirectionalY(direction); //dcout<<" to ["<<currentPosition->x<<","<<currentPosition->y<<"]"<<endl; } //dcout<<"I am looking in direction "<<direction<<" and going to turn "<<turnings[nextStage][lowerStage]<<endl; direction = (direction + turnings[nextStage][lowerStage] + 4) % 4; currentTime += nextStageTime; if (currentTime == searchedTime) { //dcout<<"Found it ["<<searchedTime<<"]! Left: "<<leftTimes<<", now: "<<currentTime<<", direction: "<<direction<<endl<<" >>> "; cout << currentPosition->x << " " << currentPosition->y << endl; if (!leftTimes) { //dcout<<"Iamdone"<<endl; exit(0); } ull newSearchTime; cin >> newSearchTime; while(leftTimes && newSearchTime==searchedTime){ cin >> newSearchTime; --leftTimes; cout<<currentPosition->x << " " << currentPosition->y << endl; } searchedTime=newSearchTime; --leftTimes; //dcout<<"New searchedTime "<<searchedTime<<endl; } } } void calculate(Stage stage, int order) {////dcout<<stage<<" "<<order<<endl; if (durations[stage][order] != -1) { return; } ////dcout<<"got "<<stage<<endl; ull sumDuration = 0; int sumTurnings = 0; Vector *sumTranslations = new Vector(0, 0); FOR(i, subStages[stage][order]->size()) { int lessStage = order-1;//max(order - 1, 0); ////dcout<<"zlecam "<<i<<endl; Stage subStage = subStages[stage][order]->at(i); calculate(subStage, lessStage); if(stage==10){ // //dcout<<"Translating "<<rsd[stage]<<"["<<order<<"] by "<<rsd[subStage]<<"["<<lessStage<<"]\n"; // //dcout<<"x+="<<translations[subStage][lessStage]->x*getDirectionalX(sumTurnings%4)<<endl; // //dcout<<"y+="<<translations[subStage][lessStage]->y*getDirectionalY(sumTurnings%4)<<endl; // //dcout<<"turnings += "<<turnings[subStage][lessStage]<<endl; } //sumTranslations->x += translations[subStage][lessStage]->x*getDirectionalX(sumTurnings%4); //sumTranslations->y += translations[subStage][lessStage]->y*getDirectionalY(sumTurnings%4); translate(sumTranslations, translations[subStage][lessStage], sumTurnings%4); sumDuration += durations[subStage][lessStage]; sumTurnings = (sumTurnings + turnings[subStage][lessStage])%4; } durations[stage][order] = sumDuration; turnings[stage][order] = sumTurnings % 4; translations[stage][order] = sumTranslations; if(order<3){ //dcout<<"sumTranslations["<<rsd[stage]<<"]["<<order<<"].x = "<<translations[stage][order]->x<<endl; //dcout<<"sumTranslations["<<rsd[stage]<<"]["<<order<<"].y = "<<translations[stage][order]->y<<endl; //dcout<<"turnings["<<rsd[stage]<<"]["<<order<<"].y = "<<turnings[stage][order]<<endl; } } int LEVELS = 40; Vector *STEP_FORWARD = new Vector(1, 1); Vector *NO_MOVE = new Vector(0, 0); ull INSTANT = 0; ull A_SECOND = 1; int UNKNOWN = -1; void configure(Stage stage, long long int zeroDuration, Vector *zeroTranslation, int zeroTurning, initializer_list<int> initializerList) { durations[stage] = new ull[LEVELS]; FOR(i, LEVELS)durations[stage][i] = -1; durations[stage][0] = zeroDuration; translations[stage] = new Vector *[LEVELS]; translations[stage][0] = zeroTranslation; turnings[stage] = new int[LEVELS]; turnings[stage][0] = zeroTurning; subStages[stage]=new vector<Stage>*[LEVELS]; FOR(i,LEVELS) subStages[stage][i] = new