#include "message.h" #include "futbol.h" #include "bits/stdc++.h" #define FOR(i, a, b) for(int i = (a); i < (b); ++i) #define debug(x) {cout <<#x <<" = " <<x <<endl; } #define lint long long int using namespace std; int id, nodes, n, k, p, pol; int powmod(int a, int b) { int res=1; for (;b;b>>=1,a=(a*1LL*a)%p) if (b&1) res=(res*1LL*a)%p; return res; } //4000*2500 int bloki[105][5300]; int caly_blok[105]; int tloki[105][5300]; int war[105]; int p_tlok[105][5300]; int BLOCK_SIZE = 2000; int BLOCKS = 5000; int BND = 1e7; int LAND = 1e5; int minv[100007]; int inv(int a) { if (a > p) a %= p; if (a <= LAND) return minv[a]; int U = p, V = a, R = 0, S = 1; while (V > 0) { if (U&1) { if (V&1) { if (U > V) { U -= V; R-= S; if (R < 0) R+= p; } else { V -= U; S -= R; if (S < 0) S+= p; } } else { V = V >> 1; if (S&1) { S = (S+p) >> 1; } else { S = S >> 1; } } } else { U = U >> 1; if (R&1) { R = (R + p) >> 1; } else { R >>= 1; } } if (U <= LAND) { return (minv[U]*1LL*R)%p; } if (V <= LAND) { return (minv[V]*1LL*S)%p; } } if (U > 1) return 0; if (R > p) R = R - p; if (R < 0) R = R + p; return R; } int silnia(int u) { if (u == 0) return 1; int ans = 1; int kon = 1; int ktory = 0; while (kon + BND <= u) { ans = (ans * 1LL * caly_blok[ktory]) % p; ktory++; kon += BND; } if (kon >= u) { return ans; } int lans = 1; int maly = (u-kon)/BLOCK_SIZE; kon += maly * BLOCK_SIZE; lans = (maly > 0) ?bloki[ktory][maly-1] : 1; ans = (ans * 1LL * lans) % p; while (kon <=u) { ans = (ans * 1LL * kon)%p; kon++; } return ans; } void wypelnij_invy() { minv[0] = 0; minv[1] = 1; FOR(i,2,min(LAND+1,p)) { int q = p/i; minv[i] = (minv[p-q*i] * 1LL * (p - q))%p; } } int get_const(int i) { int sil = silnia(k-1+BND*i); int sil2 = silnia(BND*i); int p2 = powmod(pol, BND*i); int inter = (sil * 1LL * inv(sil2))%p; return (inter * 1LL * p2) % p; } int main() { n = GetN(), k = GetK(), p = GetP(); pol = (p - 1)/2; id = MyNodeId(); nodes = NumberOfNodes(); wypelnij_invy(); int startN = id * BND+1; int cale = 1; int jak = 1; FOR(blok,0,BLOCKS) { FOR(j,startN + blok*BLOCK_SIZE,startN+(blok+1)*BLOCK_SIZE) { jak = (jak * 1LL * j) % p; } bloki[id][blok] = jak; } cale = jak; int myval = 0; int lval = 1; FOR(blok,0,BLOCKS) { FOR(j,startN + blok*BLOCK_SIZE,startN+(blok+1)*BLOCK_SIZE) { lval = (lval * 1LL * (k-1+j)) % p; lval = (lval * 1LL * inv(2*j)) % p; myval += lval; if (myval >= p) myval-= p; } tloki[id][blok] = myval; p_tlok[id][blok] = lval; } // szykuj wiadomosci if (id != 0) { FOR(i,0,BLOCKS) { PutInt(0, bloki[id][i]); } PutInt(0,cale); FOR(i,0,BLOCKS) { PutInt(0, tloki[id][i]); } PutInt(0,myval); FOR(i,0,BLOCKS) { PutInt(0, p_tlok[id][i]); } Send(0); return 0; } else { FOR(i,0,nodes - 1) { int kto = Receive(-1); FOR(j,0,BLOCKS) { bloki[kto][j] = GetInt(kto); } caly_blok[kto] = GetInt(kto); FOR(j,0,BLOCKS) { tloki[kto][j] = GetInt(kto); } war[kto] = GetInt(kto); FOR(j,0,BLOCKS) { p_tlok[kto][j] = GetInt(kto); } } } // KOMBINUJ DZIEWCZYNO if (id == 0) { if (k == 0) { printf("1\n"); return 0; } if (n == k) { printf("%d\n", powmod(2, n)); return 0; } if (k == 1) { printf ("%d\n", (n+1) % p); return 0; } if (p == 2) { // (n-1) po k % 2 LUCASEM GWIEZDNE WOJNY XDXDXD return 0; } caly_blok[0] = cale; war[0] = myval; int C = (powmod(2, n-k) * 1LL * inv(silnia(k-1)))%p; int result = 0; int start = -1; FOR(i,0,nodes) { if ((i+1)*BND <= n-k) { int con = get_const(i); result = (result + con * 1LL * war[i]) % p; } else { start = i; break; } } if (start != -1) { int meta = n-k; int con = get_const(start); int myval = 0; int lval = 1; int tlok_nr = 0; int ile_moge = (meta-(start*BND))/BLOCK_SIZE; myval = (ile_moge == 0) ? 0 : tloki[start][ile_moge-1]; int startuj = start*BND + 1 + BLOCK_SIZE*ile_moge; lval = (ile_moge == 0) ? 1 : p_tlok[start][ile_moge-1]; for (int i = startuj; i < meta+1; i++) { lval = (lval * 1LL * (k-1+i)) % p; lval = (lval * 1LL * inv(i)) % p; if (lval % 2 == 0) lval = lval/2; else { lval = (lval + p) / 2; } myval += lval; if (myval >= p) myval -= p; } result = (result + (con * 1LL * myval))%p; } result = (result * 1LL * C) % p; result = (result + powmod(2, n-k))%p; int p2 = powmod(2, n); int newton = (silnia(n) * 1LL * inv(silnia(n-k)))%p; newton = (newton * 1LL * inv(silnia(k)))%p; int uff = p2 + newton - result; if (uff < 0) uff += p; if (uff >= p) uff -=p; printf("%d\n", uff); return 0; } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 | #include "message.h" #include "futbol.h" #include "bits/stdc++.h" #define FOR(i, a, b) for(int i = (a); i < (b); ++i) #define debug(x) {cout <<#x <<" = " <<x <<endl; } #define lint long long int using namespace std; int id, nodes, n, k, p, pol; int powmod(int a, int b) { int res=1; for (;b;b>>=1,a=(a*1LL*a)%p) if (b&1) res=(res*1LL*a)%p; return res; } //4000*2500 int bloki[105][5300]; int caly_blok[105]; int tloki[105][5300]; int war[105]; int p_tlok[105][5300]; int BLOCK_SIZE = 2000; int BLOCKS = 5000; int BND = 1e7; int LAND = 1e5; int minv[100007]; int inv(int a) { if (a > p) a %= p; if (a <= LAND) return minv[a]; int U = p, V = a, R = 0, S = 1; while (V > 0) { if (U&1) { if (V&1) { if (U > V) { U -= V; R-= S; if (R < 0) R+= p; } else { V -= U; S -= R; if (S < 0) S+= p; } } else { V = V >> 1; if (S&1) { S = (S+p) >> 1; } else { S = S >> 1; } } } else { U = U >> 1; if (R&1) { R = (R + p) >> 1; } else { R >>= 1; } } if (U <= LAND) { return (minv[U]*1LL*R)%p; } if (V <= LAND) { return (minv[V]*1LL*S)%p; } } if (U > 1) return 0; if (R > p) R = R - p; if (R < 0) R = R + p; return R; } int silnia(int u) { if (u == 0) return 1; int ans = 1; int kon = 1; int ktory = 0; while (kon + BND <= u) { ans = (ans * 1LL * caly_blok[ktory]) % p; ktory++; kon += BND; } if (kon >= u) { return ans; } int lans = 1; int maly = (u-kon)/BLOCK_SIZE; kon += maly * BLOCK_SIZE; lans = (maly > 0) ?bloki[ktory][maly-1] : 