#include <vector> #include <list> #include <map> #include <set> #include <queue> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iomanip> #include <cstdio> #include <cmath> #include <cstdlib> #include <ctime> #include <iostream> #include <string> #define PB push_back #define ST first #define ND second using namespace std; using VI = vector<int>; using VVI = vector<VI>; using PII = pair<int, int>; using VII = vector<PII>; using LL = long long int; using ULL = unsigned long long int; const int MAX_SIZE = 8192 + 2; const int MAX_Z = 100005; int n; int board_size; LL t[MAX_Z]; bool board_hor[MAX_SIZE][MAX_SIZE]; bool board_ver[MAX_SIZE][MAX_SIZE]; void BuildBoard() { board_size = 2; board_hor[2][1] = true; board_ver[1][2] = true; board_ver[3][2] = true; for (int i = 0; i < n; ++i) { for (int x = 1; x < board_size; ++x) { for (int y = 1; y < board_size; ++y) { board_hor[x + board_size][y] = board_hor[x][y]; board_ver[x + board_size][y] = board_ver[x][y]; board_hor[board_size][board_size - 1] = true; board_hor[board_size - y][x + board_size] = board_ver[x][y]; board_ver[board_size - y][x + board_size] = board_hor[x][y]; board_ver[1][board_size] = true; board_hor[y + board_size][2 * board_size - x] = board_ver[x][y]; board_ver[y + board_size][2 * board_size - x] = board_hor[x][y]; board_ver[2 * board_size - 1][board_size] = true; } } board_size *= 2; } } struct Point { int x, y; }; int main() { int z; scanf("%d %d", &n, &z); for (int i = 0; i < z; ++i) { scanf("%lld", &t[i]); } BuildBoard(); int time_pos = 0; Point p; p.x = 1; p.y = board_size; int vx = 1, vy = -1; for (int time = 1; time <= t[z-1]; ++time) { p.x += vx; p.y += vy; if (board_hor[p.x][p.y]) { vy = -vy; } else if (board_ver[p.x][p.y]) { vx = -vx; } else if (p.x == 0 || p.x == board_size) { vx = -vx; } else if (p.y == 0 || p.y == board_size) { vy = -vy; } if (time == t[time_pos]) { printf("%d %d\n", p.x, board_size - p.y); ++time_pos; } } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | #include <vector> #include <list> #include <map> #include <set> #include <queue> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iomanip> #include <cstdio> #include <cmath> #include <cstdlib> #include <ctime> #include <iostream> #include <string> #define PB push_back #define ST first #define ND second using namespace std; using VI = vector<int>; using VVI = vector<VI>; using PII = pair<int, int>; using VII = vector<PII>; using LL = long long int; using ULL = unsigned long long int; const int MAX_SIZE = 8192 + 2; const int MAX_Z = 100005; int n; int board_size; LL t[MAX_Z]; bool board_hor[MAX_SIZE][MAX_SIZE]; bool board_ver[MAX_SIZE][MAX_SIZE]; void BuildBoard() { board_size = 2; board_hor[2][1] = true; board_ver[1][2] = true; board_ver[3][2] = true; for (int i = 0; i < n; ++i) { for (int x = 1; x < board_size; ++x) { for (int y = 1; y < board_size; ++y) { board_hor[x + board_size][y] = board_hor[x][y]; board_ver[x + board_size][y] = board_ver[x][y]; board_hor[board_size][board_size - 1] = true; board_hor[board_size - y][x + board_size] = board_ver[x][y]; board_ver[board_size - y][x + board_size] = board_hor[x][y]; board_ver[1][board_size] = true; board_hor[y + board_size][2 * board_size - x] = board_ver[x][y]; board_ver[y + board_size][2 * board_size - x] = board_hor[x][y]; board_ver[2 * board_size - 1][board_size] = true; } } board_size *= 2; } } struct Point { int x, y; }; int main() { int z; scanf("%d %d", &n, &z); for (int i = 0; i < z; ++i) { scanf("%lld", &t[i]); } BuildBoard(); int time_pos = 0; Point p; p.x = 1; p.y = board_size; int vx = 1, vy = -1; for (int time = 1; time <= t[z-1]; ++time) { p.x += vx; p.y += vy; if (board_hor[p.x][p.y]) { vy = -vy; } else if (board_ver[p.x][p.y]) { vx = -vx; } else if (p.x == 0 || p.x == board_size) { vx = -vx; } else if (p.y == 0 || p.y == board_size) { vy = -vy; } if (time == t[time_pos]) { printf("%d %d\n", p.x, board_size - p.y); ++time_pos; } } return 0; } |