#include "message.h" #include "teatr.h" #include <bits/stdc++.h> using namespace std; const int MAX_BLOCKS = 22; const int MAX_N = 100000000; const int MAX_VAL = 1000001; int blockLeft[MAX_BLOCKS]; int blockRight[MAX_BLOCKS]; int blockLen[MAX_BLOCKS]; int cnt[MAX_VAL]; namespace Fenwick { int data[MAX_VAL]; void add(int i) { for (; i < MAX_VAL; i |= i + 1) data[i]++; } int sum(int i) { int s = 0; while (i >= 0) { s += data[i]; i = (i & (i+1)) - 1; } return s; } }; long long getInversionsBetweenBlocks(int i, int j, bool clr) { for (int k = blockLeft[j]; k <= blockRight[j]; k++) { cnt[GetElement(k)]++; } for (int k = 1; k < MAX_VAL; k++) { cnt[k] += cnt[k-1]; } long long ans = 0; for (int k = blockLeft[i]; k <= blockRight[i]; k++) { ans += cnt[GetElement(k) - 1]; } if (clr) { memset(cnt, 0, MAX_VAL * sizeof(int)); } return ans; } long long getInversionsInBlock(int i) { long long ans = 0; for (int k = blockRight[i]; k >= blockLeft[i]; k--) { int val = GetElement(k); ans += Fenwick::sum(val - 1); Fenwick::add(val); } return ans; } void initBlocks(int n, int blocks) { int len = (n + blocks - 1) / blocks; for (int i = 0; i < blocks; i++) { int left = i * len; int right = min(left + len, n) - 1; blockLeft[i] = left; blockRight[i] = right; blockLen[i] = right - left + 1; } } int main() { ios_base::sync_with_stdio(0); int myId = MyNodeId(); int numNodes = NumberOfNodes(); int n = GetN(); int blocks = min(n, MAX_BLOCKS); initBlocks(n, blocks); if (myId < blocks) { long long inv = getInversionsInBlock(myId); PutLL(0, inv); Send(0); } else { vector <pair<int,int>> blockPairs; for (int i = 0; i < blocks; i++) for (int j = i + 1; j < blocks; j++) { blockPairs.push_back({i, j}); } int numPairs = blockPairs.size(); int hereNodes = numNodes - blocks; int pairsPerNode = (numPairs + hereNodes - 1) / hereNodes; int myPairsLeft = pairsPerNode * (myId - blocks); int myPairsRight = min(numPairs, myPairsLeft + pairsPerNode) - 1; long long invInMyPairs = 0; for (int p = myPairsLeft; p <= myPairsRight; p++) { invInMyPairs += getInversionsBetweenBlocks( blockPairs[p].first, blockPairs[p].second, p < myPairsRight ); } PutLL(0, invInMyPairs); Send(0); } if (myId == 0) { long long ans = 0; for (int i = 0; i < numNodes; i++) { Receive(i); ans += GetLL(i); } cout << ans; } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | #include "message.h" #include "teatr.h" #include <bits/stdc++.h> using namespace std; const int MAX_BLOCKS = 22; const int MAX_N = 100000000; const int MAX_VAL = 1000001; int blockLeft[MAX_BLOCKS]; int blockRight[MAX_BLOCKS]; int blockLen[MAX_BLOCKS]; int cnt[MAX_VAL]; namespace Fenwick { int data[MAX_VAL]; void add(int i) { for (; i < MAX_VAL; i |= i + 1) data[i]++; } int sum(int i) { int s = 0; while (i >= 0) { s += data[i]; i = (i & (i+1)) - 1; } return s; } }; long long getInversionsBetweenBlocks(int i, int j, bool clr) { for (int k = blockLeft[j]; k <= blockRight[j]; k++) { cnt[GetElement(k)]++; } for (int k = 1; k < MAX_VAL; k++) { cnt[k] += cnt[k-1]; } long long ans = 0; for (int k = blockLeft[i]; k <= blockRight[i]; k++) { ans += cnt[GetElement(k) - 1]; } if (clr) { memset(cnt, 0, MAX_VAL * sizeof(int)); } return ans; } long long getInversionsInBlock(int i) { long long ans = 0; for (int k = blockRight[i]; k >= blockLeft[i]; k--) { int val = GetElement(k); ans += Fenwick::sum(val - 1); Fenwick::add(val); } return ans; } void initBlocks(int n, int blocks) { int len = (n + blocks - 1) / blocks; for (int i = 0; i < blocks; i++) { int left = i * len; int right = min(left + len, n) - 1; blockLeft[i] = left; blockRight[i] = right; blockLen[i] = right - left + 1; } } int main() { ios_base::sync_with_stdio(0); int myId = MyNodeId(); int numNodes = NumberOfNodes(); int n = GetN(); int blocks = min(n, MAX_BLOCKS); initBlocks(n, blocks); if (myId < blocks) { long long inv = getInversionsInBlock(myId); PutLL(0, inv); Send(0); } else { vector <pair<int,int>> blockPairs; for (int i = 0; i < blocks; i++) for (int j = i + 1; j < blocks; j++) { blockPairs.push_back({i, j}); } int numPairs = blockPairs.size(); int hereNodes = numNodes - blocks; int pairsPerNode = (numPairs + hereNodes - 1) / hereNodes; int myPairsLeft = pairsPerNode * (myId - blocks); int myPairsRight = min(numPairs, myPairsLeft + pairsPerNode) - 1; long long invInMyPairs = 0; for (int p = myPairsLeft; p <= myPairsRight; p++) { invInMyPairs += getInversionsBetweenBlocks( blockPairs[p].first, blockPairs[p].second, p < myPairsRight ); } PutLL(0, invInMyPairs); Send(0); } if (myId == 0) { long long ans = 0; for (int i = 0; i < numNodes; i++) { Receive(i); ans += GetLL(i); } cout << ans; } return 0; } |