vector<Stage>(initializerList); subStages[stage][0]->clear(); } #define MRM M, TURN_RIGHT, M #define MLM M, TURN_LEFT, M #define MRML M, TURN_RIGHT, M, TURN_LEFT #define D_PART LR, TURN_LEFT, RL #define H_PART TT, M, LF, TURN_LEFT, FL, MRM, FR, TURN_LEFT, RF, M, TT #define H_PART_1_REV M, TURN_RIGHT, M, TURN_RIGHT, M, TURN_RIGHT, M #define FRONT_BORDER_1 M, M, TURN_LEFT, M, TURN_LEFT, M, TURN_LEFT, M, M, TURN_LEFT #define FRONT_BORDER Rb, M, H_PART, C, Lb #define TOP_BORDER Tb, M, D_PART, C, Tb int main() { ios::sync_with_stdio(false); int stageCounter = 0; Stage LEVEL = ++stageCounter;rsd[LEVEL]="LEVEL";// 1 Stage M = ++stageCounter;rsd[M]="M";// 2 //Stage MRM = ++stageCounter;rsd[MRM]="MRM";// 3 Stage TOP_BOUNCE_TURN = ++stageCounter;rsd[TOP_BOUNCE_TURN]="TOP_BOUNCE_TURN";// 4 Stage C = ++stageCounter;rsd[C]="C";// 5 Stage TURN_LEFT = ++stageCounter;rsd[TURN_LEFT]="TURN_LEFT";// 6 Stage TURN_RIGHT = ++stageCounter;rsd[TURN_RIGHT]="TURN_RIGHT";// 7 Stage Rb = ++stageCounter;rsd[Rb]="Rb";// 8 Stage Lb = ++stageCounter;rsd[Lb]="Lb";// 9 Stage Tb = ++stageCounter;rsd[Tb]="Tb";// 10 Stage Fb = ++stageCounter;rsd[Fb]="Fb";// 11 Stage TT = ++stageCounter;rsd[TT]="TT";// 12 Stage LF = ++stageCounter;rsd[LF]="LF";// 13 Stage FL = ++stageCounter;rsd[FL]="FL";// 14 Stage RL = ++stageCounter;rsd[RL]="RL";// 15 Stage LR = ++stageCounter;rsd[LR]="LR";// 16 Stage FR = ++stageCounter;rsd[FR]="FR";// 17 Stage RF = ++stageCounter;rsd[RF]="RF";// 18 Stage LL = ++stageCounter;rsd[LL]="LL";// 19 Stage RR = ++stageCounter;rsd[RR]="RR";// 20 Stage FF = ++stageCounter;rsd[FF]="FF";// 21 configure(M, A_SECOND, STEP_FORWARD, NO_TURNING, {M}); configure(TURN_LEFT, INSTANT, NO_MOVE, TURNING_LEFT, {TURN_LEFT}); configure(TURN_RIGHT, INSTANT, NO_MOVE, TURNING_RIGHT, {TURN_RIGHT}); configure(C, A_SECOND, STEP_FORWARD, TURNING_LEFT, {M, TURN_LEFT}); configure(TOP_BOUNCE_TURN, INSTANT, NO_MOVE, TURNING_LEFT, {TURNING_RIGHT}); configure(Rb, INSTANT, NO_MOVE, NO_TURNING, {Fb, MRML, Rb}); configure(Lb, INSTANT, NO_MOVE, NO_TURNING, {Lb, MRML, Fb}); configure(Tb, INSTANT, NO_MOVE, NO_TURNING, {TOP_BORDER}); configure(Fb, INSTANT, NO_MOVE, NO_TURNING, {FRONT_BORDER}); configure(LF, INSTANT, NO_MOVE, NO_TURNING, {LL, MRM, FR}); configure(FL, INSTANT, NO_MOVE, NO_TURNING, {RF, M, H_PART, M, LL}); configure(RL, INSTANT, NO_MOVE, NO_TURNING, {FF, MRM, RL}); configure(LR, INSTANT, NO_MOVE, NO_TURNING, {LR, MRM, FF}); configure(FR, INSTANT, NO_MOVE, NO_TURNING, {RR, M, H_PART, M, LF}); configure(RF, INSTANT, NO_MOVE, NO_TURNING, {FL, MRM, RR}); configure(TT, INSTANT, NO_MOVE, NO_TURNING, {TT, M, D_PART, M, TT}); configure(LL, INSTANT, NO_MOVE, NO_TURNING, {LF, MRM, FL}); configure(RR, INSTANT, NO_MOVE, NO_TURNING, {FR, MRM, RF}); configure(FF, INSTANT, NO_MOVE, NO_TURNING, {RL, M, H_PART, M, LR}); configure(LEVEL, INSTANT, NO_MOVE, NO_TURNING, {FRONT_BORDER, C, Fb, MRML, Rb, C, TOP_BORDER, C, Lb, MRML, Fb, C}); subStages[FL][1] = new vector<Stage>({MLM}); subStages[LF][1] = new vector<Stage>({M, H_PART_1_REV, M}); subStages[FR][1] = new vector<Stage>({MLM}); subStages[RF][1] = new vector<Stage>({M, H_PART_1_REV, M}); subStages[LR][1] = new