#pragma region Template #include <bits/stdc++.h> using namespace std; #define For(i, n) for (int i = 0; i < (n); i++) #define ForD(i, n) for (int i = (n) - 1; i >= 0; i--) #define SORT(x) sort(begin(x), end(x)) #define REP(i, begin, end) for (__typeof(end) i = (begin) - ((begin) > (end)); i != (end) - ((begin) > (end)); i += 1 - 2 * ((begin) > (end))) #if DEBUG #define error(args...) { string _s = #args; replace(_s.begin(), _s.end(), ',', ' '); stringstream _ss(_s); istream_iterator<string> _it(_ss); err(_it, args); } void err(istream_iterator<string>) {} template<typename T, typename... Args> void err(istream_iterator<string> it, T a, Args... args) { cerr << *it << " = " << a << endl; err(++it, args...); } #else #define error(...) do {} while (0) #endif #define _upgrade do { ios::sync_with_stdio(0); cin.tie(0); } while (0) typedef long long ll; typedef pair<int, int> pii; typedef pair<ll, ll> pll; typedef long double ld; #pragma endregion // Źródło: https://codeforces.com/blog/entry/48868 // https://codeforces.com/blog/entry/48122 template <class F> struct Point { F x, y; Point() : x(0), y(0) {} Point(const F& x, const F& y) : x(x), y(y) {} // Point(const F x, const F y) : x(x), y(y) {} void swap(Point& other) { using std::swap; swap(x, other.x); swap(y, other.y); } template <class F1> explicit operator Point<F1> () const { return Point<F1>(static_cast<F1>(x), static_cast<F1>(y)); } template <class F1> Point& operator = (const Point<F1>& other) { x = other.x; y = other.y; return *this; } template <class F1> Point& operator += (const Point<F1>& other) { x += other.x; y += other.y; return *this; } template <class F1> Point& operator -= (const Point<F1>& other) { x -= other.x; y -= other.y; return *this; } template <class F1> Point& operator *= (const F1& factor) { x *= factor; y *= factor; return *this; } template <class F1> Point& operator /= (const F1& factor) { x /= factor; y /= factor; return *this; } }; template <class F> int read(Point<F>& point) { return read(point.x, point.y) / 2; } template <class F> int write(const Point<F>& point) { return write(point.x, point.y); } template <class F> istream& operator >> (istream& is, Point<F>& point) { return is >> point.x >> point.y; } template <class F> ostream& operator << (ostream& os, const Point<F>& point) { return os << point.x << ' ' << point.y; } template <class F> inline Point<F> makePoint(const F& x, const F& y) { return Point<F>(x, y); } template <class F> void swap(Point<F>& lhs, Point<F>& rhs) { lhs.swap(rhs); } #define FUNC1(name, arg, expr) \ template <class F> inline auto name(const arg) -> decltype(expr) { return expr; } #define FUNC2(name, arg1, arg2, expr) \ template <class F1, class F2> \ inline auto name(const arg1, const arg2) -> decltype(expr) { return expr; } #define FUNC3(name, arg1, arg2, arg3, expr) \ template <class F1, class F2, class F3> \ inline auto name(const arg1, const arg2, const arg3) -> decltype(expr) { return expr; } FUNC1(operator -, Point<F>& point, makePoint(-point.x, -point.y)) FUNC2(operator +, Point<F1>& lhs, Point<F2>& rhs, makePoint(lhs.x + rhs.x, lhs.y + rhs.y)) FUNC2(operator -, Point<F1>& lhs, Point<F2>& rhs, makePoint(lhs.x - rhs.x, lhs.y - rhs.y)) FUNC2(operator *, F1& factor, Point<F2>& rhs, makePoint(factor * rhs.x, factor * rhs.y)) FUNC2(operator *, Point<F1>& lhs, F2& factor, makePoint(lhs.x * factor, lhs.y * factor)) FUNC2(operator /, Point<F1>& lhs, F2& factor, makePoint(lhs.x / factor, lhs.y / factor)) FUNC2(operator *, Point<F1>& lhs, Point<F2>& rhs, lhs.x * rhs.x + lhs.y * rhs.y) FUNC2(operator ^, Point<F1>& lhs, Point<F2>& rhs, lhs.x * rhs.y - lhs.y * rhs.x) // < 0 if rhs <- lhs counter-clockwise, 0 if collinear, > 0 if clockwise. FUNC2(ccw, Point<F1>& lhs, Point<F2>& rhs, rhs ^ lhs) FUNC3(ccw, Point<F1>& lhs, Point<F2>& rhs, Point<F3>& origin, ccw(lhs - origin, rhs - origin)) FUNC2(operator ==, Point<F1>& lhs, Point<F2>& rhs, lhs.x == rhs.x && lhs.y == rhs.y) FUNC2(operator !=, Point<F1>& lhs, Point<F2>& rhs, !(lhs == rhs)) FUNC2(operator <, Point<F1>& lhs, Point<F2>& rhs, lhs.y < rhs.y || (lhs.y == rhs.y && lhs.x < rhs.x)) FUNC2(operator >, Point<F1>& lhs, Point<F2>& rhs, rhs < lhs) FUNC2(operator <=, Point<F1>& lhs, Point<F2>& rhs, !(lhs > rhs)) FUNC2(operator >=, Point<F1>& lhs, Point<F2>& rhs, !(lhs < rhs)) // Angles and rotations (counter-clockwise). FUNC1(angle, Point<F>& point, atan2(point.y, point.x)) FUNC2(angle, Point<F1>& lhs, Point<F2>& rhs, atan2(lhs ^ rhs, lhs * rhs)) FUNC3(angle, Point<F1>& lhs, Point<F2>& rhs, Point<F3>& origin, angle(lhs - origin, rhs - origin)) FUNC3(rotate, Point<F1>& point, F2& angleSin, F3& angleCos, makePoint(angleCos * point.x - angleSin * point.y, angleSin * point.x + angleCos * point.y)) FUNC2(rotate, Point<F1>& point, F2& angle, rotate(point, sin(angle), cos(angle))) FUNC3(rotate, Point<F1>& point, F2& angle, Point<F3>& origin, origin + rotate(point - origin, angle)) FUNC1(perp, Point<F>& point, makePoint(-point.y, point.x)) // Distances. FUNC1(abs, Point<F>& point, point * point) FUNC1(norm, Point<F>& point, sqrt(abs(point))) FUNC2(dist, Point<F1>& lhs, Point<F2>& rhs, norm(lhs - rhs)) FUNC2(dist2, Point<F1>& lhs, Point<F2>& rhs, abs(lhs - rhs)) FUNC2(bisector, Point<F1>& lhs, Point<F2>& rhs, lhs * norm(rhs) + rhs * norm(lhs)) #undef FUNC1 #undef FUNC2 #undef FUNC3 template<typename T> inline T Det(T a, T b, T c, T d) { return a*d - b*c; } // To też gdzieś z neta ///Calculate intersection of two lines. ///\return true if found, false if not found or error template<typename T> bool LineLineIntersect( T x1, T y1, //Line 1 start T x2, T y2, //Line 1 end T x3, T y3, //Line 2 start T x4, T y4, //Line 2 end T &ixOut, T &iyOut) //Output { //http://mathworld.wolfram.com/Line-LineIntersection.html T detL1 = Det(x1, y1, x2, y2); T detL2 = Det(x3, y3, x4, y4); T x1mx2 = x1 - x2; T x3mx4 = x3 - x4; T y1my2 = y1 - y2; T y3my4 = y3 - y4; T xnom = Det(detL1, x1mx2, detL2, x3mx4); T ynom = Det(detL1, y1my2, detL2, y3my4); T denom = Det(x1mx2, y1my2, x3mx4, y3my4); if(abs((ld)denom) <= 0.0000000001 )//Lines don't seem to cross { ixOut = NAN; iyOut = NAN; return false; } ixOut = xnom / denom; iyOut = ynom / denom; if(!isfinite(ixOut) || !isfinite(iyOut)) //Probably a numerical issue return false; return true; //All OK } pair<bool, Point<ld>> intersect(Point<ld> x1, Point<ld> y1, Point<ld> x2, Point<ld> y2) { Point<ld> result; if (LineLineIntersect(x1.x, x1.y, y1.x, y1.y, x2.x, x2.y, y2.x, y2.y, result.x, result.y)) { return {true, result}; } else return {false, result}; } void test_line_intersect() { while (true) { // Point<ld> ps[3]; // For (i, 3) { // cin >> ps[i].x >> ps[i].y; // } // auto res = ccw(ps[0], ps[1], ps[2]); // cout << res << endl; Point<ld> ps[4]; For (i, 4) { cin >> ps[i].x >> ps[i].y; } auto res = intersect(ps[0], ps[1], ps[2], ps[3]); cout << res.first << ": " << res.second.x << " " << res.second.y << endl; } } inline int prev(int i, int n) { return i == 0 ? n-1 : i-1; } inline int next(int i, int n) { return i == n-1 ? 0 : i+1; } const int N = 110; typedef Point<ld> point; // TODO: Use Point<long long> ld get_side(point a, point b, point c) { return ccw(a, b, c); } pair<point, point> all_points[N]; vector<point> valid_area = {Point<ld>(-500, -500), Point<ld>(500, -500), Point<ld>(500, 500), Point<ld>(-500, 500)}; int n; const ld EPS = 0.000000001; int db_sign(ld x) { if (x < -EPS) return -1; if (x > EPS) return 1; return 0; } void exit_area_zero() { printf("%.14Lf\n", (ld)0.0); exit(0); } void cut_side(int side, pair<point, point> line) { // cout << endl << endl << "Doing cut" << endl; int start_pos = -1; For (i, (int)valid_area.size()) { // printf("line: (%.3Lf, %.3Lf) -> (%.3Lf, %.3Lf); point: (%.3Lf, %.3Lf); got side: %d, cut side: %d\n" // , line.first.x, line.first.y, line.second.x, line.second.y // , valid_area[i].x, valid_area[i].y // , db_sign(get_side(line.first, line.second, valid_area[i])) // , side); if (db_sign(get_side(line.first, line.second, valid_area[i])) * side < 0) { start_pos = i; break; } } if (start_pos == -1) { // cout << "Exit early here1" << endl; return exit_area_zero(); } vector<point> next_area; For (iii, (int)valid_area.size()) { int next_pos = (start_pos + 1) % (int)valid_area.size(); // strona obecnego względem cut-side int start_side = db_sign(get_side(line.first, line.second, valid_area[start_pos])) * side; // strona następnego względem cut-side int next_side = db_sign(get_side(line.first, line.second, valid_area[next_pos])) * side; // obecny punkt jest po przeciwnej stronie co cut-side, lub leży na cut-side if (start_side <= 0) { next_area.push_back(valid_area[start_pos]); } // dwa kolejne punkty są po dwóch stronach if (start_side * next_side < 0) { auto inter_res = intersect(line.first, line.second, valid_area[start_pos], valid_area[next_pos]); if (!inter_res.first) { // cout << "Exit early here2" << endl; return exit_area_zero(); } next_area.push_back(inter_res.second); } start_pos = next_pos; } valid_area = next_area; // cout << "Exit valid area:" << endl; // for (auto x : valid_area) { // printf("(%.3Lf, %.3Lf)\n", x.x, x.y); // } // cout << "Done valid area" << endl; } ld area(const vector<point> &poly) { int nn = int(poly.size()); ld area = 0.0; for (int i = 0; i < nn; ++i) area += poly[i].x * (poly[next(i, nn)].y - poly[prev(i, nn)].y); return area; } int main() { // _upgrade; scanf("%d", &n); For (i, n) { scanf("%Lf %Lf %Lf %Lf", &all_points[i].first.x, &all_points[i].first.y , &all_points[i].second.x, &all_points[i].second.y); } vector<pair<pair<int, int>, pair<point, point>>> lines; For (i, n) { for (int j = i + 1; j < n; j++) { lines.push_back({{i, j}, {all_points[i].first, all_points[j].first}}); lines.push_back({{i, j}, {all_points[i].first, all_points[j].second}}); lines.push_back({{i, j}, {all_points[i].second, all_points[j].first}}); lines.push_back({{i, j}, {all_points[i].second, all_points[j].second}}); } } for (auto l : lines) { int neg_cnt = 0; int pos_cnt = 0; // cout << endl << endl << "Doing search" << endl; // cout << "Entry valid area:" << endl; // for (auto x : valid_area) { // printf("(%.3Lf, %.3Lf)\n", x.x, x.y); // } // cout << "Done valid area" << endl; For (i, n) { // point is from one of the towers if (i == l.first.first || i == l.first.second) continue; if (neg_cnt > 0 && pos_cnt > 0) break; int s1 = db_sign(get_side(l.second.first, l.second.second, all_points[i].first)); int s2 = db_sign(get_side(l.second.first, l.second.second, all_points[i].second)); // printf("line: (%.3Lf, %.3Lf) -> (%.3Lf, %.3Lf); point 1: (%.3Lf, %.3Lf); got side: %d, point 2: (%.3Lf, %.3Lf); got side: %d\n" // , l.second.first.x, l.second.first.y, l.second.second.x, l.second.second.y // , all_points[i].first.x, all_points[i].first.y, s1 // , all_points[i].second.x, all_points[i].second.y, s2); if (s1 == s2 && s1 < 0) neg_cnt++; if (s1 == s2 && s1 > 0) pos_cnt++; } // printf("line: (%.3Lf, %.3Lf) -> (%.3Lf, %.3Lf); neg: %d, pos: %d\n" // , l.second.first.x, l.second.first.y, l.second.second.x, l.second.second.y // , neg_cnt, pos_cnt); if (neg_cnt == 0 && pos_cnt == 0) { printf("%.14Lf\n", (ld)0.0); return 0; } if (neg_cnt == 0) { cut_side(-1, l.second); } if (pos_cnt == 0) { cut_side(1, l.second); } } printf("%.14Lf\n", abs(area(valid_area) * (ld)0.5)); }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 | #pragma region Template #include <bits/stdc++.h> using namespace std; #define For(i, n) for (int i = 0; i < (n); i++) #define ForD(i, n) for (int i = (n) - 1; i >= 0; i--) #define SORT(x) sort(begin(x), end(x)) #define REP(i, begin, end) for (__typeof(end) i = (begin) - ((begin) > (end)); i != (end) - ((begin) > (end)); i += 1 - 2 * ((begin) > (end))) #if DEBUG #define error(args...) { string _s = #args; replace(_s.begin(), _s.end(), ',', ' '); stringstream _ss(_s); istream_iterator<string> _it(_ss); err(_it, args); } void err(istream_iterator<string>) {} template<typename T, typename... Args> void err(istream_iterator<string> it, T a, Args... args) { cerr << *it << " = " << a << endl; err(++it, args...); } #else #define error(...) do {} while (0) #endif #define _upgrade do { ios::sync_with_stdio(0); cin.tie(0); } while (0) typedef long long ll; typedef pair<int, int> pii; typedef pair<ll, ll> pll; typedef long double ld; #pragma endregion // Źródło: https://codeforces.com/blog/entry/48868 // https://codeforces.com/blog/entry/48122 template <class F> struct Point { F x, y; Point() : x(0), y(0) {} Point(const F& x, const F& y) : x(x), y(y) {} // Point(const F x, const F y) : x(x), y(y) {} void swap(Point& other) { using std::swap; swap(x, other.x); swap(y, other.y); } template <class F1> explicit operator Point<F1> () const { return Point<F1>(static_cast<F1>(x), static_cast<F1>(y)); } template <class F1> Point& operator = (const Point<F1>& other) { x = other.x; y = other.y; return *this; } template <class F1> Point& operator += (const Point<F1>& other) { x += other.x; y += other.y; return *this; } template <class F1> Point& operator -= (const Point<F1>& other) { x -= other.x; y -= other.y; return *this; } template <class F1> Point& operator *= (const F1& factor) { x *= factor; y *= factor; return *this; } template <class F1> Point& operator /= (const F1& factor) { x /= factor; y /= factor; return *this; } }; template <class F> int read(Point<F>& point) { return read(point.x, point.y) / 2; } template <class F> int write(const Point<F>& point) { return write(point.x, point.y); } template <class F> istream& operator >> (istream& is, Point<F>& point) { return is >> point.x >> point.y; } template <class F> ostream& operator << (ostream& os, const Point<F>& point) { return os << point.x << ' ' << point.y; } template <class F> inline Point<F> makePoint(const F& x, const F& y) { return Point<F>(x, y); } template <class F> void swap(Point<F>& lhs, Point<F>& rhs) { lhs.swap(rhs); } #define FUNC1(name, arg, expr) \ template <class F> inline auto name(const arg) -> decltype(expr) { return expr; } #define FUNC2(name, arg1, arg2, expr) \ template <class F1, class F2> \ inline auto name(const arg1, const arg2) -> decltype(expr) { return expr; } #define FUNC3(name, arg1, arg2, arg3, expr) \ template <class F1, class F2, class F3> \ inline auto name(const arg1, const arg2, const arg3) -> decltype(expr) { return expr; } FUNC1(operator -, Point<F>& point, makePoint(-point.x, -point.y)) FUNC2(operator +, Point<F1>& lhs, Point<F2>& rhs, makePoint(lhs.x + rhs.x, lhs.y + rhs.y)) FUNC2(operator -, Point<F1>& lhs, Point<F2>& rhs, makePoint(lhs.x - rhs.x, lhs.y - rhs.y)) FUNC2(operator *, F1& factor, Point<F2>& rhs, makePoint(factor * rhs.x, factor * rhs.y)) FUNC2(operator *, Point<F1>& lhs, F2& factor, makePoint(lhs.x * factor, lhs.y * factor)) FUNC2(operator /, Point<F1>& lhs, F2& factor, makePoint(lhs.x / factor, lhs.y / factor)) FUNC2(operator *, Point<F1>& lhs, Point<F2>& rhs, lhs.x * rhs.x + lhs.y * rhs.y) FUNC2(operator ^, Point<F1>& lhs, Point<F2>& rhs, lhs.x * rhs.y - lhs.y * rhs.x) // < 0 if rhs <- lhs counter-clockwise, 0 if collinear, > 0 if clockwise. FUNC2(ccw, Point<F1>& lhs, Point<F2>& rhs, rhs ^ lhs) FUNC3(ccw, Point<F1>& lhs, Point<F2>& rhs, Point<F3>& origin, ccw(lhs - origin, rhs - origin)) FUNC2(operator ==, Point<F1>& lhs, Point<F2>& rhs, lhs.x == rhs.x && lhs.y == rhs.y) FUNC2(operator !=, Point<F1>& lhs, Point<F2>& rhs, !(lhs == rhs)) FUNC2(operator <, Point<F1>& lhs, Point<F2>& rhs, lhs.y < rhs.y || (lhs.y == rhs.y && lhs.x < rhs.x)) FUNC2(operator >, Point<F1>& lhs, Point<F2>& rhs, rhs < lhs) FUNC2(operator <=, Point<F1>& lhs, Point<F2>& rhs, !(lhs > rhs)) FUNC2(operator >=, Point<F1>& lhs, Point<F2>& rhs, !(lhs < rhs)) // Angles and rotations (counter-clockwise). FUNC1(angle, Point<F>& point, atan2(point.y, point.x)) FUNC2(angle, Point<F1>& lhs, Point<F2>& rhs, atan2(lhs ^ rhs, lhs * rhs)) FUNC3(angle, Point<F1>& lhs, Point<F2>& rhs, Point<F3>& origin, angle(lhs - origin, rhs - origin)) FUNC3(rotate, Point<F1>& point, F2& angleSin, F3& angleCos, makePoint(angleCos * point.x - angleSin * point.y, angleSin * point.x + angleCos * point.y)) FUNC2(rotate, Point<F1>& point, F2& angle, rotate(point, sin(angle), cos(angle))) FUNC3(rotate, Point<F1>& point, F2& angle, Point<F3>& origin, origin + rotate(point - origin, angle)) FUNC1(perp, Point<F>& point, makePoint(-point.y, point.x)) // Distances. FUNC1(abs, Point<F>& point, point * point) FUNC1(norm, Point<F>& point, sqrt(abs(point))) FUNC2(dist, Point<F1>& lhs, Point<F2>& rhs, norm(lhs - rhs)) FUNC2(dist2, Point<F1>& lhs, Point<F2>& rhs, abs(lhs - rhs)) FUNC2(bisector, Point<F1>& lhs, Point<F2>& rhs, lhs * norm(rhs) + rhs * norm(lhs)) #undef FUNC1 #undef FUNC2 #undef FUNC3 template<typename T> inline T Det(T a, T b, T c, T d) { return a*d - b*c; } // To też gdzieś z neta ///Calculate intersection of two lines. ///\return true if found, false if not found or error template<typename T> bool LineLineIntersect( T x1, T y1, //Line 1 start T x2, T y2, //Line 1 end T x3, T y3, //Line 2 start T x4, T y4, //Line 2 end T &ixOut, T &iyOut) //Output { //http://mathworld.wolfram.com/Line-LineIntersection.html T detL1 = Det(x1, y1, x2, y2); T detL2 = Det(x3, y3, x4, y4); T x1mx2 = x1 - x2; T x3mx4 = x3 - x4; T y1my2 = y1 - y2; T y3my4 = y3 - y4; T xnom = Det(detL1, x1mx2, detL2, x3mx4); T ynom = Det(detL1, y1my2, detL2, y3my4); T denom = Det(x1mx2, y1my2, x3mx4, y3my4); if(abs((ld)denom) <= 0.0000000001 )//Lines don't seem to cross { ixOut = NAN; iyOut = NAN; return false; } ixOut = xnom / denom; iyOut = ynom / denom; if(!isfinite(ixOut) || !isfinite(iyOut)) //Probably a numerical issue return false; return true; //All OK } pair<bool, Point<ld>> intersect(Point<ld> x1, Point<ld> y1, Point<ld> x2, Point<ld> y2) { Point<ld> result; if (LineLineIntersect(x1.x, x1.y, y1.x, y1.y, x2.x, x2.y, y2.x, y2.y, result.x, result.y)) { return {true, result}; } else return {false, result}; } void test_line_intersect() { while (true) { // Point<ld> ps[3]; // For (i, 3) { // cin >> ps[i].x >> ps[i].y; // } // auto res = ccw(ps[0], ps[1], ps[2]); // cout << res << endl; Point<ld> ps[4]; For (i, 4) { cin >> ps[i].x >> ps[i].y; } auto res = intersect(ps[0], ps[1], ps[2], ps[3]); cout << res.first << ": " << res.second.x << " " << res.second.y << endl; } } inline int prev(int i, int n) { return i == 0 ? n-1 : i-1; } inline int next(int i, int n) { return i == n-1 ? 0 : i+1; } const int N = 110; typedef Point<ld> point; // TODO: Use Point<long long> ld get_side(point a, point b, point c) { return ccw(a, b, c); } pair<point, point> all_points[N]; vector<point> valid_area = {Point<ld>(-500, -500), Point<ld>(500, -500), Point<ld>(500, 500), Point<ld>(-500, 500)}; int n; const ld EPS = 0.000000001; int db_sign(ld x) { if (x < -EPS) return -1; if (x > EPS) return 1; return 0; } void exit_area_zero() { printf("%.14Lf\n", (ld)0.0); exit(0); } void cut_side(int side, pair<point, point> line) { // cout << endl << endl << "Doing cut" << endl; int start_pos = -1; For (i, (int)valid_area.size()) { // printf("line: (%.3Lf, %.3Lf) -> (%.3Lf, %.3Lf); point: (%.3Lf, %.3Lf); got side: %d, cut side: %d\n" // , line.first.x, line.first.y, line.second.x, line.second.y // , valid_area[i].x, valid_area[i].y // , db_sign(get_side(line.first, line.second, valid_area[i])) // , side); if (db_sign(get_side(line.first, line.second, valid_area[i])) * side < 0) { start_pos = i; break; } } if (start_pos == -1) { // cout << "Exit early here1" << endl; return exit_area_zero(); } vector<point> next_area; For (iii, (int)valid_area.size()) { int next_pos = (start_pos + 1) % (int)valid_area.size(); // strona obecnego względem cut-side int start_side = db_sign(get_side(line.first, line.second, valid_area[start_pos])) * side; // strona następnego względem cut-side int next_side = db_sign(get_side(line.first, line.second, valid_area[next_pos])) * side; // obecny punkt jest po przeciwnej stronie co cut-side, lub leży na cut-side if (start_side <= 0) { next_area.push_back(valid_area[start_pos]); } // dwa kolejne punkty są po dwóch stronach if (start_side * next_side < 0) { auto inter_res = intersect(line.first, line.second, valid_area[start_pos], valid_area[next_pos]); if (!inter_res.first) { // cout << "Exit early here2" << endl; return exit_area_zero(); } next_area.push_back(inter_res.second); } start_pos = next_pos; } valid_area = next_area; // cout << "Exit valid area:" << endl; // for (auto x : valid_area) { // printf("(%.3Lf, %.3Lf)\n", x.x, x.y); // } // cout << "Done valid area" << endl; } ld area(const vector<point> &poly) { int nn = int(poly.size()); ld area = 0.0; for (int i = 0; i < nn; ++i) area += poly[i].x * (poly[next(i, nn)].y - poly[prev(i, nn)].y); return area; } int main() { // _upgrade; scanf("%d", &n); For (i, n) { scanf("%Lf %Lf %Lf %Lf", &all_points[i].first.x, &all_points[i].first.y , &all_points[i].second.x, &all_points[i].second.y); } vector<pair<pair<int, int>, pair<point, point>>> lines; For (i, n) { for (int j = i + 1; j < n; j++) { lines.push_back({{i, j}, {all_points[i].first, all_points[j].first}}); lines.push_back({{i, j}, {all_points[i].first, all_points[j].second}}); lines.push_back({{i, j}, {all_points[i].second, all_points[j].first}}); lines.push_back({{i, j}, {all_points[i].second, all_points[j].second}}); } } for (auto l : lines) { int neg_cnt = 0; int pos_cnt = 0; // cout << endl << endl << "Doing search" << endl; // cout << "Entry valid area:" << endl; // for (auto x : valid_area) { // printf("(%.3Lf, %.3Lf)\n", x.x, x.y); // } // cout << "Done valid area" << endl; For (i, n) { // point is from one of the towers if (i == l.first.first || i == l.first.second) continue; if (neg_cnt > 0 && pos_cnt > 0) break; int s1 = db_sign(get_side(l.second.first, l.second.second, all_points[i].first)); int s2 = db_sign(get_side(l.second.first, l.second.second, all_points[i].second)); // printf("line: (%.3Lf, %.3Lf) -> (%.3Lf, %.3Lf); point 1: (%.3Lf, %.3Lf); got side: %d, point 2: (%.3Lf, %.3Lf); got side: %d\n" // , l.second.first.x, l.second.first.y, l.second.second.x, l.second.second.y // , all_points[i].first.x, all_points[i].first.y, s1 // , all_points[i].second.x, all_points[i].second.y, s2); if (s1 == s2 && s1 < 0) neg_cnt++; if (s1 == s2 && s1 > 0) pos_cnt++; } // printf("line: (%.3Lf, %.3Lf) -> (%.3Lf, %.3Lf); neg: %d, pos: %d\n" // , l.second.first.x, l.second.first.y, l.second.second.x, l.second.second.y // , neg_cnt, pos_cnt); if (neg_cnt == 0 && pos_cnt == 0) { printf("%.14Lf\n", (ld)0.0); return 0; } if (neg_cnt == 0) { cut_side(-1, l.second); } if (pos_cnt == 0) { cut_side(1, l.second); } } printf("%.14Lf\n", abs(area(valid_area) * (ld)0.5)); } |