#include<cstdio> #define LIMIT (100000000000000000LLU) typedef unsigned long long u64; int n; u64 N, Z, count, x; int cyfry(u64 x){ if(x==0)return 1; int ile = 0; while(x > 0) { x/=10; ile++; } return ile; } int main() { scanf("%d", &n); for(int i=0;i<n;i++) { scanf("%llu", &x); if(N < x) { N = x; } else if(N == x) { count++; N = 10*x; } else { int a = cyfry(N), b = cyfry(x); u64 M = N; for(int j=0;j<a-b;j++)M/=10; if(M < x) { N = x; for(int j=0;j<a-b;j++) { N*=10;count+=1; } count+=Z; } else if(M > x) { N = x; for(int j=0;j<a-b;j++) { N*=10;count+=1; } if(10*N >= LIMIT) { Z++; } else { N*=10;count++; } count += Z; } else { if(Z>0) { count += a - b + Z; } else { for(int j=0;j<a-b;j++) { x*=10;count+=1; } u64 y = N - x; if(cyfry(y+1) <= a-b) { N++; } else { if(10 * x >= LIMIT) { N = x; Z++; } else { N = 10*x; } count++; } } } } //printf(">> %llu %llu\n", N, Z); } printf("%llu\n", count); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | #include<cstdio> #define LIMIT (100000000000000000LLU) typedef unsigned long long u64; int n; u64 N, Z, count, x; int cyfry(u64 x){ if(x==0)return 1; int ile = 0; while(x > 0) { x/=10; ile++; } return ile; } int main() { scanf("%d", &n); for(int i=0;i<n;i++) { scanf("%llu", &x); if(N < x) { N = x; } else if(N == x) { count++; N = 10*x; } else { int a = cyfry(N), b = cyfry(x); u64 M = N; for(int j=0;j<a-b;j++)M/=10; if(M < x) { N = x; for(int j=0;j<a-b;j++) { N*=10;count+=1; } count+=Z; } else if(M > x) { N = x; for(int j=0;j<a-b;j++) { N*=10;count+=1; } if(10*N >= LIMIT) { Z++; } else { N*=10;count++; } count += Z; } else { if(Z>0) { count += a - b + Z; } else { for(int j=0;j<a-b;j++) { x*=10;count+=1; } u64 y = N - x; if(cyfry(y+1) <= a-b) { N++; } else { if(10 * x >= LIMIT) { N = x; Z++; } else { N = 10*x; } count++; } } } } //printf(">> %llu %llu\n", N, Z); } printf("%llu\n", count); return 0; } |