vector<Stage>({MLM}); subStages[RL][1] = new vector<Stage>({MLM}); subStages[TT][1] = new vector<Stage>({MLM}); subStages[LL][1] = new vector<Stage>({MLM}); subStages[RR][1] = new vector<Stage>({MLM}); subStages[FF][1] = new vector<Stage>({M, H_PART_1_REV, M}); subStages[LEVEL][1] = new vector<Stage>({FRONT_BORDER_1, C, MRML, C, MRML, C, MRML, C}); subStages[Fb][1] = new vector<Stage>({FRONT_BORDER_1}); subStages[Tb][1] = new vector<Stage>({MRML}); //calculate(LEVEL, 33); // int x=3; // cout<<"Rb["<<x<<"] = "<<durations[Rb][x]<<endl;; // cout<<"Lb["<<x<<"] = "<<durations[Lb][x]<<endl;; // cout<<"Tb["<<x<<"] = "<<durations[Tb][x]<<endl;; // cout<<"Fb["<<x<<"] = "<<durations[Fb][x]<<endl;; // cout<<"TT["<<x<<"] = "<<durations[TT][x]<<endl;; // //dcout<<endl; // cout<<"LF["<<x<<"] = "<<durations[LF][x]<<endl;; // cout<<"FL["<<x<<"] = "<<durations[FL][x]<<endl;; // cout<<"RL["<<x<<"] = "<<durations[RL][x]<<endl;; // cout<<"LR["<<x<<"] = "<<durations[LR][x]<<endl;; // cout<<"FR["<<x<<"] = "<<durations[FR][x]<<endl;; // //dcout<<endl; // cout<<"RF["<<x<<"] = "<<durations[RF][x]<<endl;; // cout<<"LL["<<x<<"] = "<<durations[LL][x]<<endl;; // cout<<"RR["<<x<<"] = "<<durations[RR][x]<<endl;; // cout<<"FF["<<x<<"] = "<<durations[FF][x]<<endl;; // cout<<"LEVEL["<<x<<"] = "<<durations[LEVEL][x]<<endl;; // cout<<durations[FR][x]+durations[RF][x]<<endl; // cout<<durations[FL][x]+durations[LF][x]<<endl; //return 0; int boardSize; //int times; cin >> boardSize; cin >> leftTimes; calculate(LEVEL,boardSize); //ull searchedTime; cin >> searchedTime; --leftTimes; //cout<<searchedTime<<endl; //cout<<durations[LEVEL][boardSize]<<endl; dig(LEVEL, 0, new Vector(1,0), boardSize, UP); //cout<<"WTF?"<<leftTimes<<endl; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 | #include<initializer_list> #include<iostream> #include<queue> #include<list> #include<stdio.h> #include<vector> #include<map> #include<set> #include<cstdlib> using namespace std; #define ull long long int #define ll long long int #define FOR(i, n) for(int i=0;i<n;++i) #define FORI(f, i, n) for(int i=(f);i<(n);++i) #define FORD(i, n) for(int i=(n)-1;i>=0;--i) #define znakow 26 #define dcout 0 && cout int inline min(int a, int b) { return a > b ? b : a; } int inline max(int a, int b) { return a < b ? b : a; } class Vector { public: ull x, y; Vector() { x = y = 0; } Vector(ull x, ull y) { this->x = x; this->y = y; } }; typedef int Stage; map<Stage,char*> rsd; vector<Stage> **subStages[100]; Vector **translations[100]; ull *durations[100]; int *turnings[100]; int UP = 0; int RIGHT = 1; int LEFT = 3; int DOWN = 2; int TURNING_LEFT = 3; int TURNING_RIGHT = 1; int NO_TURNING = 0; void translate(Vector *currentPosition, Vector*other, int direction){ if(direction==UP){ currentPosition->x+=other->x; currentPosition->y+=other->y; } if(direction==DOWN){ currentPosition->x+=-other->x; currentPosition->y+=-other->y; } if(direction==LEFT){ currentPosition->x-=other->y; currentPosition->y+=other->x; } if(direction==RIGHT){ currentPosition->x+=other->y; currentPosition->y-=other->x; } } ull searchedTime;int leftTimes; void dig(Stage