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#include <bits/stdc++.h>

using namespace std;


struct Point {
  int x, y;
  
  Point() { }
  Point(int _x, int _y): x(_x), y(_y) { }
  
  Point const operator-() const {
    return Point(-x, -y);
  }
  
  Point const operator-(Point const &rhs) const {
    return Point(x - rhs.x, y - rhs.y);
  }
  
  friend istream &operator>>(istream &is, Point &rhs) {
    return (is >> rhs.x >> rhs.y);
  }
  
  friend ostream &operator<<(ostream &os, Point const &rhs) {
    return (os << "(" << rhs.x << "," << rhs.y << ")");
  }
};


struct DPoint {
  double x, y;
  
  DPoint() { }
  DPoint(double _x, double _y): x(_x), y(_y) { }
  
  DPoint const operator-(DPoint const &rhs) const {
    return DPoint(x - rhs.x, y - rhs.y);
  }
  
  bool operator==(DPoint const &rhs) const {
    return x == rhs.x and y == rhs.y;
  }
  
  friend ostream &operator<<(ostream &os, DPoint const &rhs) {
    return (os << "(" << rhs.x << "," << rhs.y << ")");
  }
};


typedef Point Tower;


struct Mage {
  Tower a, b;
  
  friend istream &operator>>(istream &is, Mage &rhs) {
    return (is >> rhs.a >> rhs.b);
  }
};


typedef Point Vector;
typedef DPoint DVector;


template<typename T>
int sgn(T const &x) {
  return (x == 0 ? 0 : (x < 0 ? -1 : 1));
}


struct Line {
  Point p;
  Vector v;
  double angle;
  
  Line() { }
  Line(Point const &_p, Vector const &_v): p(_p), v(_v) { }
  
  void fix() {
    if(v.y < 0 or (v.y == 0 and v.x < 0)) v = -v;
  }
  
  int64_t ccw(Point const &r) const {
    return v.x * int64_t(p.y - r.y) - v.y * int64_t(p.x - r.x);
  }
  
  friend ostream &operator<<(ostream &os, Line const &rhs) {
    return (os << "Line[" << rhs.p << "+" << rhs.v << "*t]");
  }
};


struct DLine {
  DPoint p;
  DVector v;
  
  DLine() { }
  DLine(DPoint const &_p, DVector const &_v): p(_p), v(_v) { }
  
  int64_t ccw(DPoint const &r) const {
    return v.x * (p.y - r.y) - v.y * (p.x - r.x);
  }
  
  friend ostream &operator<<(ostream &os, DLine const &rhs) {
    return (os << "DLine[" << rhs.p << "+" << rhs.v << "*t]");
  }
};





void towersClash(vector<Mage> const &mages, Tower const &r, Tower const &t, vector<Line> &lines) {
  Line l(r, t - r);
  
  int side = 0;
  
  for(size_t i = 0; i < mages.size(); i++) {
    int sa = sgn(l.ccw(mages[i].a));
    int sb = sgn(l.ccw(mages[i].b));
    if(sa * sb <= 0) continue;
    
    if(side == 0)  side = sa;
    if(side != sa) return;
  }
  
  if(side == -1) l.v = -l.v;
  
  if(side == 0) {
    cerr << "Should not happen.\n";
    exit(1);
  }
  
  l.angle = atan2(l.v.y, l.v.x);
  lines.push_back(l);
}


void magesClash(vector<Mage> const &mages, Mage const &p, Mage const &q, vector<Line> &lines) {
  towersClash(mages, p.a, q.a, lines);
  towersClash(mages, p.a, q.b, lines);
  towersClash(mages, p.b, q.a, lines);
  towersClash(mages, p.b, q.b, lines);
}


bool v_equals(Vector const &v, Vector const &w) {
  return v.x * int64_t(w.y) == v.y * int64_t(w.x);
}


void filter(vector<Line> &lines) {
  vector<Line> newLines;
  
  size_t j = 0;
  for(size_t i = 1; i < lines.size(); i++) {
    if(v_equals(lines[j].v, lines[i].v)) {
      if(lines[j].ccw(lines[i].p) <= 0) {
        continue;
      } else if(lines[i].ccw(lines[j].p)) {
        j = i;
      } else {
        cout << "0.0\n";
        exit(0);
      }
    } else {
      newLines.push_back(lines[j]);
      j = i;
    }
  }
  newLines.push_back(lines[j]);
  
  lines.swap(newLines);
}


template<typename T>
void duplicate(vector<T> &vec) {
  int n = vec.size();
  vec.reserve(2 * n);
  for(int i = 0; i < n; i++) vec.push_back(vec[i]);
}

DPoint intersection(Line const &k, Line const &l) {
  // t * (kvx) + u * (-lvx) = lpx - kpx
  // t * (kvy) + u * (-lvy) = lpy - kpy

  int64_t wm = k.v.x * int64_t(-l.v.y) - (-l.v.x) * int64_t(k.v.y);
  int64_t wt = (l.p.x - k.p.x) * int64_t(-l.v.y) - (-l.v.x) * int64_t(l.p.y - k.p.y);
  // int64_t wu = k.v.x * int64_t(-l.v.x) - (-l.v.x) * int64_t(k.v.y);
  
  double t = wt / double(wm);
  
  return DPoint(k.p.x + t * k.v.x, k.p.y + t * k.v.y);
}


int main() {
#ifndef DEBUG
  ios_base::sync_with_stdio(false);
  cin.tie(nullptr);
#endif
  
  int n;
  cin >> n;
  vector<Mage> mages(n);
  for(int i = 0; i < n; i++) cin >> mages[i];
  
  int x0 = mages[0].a.x;
  int x1 = mages[0].a.x;
  int y0 = mages[0].a.y;
  int y1 = mages[0].a.y;
  
  for(int i = 1; i < n; i++) {
    x0 = min(x0, mages[i].a.x);
    x1 = max(x1, mages[i].a.x);
    y0 = min(y0, mages[i].a.y);
    y1 = max(y1, mages[i].a.y);
    x0 = min(x0, mages[i].b.x);
    x1 = max(x1, mages[i].b.x);
    y0 = min(y0, mages[i].b.y);
    y1 = max(y1, mages[i].b.y);
  }
  
  double S = (y1 - y0) * (x1 - x0);
  
  cout << fixed << setprecision(12) << S * 0.1 << '\n';
  
  return 0;
}