#include <iostream> #include <vector> #include "dzialka.h" #include "message.h" #define COLLECTING_NODE 50 #define NODES_COUNT 100 #define MAX_FIELD_SIZE 75000 #define MIN(x, y) ((x) < (y) ? (x) : (y)) #define MAX(x, y) ((x) > (y) ? (x) : (y)) typedef std::pair<int, int> tileRange; /*inline bool isInRange(tileRange range, int value) { return (value >= range.first && value < range.second); } inline bool rangesOverlapped(tileRange range0, tileRange range1) { if (isInRange(range0, range1.first) || isInRange(range0, range1.second) || isInRange(range1, range0.first) || isInRange(range1, range0.second)) { return true; } return false; }*/ inline tileRange getRangesOverlap(tileRange range0, tileRange range1) { return tileRange(MAX(range0.first, range1.first), MIN(range0.second, range1.second)); } inline long long countSubrangesInRanges(std::vector<tileRange> &ranges) { long long count = 0; for (tileRange range : ranges) { int rangeSize = range.second - range.first; count += (rangeSize * (rangeSize + 1)) / 2; } return count; } // TODO: don't copy these damn vectors inline std::vector<tileRange> *applyRangesOverlap(std::vector<tileRange> &ranges0, std::vector<tileRange> &ranges1) { std::vector<tileRange> *rangesOverlap = new std::vector<tileRange>(); rangesOverlap->reserve(ranges0.size() + ranges1.size()); int currentRange0Index = 0; int currentRange1Index = 0; while (currentRange0Index < ranges0.size() && currentRange1Index < ranges1.size()) { tileRange overlap = getRangesOverlap(ranges0[currentRange0Index], ranges1[currentRange1Index]); if (overlap.first < overlap.second) // non-zero range { rangesOverlap->push_back(overlap); } if (ranges0[currentRange0Index] < ranges1[currentRange1Index]) { currentRange0Index++; } else { currentRange1Index++; } } return rangesOverlap; } void workerRowsRectangles(int currentNode) { int fieldWidth = GetFieldWidth(); int fieldHeight = GetFieldHeight(); /* Count rectangles */ long long rectanglesCount = 0; for (int startingRowIndex = currentNode - (NODES_COUNT / 2); startingRowIndex < fieldHeight; startingRowIndex += (NODES_COUNT / 2)) { int senderNode = startingRowIndex % (NODES_COUNT / 2); PutInt(senderNode, startingRowIndex / (NODES_COUNT / 2)); Send(senderNode); Receive(senderNode); int rangesCount = GetInt(senderNode); std::vector<tileRange> currentRowRanges; currentRowRanges.reserve(rangesCount); for (int i = 0; i < rangesCount; i++) { currentRowRanges.push_back(std::pair<int, int>(GetInt(senderNode), GetInt(senderNode))); } rectanglesCount += countSubrangesInRanges(currentRowRanges); for (int rowIndex = startingRowIndex + 1; rowIndex < fieldHeight; rowIndex++) { int senderNode = rowIndex % (NODES_COUNT / 2); PutInt(senderNode, rowIndex / (NODES_COUNT / 2)); Send(senderNode); Receive(senderNode); int rangesCount = GetInt(senderNode); std::vector<tileRange> nextRowRanges; nextRowRanges.reserve(rangesCount); for (int i = 0; i < rangesCount; i++) { nextRowRanges.push_back(std::pair<int, int>(GetInt(senderNode), GetInt(senderNode))); } currentRowRanges = *applyRangesOverlap(currentRowRanges, nextRowRanges); if (currentRowRanges.size() == 0) { break; } rectanglesCount += countSubrangesInRanges(currentRowRanges); } } PutLL(COLLECTING_NODE, rectanglesCount); Send(COLLECTING_NODE); } void workerRowsRanges(int currentNode) { int fieldWidth = GetFieldWidth(); int fieldHeight = GetFieldHeight(); /* Calculate ranges per row */ std::vector<std::vector<tileRange>> rowsRanges; rowsRanges.reserve(fieldHeight / (NODES_COUNT / 2)); for (int rowIndex = currentNode; rowIndex < fieldHeight; rowIndex += (NODES_COUNT / 2)) { std::vector<tileRange> rowRanges; rowRanges.reserve(fieldHeight); int rangeStart = -1; for (int columnIndex = 0; columnIndex < fieldWidth; columnIndex++) { if (IsUsableCell(rowIndex, columnIndex)) { if (rangeStart == -1) { rangeStart = columnIndex; } } else { if (rangeStart != -1) { rowRanges.push_back(tileRange(rangeStart, columnIndex)); rangeStart = -1; } } } if (rangeStart != -1) { rowRanges.push_back(tileRange(rangeStart, fieldWidth)); } rowsRanges.push_back(rowRanges); } /* Output row ranges on request */ while (true) { int requestingNode = Receive(-1); int message = GetInt(requestingNode); if (message == -1) { break; } PutInt(rowsRanges[message].size(), requestingNode); for (std::pair<int, int> range : rowsRanges[message]) { PutInt(range.first, requestingNode); PutInt(range.second, requestingNode); } Send(requestingNode); } } void workerCollect() { std::ios_base::sync_with_stdio(false); std::cin.tie(false); long long rectanglesCount = 0; for (int i = NODES_COUNT / 2; i < NODES_COUNT; i++) { Receive(i); rectanglesCount += GetLL(i); } for (int i = 0; i < NODES_COUNT / 2; i++) { PutInt(-1, i); Send(i); } std::cout << rectanglesCount; } int main() { int currentNode = MyNodeId(); if (currentNode < NODES_COUNT / 2) { workerRowsRanges(currentNode); } else { workerRowsRectangles(currentNode); } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 | #include <iostream> #include <vector> #include "dzialka.h" #include "message.h" #define COLLECTING_NODE 50 #define NODES_COUNT 100 #define MAX_FIELD_SIZE 75000 #define MIN(x, y) ((x) < (y) ? (x) : (y)) #define MAX(x, y) ((x) > (y) ? (x) : (y)) typedef std::pair<int, int> tileRange; /*inline bool isInRange(tileRange range, int value) { return (value >= range.first && value < range.second); } inline bool rangesOverlapped(tileRange range0, tileRange range1) { if (isInRange(range0, range1.first) || isInRange(range0, range1.second) || isInRange(range1, range0.first) || isInRange(range1, range0.second)) { return true; } return false; }*/ inline tileRange getRangesOverlap(tileRange range0, tileRange range1) { return tileRange(MAX(range0.first, range1.first), MIN(range0.second, range1.second)); } inline long long countSubrangesInRanges(std::vector<tileRange> &ranges) { long long count = 0; for (tileRange range : ranges) { int rangeSize = range.second - range.first; count += (rangeSize * (rangeSize + 1)) / 2; } return count; } // TODO: don't copy these damn vectors inline std::vector<tileRange> *applyRangesOverlap(std::vector<tileRange> &ranges0, std::vector<tileRange> &ranges1) { std::vector<tileRange> *rangesOverlap = new std::vector<tileRange>(); rangesOverlap->reserve(ranges0.size() + ranges1.size()); int currentRange0Index = 0; int currentRange1Index = 0; while (currentRange0Index < ranges0.size() && currentRange1Index < ranges1.size()) { tileRange overlap = getRangesOverlap(ranges0[currentRange0Index], ranges1[currentRange1Index]); if (overlap.first < overlap.second) // non-zero range { rangesOverlap->push_back(overlap); } if (ranges0[currentRange0Index] < ranges1[currentRange1Index]) { currentRange0Index++; } else { currentRange1Index++; } } return rangesOverlap; } void workerRowsRectangles(int currentNode) { int fieldWidth = GetFieldWidth(); int fieldHeight = GetFieldHeight(); /* Count rectangles */ long long rectanglesCount = 0; for (int startingRowIndex = currentNode - (NODES_COUNT / 2); startingRowIndex < fieldHeight; startingRowIndex += (NODES_COUNT / 2)) { int senderNode = startingRowIndex % (NODES_COUNT / 2); PutInt(senderNode, startingRowIndex / (NODES_COUNT / 2)); Send(senderNode); Receive(senderNode); int rangesCount = GetInt(senderNode); std::vector<tileRange> currentRowRanges; currentRowRanges.reserve(rangesCount); for (int i = 0; i < rangesCount; i++) { currentRowRanges.push_back(std::pair<int, int>(GetInt(senderNode), GetInt(senderNode))); } rectanglesCount += countSubrangesInRanges(currentRowRanges); for (int rowIndex = startingRowIndex + 1; rowIndex < fieldHeight; rowIndex++) { int senderNode = rowIndex % (NODES_COUNT / 2); PutInt(senderNode, rowIndex / (NODES_COUNT / 2)); Send(senderNode); Receive(senderNode); int rangesCount = GetInt(senderNode); std::vector<tileRange> nextRowRanges; nextRowRanges.reserve(rangesCount); for (int i = 0; i < rangesCount; i++) { nextRowRanges.push_back(std::pair<int, int>(GetInt(senderNode), GetInt(senderNode))); } currentRowRanges = *applyRangesOverlap(currentRowRanges, nextRowRanges); if (currentRowRanges.size() == 0) { break; } rectanglesCount += countSubrangesInRanges(currentRowRanges); } } PutLL(COLLECTING_NODE, rectanglesCount); Send(COLLECTING_NODE); } void workerRowsRanges(int currentNode) { int fieldWidth = GetFieldWidth(); int fieldHeight = GetFieldHeight(); /* Calculate ranges per row */ std::vector<std::vector<tileRange>> rowsRanges; rowsRanges.reserve(fieldHeight / (NODES_COUNT / 2)); for (int rowIndex = currentNode; rowIndex < fieldHeight; rowIndex += (NODES_COUNT / 2)) { std::vector<tileRange> rowRanges; rowRanges.reserve(fieldHeight); int rangeStart = -1; for (int columnIndex = 0; columnIndex < fieldWidth; columnIndex++) { if (IsUsableCell(rowIndex, columnIndex)) { if (rangeStart == -1) { rangeStart = columnIndex; } } else { if (rangeStart != -1) { rowRanges.push_back(tileRange(rangeStart, columnIndex)); rangeStart = -1; } } } if (rangeStart != -1) { rowRanges.push_back(tileRange(rangeStart, fieldWidth)); } rowsRanges.push_back(rowRanges); } /* Output row ranges on request */ while (true) { int requestingNode = Receive(-1); int message = GetInt(requestingNode); if (message == -1) { break; } PutInt(rowsRanges[message].size(), requestingNode); for (std::pair<int, int> range : rowsRanges[message]) { PutInt(range.first, requestingNode); PutInt(range.second, requestingNode); } Send(requestingNode); } } void workerCollect() { std::ios_base::sync_with_stdio(false); std::cin.tie(false); long long rectanglesCount = 0; for (int i = NODES_COUNT / 2; i < NODES_COUNT; i++) { Receive(i); rectanglesCount += GetLL(i); } for (int i = 0; i < NODES_COUNT / 2; i++) { PutInt(-1, i); Send(i); } std::cout << rectanglesCount; } int main() { int currentNode = MyNodeId(); if (currentNode < NODES_COUNT / 2) { workerRowsRanges(currentNode); } else { workerRowsRectangles(currentNode); } } |