currentStagePath, ull currentTime, Vector *currentPosition, int currentStage, int direction) { //dcout<<"Looking for time "<<searchedTime<<", now is "<<currentTime<<", doing "<<rsd[currentStage]<<" stage"<<endl; ////dcout<<r<<endl; vector<Stage> *currentPath = subStages[currentStagePath][currentStage]; ////dcout<<(currentPath==NULL)<<endl; //dcout<<"Path size: "<<currentPath->size()<<endl; FOR(i, currentPath->size()) {//if(++r>10)return; int lowerStage = currentStage - 1; Stage nextStage = currentPath->at(i); ull nextStageTime = durations[nextStage][lowerStage]; //dcout<<"It's "<<currentTime<<", nextStageTime is "<<nextStageTime<<", nextStage is "<<rsd[nextStage]<<"["<<lowerStage<<"]"<<endl; if (currentTime + nextStageTime > searchedTime) { //dcout<<"I dig into"<<endl; dig(nextStage, currentTime, currentPosition, lowerStage, direction); } else { //dcout<<"I skip it, so I move in direction "<<direction<<", from [" // <<currentPosition->x<<","<<currentPosition->y<<"] by "<<rsd[nextStage]<<"["<<lowerStage<<"] vector ["<< // translations[nextStage][lowerStage]->x<<","<<translations[nextStage][lowerStage]->y<<"]" // <<""; translate(currentPosition, translations[nextStage][lowerStage], direction); //currentPosition->x += translations[nextStage][lowerStage]->x * getDirectionalX(direction); //currentPosition->y += translations[nextStage][lowerStage]->y * getDirectionalY(direction); //dcout<<" to ["<<currentPosition->x<<","<<currentPosition->y<<"]"<<endl; } //dcout<<"I am looking in direction "<<direction<<" and going to turn "<<turnings[nextStage][lowerStage]<<endl; direction = (direction + turnings[nextStage][lowerStage] + 4) % 4; currentTime += nextStageTime; if (currentTime == searchedTime) { //dcout<<"Found it ["<<searchedTime<<"]! Left: "<<leftTimes<<", now: "<<currentTime<<", direction: "<<direction<<endl<<" >>> "; cout << currentPosition->x << " " << currentPosition->y << endl; if (!leftTimes) { //dcout<<"Iamdone"<<endl; exit(0); } ull newSearchTime; cin >> newSearchTime; while(leftTimes && newSearchTime==searchedTime){ cin >> newSearchTime; --leftTimes; cout<<currentPosition->x << " " << currentPosition->y << endl; } searchedTime=newSearchTime; --leftTimes; //dcout<<"New searchedTime "<<searchedTime<<endl; } } } void calculate(Stage stage, int order) {////dcout<<stage<<" "<<order<<endl; if (durations[stage][order] != -1) { return; } ////dcout<<"got "<<stage<<endl; ull sumDuration = 0; int sumTurnings = 0; Vector *sumTranslations = new Vector(0, 0); FOR(i, subStages[stage][order]->size()) { int lessStage = order-1;//max(order - 1, 0); ////dcout<<"zlecam "<<i<<endl; Stage subStage = subStages[stage][order]->at(i); calculate(subStage, lessStage); if(stage==10){ // //dcout<<"Translating "<<rsd[stage]<<"["<<order<<"] by "<<rsd[subStage]<<"["<<lessStage<<"]\n"; // //dcout<<"x+="<<translations[subStage][lessStage]->x*getDirectionalX(sumTurnings%4)<<endl; // //dcout<<"y+="<<translations[subStage][lessStage]->y*getDirectionalY(sumTurnings%4)<<endl; // //dcout<<"turnings += "<<turnings[subStage][lessStage]<<endl; } //sumTranslations->x += translations[subStage][lessStage]->x*getDirectionalX(sumTurnings%4); //sumTranslations->y += translations[subStage][lessStage]->y*getDirectionalY(sumTurnings%4); translate(sumTranslations, translations[subStage][lessStage], sumTurnings%4); sumDuration += durations[subStage][lessStage]; sumTurnings = (sumTurnings + turnings[subStage][lessStage])%4; } durations[stage][order] = sumDuration; turnings[stage][order] = sumTurnings % 4; translations[stage][order] = sumTranslations; if(order<3){ //dcout<<"sumTranslations["<<rsd[stage]<<"]["<<order<<"].x = "<<translations[stage][order]->x<<endl; //dcout<<"sumTranslations["<<rsd[stage]<<"]["<<order<<"].y = "<<translations[stage][order]->y<<endl; //dcout<<"turnings["<<rsd[stage]<<"]["<<order<<"].y = "<<turnings[stage][order]<<endl; } } int LEVELS = 40; Vector *STEP_FORWARD = new Vector(1, 1); Vector *NO_MOVE = new Vector(0, 0); ull INSTANT = 0; ull A_SECOND = 1; int UNKNOWN = -1; void configure(Stage stage, long long int zeroDuration, Vector *zeroTranslation, int zeroTurning, initializer_list<int> initializerList) { durations[stage] = new ull[LEVELS]; FOR(i, LEVELS)durations[stage][i] = -1; durations[stage][0] = zeroDuration; translations[stage] = new Vector *[LEVELS]; translations[stage][0] = zeroTranslation; turnings[stage] = new int[LEVELS]; turnings[stage][0] = zeroTurning; subStages[stage]=new vector<Stage>*[LEVELS]; FOR(i,LEVELS) subStages[stage][i] = new vector<Stage>(initializerList); subStages[stage][0]->clear(); } #define MRM M, TURN_RIGHT, M #define MLM M, TURN_LEFT, M #define MRML M, TURN_RIGHT, M, TURN_LEFT #define D_PART LR, TURN_LEFT, RL #define H_PART TT, M, LF, TURN_LEFT, FL, MRM, FR, TURN_LEFT, RF, M, TT #define H_PART_1_REV M, TURN_RIGHT, M, TURN_RIGHT, M, TURN_RIGHT, M #define FRONT_BORDER_1 M, M, TURN_LEFT, M, TURN_LEFT, M, TURN_LEFT, M, M, TURN_LEFT #define FRONT_BORDER Rb, M, H_PART, C, Lb #define TOP_BORDER Tb, M, D_PART, C, Tb int main() { ios::sync_with_stdio(false); int stageCounter = 0; Stage LEVEL = ++stageCounter;rsd[LEVEL]="LEVEL";// 1 Stage M = ++stageCounter;rsd[M]="M";// 2 //Stage MRM = ++stageCounter;rsd[MRM]="MRM";// 3 Stage TOP_BOUNCE_TURN = ++stageCounter;rsd[TOP_BOUNCE_TURN]="TOP_BOUNCE_TURN";// 4 Stage C = ++stageCounter;rsd[C]="C";// 5 Stage TURN_LEFT = ++stageCounter;rsd[TURN_LEFT]="TURN_LEFT";// 6 Stage TURN_RIGHT = ++stageCounter;rsd[TURN_RIGHT]="TURN_RIGHT";// 7 Stage Rb = ++stageCounter;rsd[Rb]="Rb";// 8 Stage Lb = ++stageCounter;rsd[Lb]="Lb";// 9 Stage Tb = ++stageCounter;rsd[Tb]="Tb";// 10 Stage Fb = ++stageCounter;rsd[Fb]="Fb";// 11 Stage TT = ++stageCounter;rsd[TT]="TT";// 12 Stage LF = ++stageCounter;rsd[LF]="LF";// 13 Stage FL = ++stageCounter;rsd[FL]="FL";// 14 Stage RL = ++stageCounter;rsd[RL]="RL";// 15 Stage LR = ++stageCounter;rsd[LR]="LR";// 16 Stage FR = ++stageCounter;rsd[FR]="FR";// 17 Stage RF = ++stageCounter;rsd[RF]="RF";// 18 Stage LL = ++stageCounter;rsd[LL]="LL";// 19 Stage RR = ++stageCounter;rsd[RR]="RR";// 20 Stage FF = ++stageCounter;rsd[FF]="FF";// 21 