#include <cstdio> #include <algorithm> #include "message.h" #include "teatr.h" using namespace std; typedef long long LL; const int N = 1e6+2; int t[N]; int t2[N]; int bit[N]; inline void updateBit(const int &id) { for(int i = id+1;i > 0;i -= i&(-i)) { ++bit[i]; //cout << "U " << i << endl; } } inline int sumBit(const int &id) { int res = 0; for(int i = id+1;i < N;i += i&(-i)) { res += bit[i]; //cout << "S " << i << endl; } return res; } int main() { int n = (int)GetN(); int nNodes = NumberOfNodes(); int id = MyNodeId(); if(id >= n) return 0; int siz = (int)(n/nNodes)+1; int a = 0, cta = 0; int b = 0, ctb = 0; int x; for(int i = 0;i < n;++i) { x = GetElement(i); ++t[x]; } int ct = 0, ctid = -1, temp = 0, ctCur = 0; for(int i = 0;i < N;++i) { if(ct + t[i] <= siz) { ct += t[i]; ctCur += t[i]; temp = t[i]; } else { temp = siz-ct; ctCur += temp; ct = siz; } if(ct == siz) { ++ctid; ct = 0; t[i] -= temp; temp = 0; b = i; ctb = ctCur; if(ctid == id) break; a = i; cta = ctCur; if(t[i] > 0) { --i; continue; } } ctCur = 0; } if(a == b && cta == ctb) { b = N-1; ctb = ctCur; } //scout << a << " " << cta << " " << b << " " << ctb << endl; LL res = 0; int bigger = 0, stricktBigger = 0; for(int i = 0;i < n;++i) { x = GetElement(i); if((x > a || (x==a && t2[x] >= cta)) && (x < b || (x==b && t2[x] < ctb))) { res += sumBit(x+1); if(x == b) res += stricktBigger; else res += bigger; updateBit(x); } else if(x > b) { ++stricktBigger; ++bigger; } else if(x == b && t2[x] >= ctb) ++bigger; t2[x]++; } if(id == 0) { nNodes = min(n, nNodes); for(int i = 1;i < nNodes;++i) { Receive(i); res += GetLL(i); } printf("%lld\n", res); } else { PutLL(0, res); Send(0); //cout << "R " << res << endl; } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | #include <cstdio> #include <algorithm> #include "message.h" #include "teatr.h" using namespace std; typedef long long LL; const int N = 1e6+2; int t[N]; int t2[N]; int bit[N]; inline void updateBit(const int &id) { for(int i = id+1;i > 0;i -= i&(-i)) { ++bit[i]; //cout << "U " << i << endl; } } inline int sumBit(const int &id) { int res = 0; for(int i = id+1;i < N;i += i&(-i)) { res += bit[i]; //cout << "S " << i << endl; } return res; } int main() { int n = (int)GetN(); int nNodes = NumberOfNodes(); int id = MyNodeId(); if(id >= n) return 0; int siz = (int)(n/nNodes)+1; int a = 0, cta = 0; int b = 0, ctb = 0; int x; for(int i = 0;i < n;++i) { x = GetElement(i); ++t[x]; } int ct = 0, ctid = -1, temp = 0, ctCur = 0; for(int i = 0;i < N;++i) { if(ct + t[i] <= siz) { ct += t[i]; ctCur += t[i]; temp = t[i]; } else { temp = siz-ct; ctCur += temp; ct = siz; } if(ct == siz) { ++ctid; ct = 0; t[i] -= temp; temp = 0; b = i; ctb = ctCur; if(ctid == id) break; a = i; cta = ctCur; if(t[i] > 0) { --i; continue; } } ctCur = 0; } if(a == b && cta == ctb) { b = N-1; ctb = ctCur; } //scout << a << " " << cta << " " << b << " " << ctb << endl; LL res = 0; int bigger = 0, stricktBigger = 0; for(int i = 0;i < n;++i) { x = GetElement(i); if((x > a || (x==a && t2[x] >= cta)) && (x < b || (x==b && t2[x] < ctb))) { res += sumBit(x+1); if(x == b) res += stricktBigger; else res += bigger; updateBit(x); } else if(x > b) { ++stricktBigger; ++bigger; } else if(x == b && t2[x] >= ctb) ++bigger; t2[x]++; } if(id == 0) { nNodes = min(n, nNodes); for(int i = 1;i < nNodes;++i) { Receive(i); res += GetLL(i); } printf("%lld\n", res); } else { PutLL(0, res); Send(0); //cout << "R " << res << endl; } return 0; } |