configure(M, A_SECOND, STEP_FORWARD, NO_TURNING, {M}); configure(TURN_LEFT, INSTANT, NO_MOVE, TURNING_LEFT, {TURN_LEFT}); configure(TURN_RIGHT, INSTANT, NO_MOVE, TURNING_RIGHT, {TURN_RIGHT}); configure(C, A_SECOND, STEP_FORWARD, TURNING_LEFT, {M, TURN_LEFT}); configure(TOP_BOUNCE_TURN, INSTANT, NO_MOVE, TURNING_LEFT, {TURNING_RIGHT}); configure(Rb, INSTANT, NO_MOVE, NO_TURNING, {Fb, MRML, Rb}); configure(Lb, INSTANT, NO_MOVE, NO_TURNING, {Lb, MRML, Fb}); configure(Tb, INSTANT, NO_MOVE, NO_TURNING, {TOP_BORDER}); configure(Fb, INSTANT, NO_MOVE, NO_TURNING, {FRONT_BORDER}); configure(LF, INSTANT, NO_MOVE, NO_TURNING, {LL, MRM, FR}); configure(FL, INSTANT, NO_MOVE, NO_TURNING, {RF, M, H_PART, M, LL}); configure(RL, INSTANT, NO_MOVE, NO_TURNING, {FF, MRM, RL}); configure(LR, INSTANT, NO_MOVE, NO_TURNING, {LR, MRM, FF}); configure(FR, INSTANT, NO_MOVE, NO_TURNING, {RR, M, H_PART, M, LF}); configure(RF, INSTANT, NO_MOVE, NO_TURNING, {FL, MRM, RR}); configure(TT, INSTANT, NO_MOVE, NO_TURNING, {TT, M, D_PART, M, TT}); configure(LL, INSTANT, NO_MOVE, NO_TURNING, {LF, MRM, FL}); configure(RR, INSTANT, NO_MOVE, NO_TURNING, {FR, MRM, RF}); configure(FF, INSTANT, NO_MOVE, NO_TURNING, {RL, M, H_PART, M, LR}); configure(LEVEL, INSTANT, NO_MOVE, NO_TURNING, {FRONT_BORDER, C, Fb, MRML, Rb, C, TOP_BORDER, C, Lb, MRML, Fb, C}); subStages[FL][1] = new vector<Stage>({MLM}); subStages[LF][1] = new vector<Stage>({M, H_PART_1_REV, M}); subStages[FR][1] = new vector<Stage>({MLM}); subStages[RF][1] = new vector<Stage>({M, H_PART_1_REV, M}); subStages[LR][1] = new vector<Stage>({MLM}); subStages[RL][1] = new vector<Stage>({MLM}); subStages[TT][1] = new vector<Stage>({MLM}); subStages[LL][1] = new vector<Stage>({MLM}); subStages[RR][1] = new vector<Stage>({MLM}); subStages[FF][1] = new vector<Stage>({M, H_PART_1_REV, M}); subStages[LEVEL][1] = new vector<Stage>({FRONT_BORDER_1, C, MRML, C, MRML, C, MRML, C}); subStages[Fb][1] = new vector<Stage>({FRONT_BORDER_1}); subStages[Tb][1] = new vector<Stage>({MRML}); //calculate(LEVEL, 33); // int x=3; // cout<<"Rb["<<x<<"] = "<<durations[Rb][x]<<endl;; // cout<<"Lb["<<x<<"] = "<<durations[Lb][x]<<endl;; // cout<<"Tb["<<x<<"] = "<<durations[Tb][x]<<endl;; // cout<<"Fb["<<x<<"] = "<<durations[Fb][x]<<endl;; // cout<<"TT["<<x<<"] = "<<durations[TT][x]<<endl;; // //dcout<<endl; // cout<<"LF["<<x<<"] = "<<durations[LF][x]<<endl;; // cout<<"FL["<<x<<"] = "<<durations[FL][x]<<endl;; // cout<<"RL["<<x<<"] = "<<durations[RL][x]<<endl;; // cout<<"LR["<<x<<"] = "<<durations[LR][x]<<endl;; // cout<<"FR["<<x<<"] = "<<durations[FR][x]<<endl;; // //dcout<<endl; // cout<<"RF["<<x<<"] = "<<durations[RF][x]<<endl;; // cout<<"LL["<<x<<"] = "<<durations[LL][x]<<endl;; // cout<<"RR["<<x<<"] = "<<durations[RR][x]<<endl;; // cout<<"FF["<<x<<"] = "<<durations[FF][x]<<endl;; // cout<<"LEVEL["<<x<<"] = "<<durations[LEVEL][x]<<endl;; // cout<<durations[FR][x]+durations[RF][x]<<endl; // cout<<durations[FL][x]+durations[LF][x]<<endl; //return 0; int boardSize; //int times; cin >> boardSize; cin >> leftTimes; calculate(LEVEL,boardSize); //ull searchedTime; cin >> searchedTime; --leftTimes; //cout<<searchedTime<<endl; //cout<<durations[LEVEL][boardSize]<<endl; dig(LEVEL, 0, new Vector(1,0), boardSize, UP); //cout<<"WTF?"<<leftTimes<<endl; return 0; } |