1; ans = (ans * 1LL * lans) % p; while (kon <=u) { ans = (ans * 1LL * kon)%p; kon++; } return ans; } void wypelnij_invy() { minv[0] = 0; minv[1] = 1; FOR(i,2,min(LAND+1,p)) { int q = p/i; minv[i] = (minv[p-q*i] * 1LL * (p - q))%p; } } int get_const(int i) { int sil = silnia(k-1+BND*i); int sil2 = silnia(BND*i); int p2 = powmod(pol, BND*i); int inter = (sil * 1LL * inv(sil2))%p; return (inter * 1LL * p2) % p; } int main() { n = GetN(), k = GetK(), p = GetP(); pol = (p - 1)/2; id = MyNodeId(); nodes = NumberOfNodes(); wypelnij_invy(); int startN = id * BND+1; int cale = 1; int jak = 1; FOR(blok,0,BLOCKS) { FOR(j,startN + blok*BLOCK_SIZE,startN+(blok+1)*BLOCK_SIZE) { jak = (jak * 1LL * j) % p; } bloki[id][blok] = jak; } cale = jak; int myval = 0; int lval = 1; FOR(blok,0,BLOCKS) { FOR(j,startN + blok*BLOCK_SIZE,startN+(blok+1)*BLOCK_SIZE) { lval = (lval * 1LL * (k-1+j)) % p; lval = (lval * 1LL * inv(2*j)) % p; myval += lval; if (myval >= p) myval-= p; } tloki[id][blok] = myval; p_tlok[id][blok] = lval; } // szykuj wiadomosci if (id != 0) { FOR(i,0,BLOCKS) { PutInt(0, bloki[id][i]); } PutInt(0,cale); FOR(i,0,BLOCKS) { PutInt(0, tloki[id][i]); } PutInt(0,myval); FOR(i,0,BLOCKS) { PutInt(0, p_tlok[id][i]); } Send(0); return 0; } else { FOR(i,0,nodes - 1) { int kto = Receive(-1); FOR(j,0,BLOCKS) { bloki[kto][j] = GetInt(kto); } caly_blok[kto] = GetInt(kto); FOR(j,0,BLOCKS) { tloki[kto][j] = GetInt(kto); } war[kto] = GetInt(kto); FOR(j,0,BLOCKS) { p_tlok[kto][j] = GetInt(kto); } } } // KOMBINUJ DZIEWCZYNO if (id == 0) { if (k == 0) { printf("1\n"); return 0; } if (n == k) { printf("%d\n", powmod(2, n)); return 0; } if (k == 1) { printf ("%d\n", (n+1) % p); return 0; } if (p == 2) { // (n-1) po k % 2 LUCASEM GWIEZDNE WOJNY XDXDXD return 0; } caly_blok[0] = cale; war[0] = myval; int C = (powmod(2, n-k) * 1LL * inv(silnia(k-1)))%p; int result = 0; int start = -1; FOR(i,0,nodes) { if ((i+1)*BND <= n-k) { int con = get_const(i); result = (result + con * 1LL * war[i]) % p; } else { start = i; break; } } if (start != -1) { int meta = n-k; int con = get_const(start); int myval = 0; int lval = 1; int tlok_nr = 0; int ile_moge = (meta-(start*BND))/BLOCK_SIZE; myval = (ile_moge == 0) ? 0 : tloki[start][ile_moge-1]; int startuj = start*BND + 1 + BLOCK_SIZE*ile_moge; lval = (ile_moge == 0) ? 1 : p_tlok[start][ile_moge-1]; for (int i = startuj; i < meta+1; i++) { lval = (lval * 1LL * (k-1+i)) % p; lval = (lval * 1LL * inv(i)) % p; if (lval % 2 == 0) lval = lval/2; else { lval = (lval + p) / 2; } myval += lval; if (myval >= p) myval -= p; } result = (result + (con * 1LL * myval))%p; } result = (result * 1LL * C) % p; result = (result + powmod(2, n-k))%p; int p2 = powmod(2, n); int newton = (silnia(n) * 1LL * inv(silnia(n-k)))%p; newton = (newton * 1LL * inv(silnia(k)))%p; int uff = p2 + newton - result; if (uff < 0) uff += p; if (uff >= p) uff -=p; printf("%d\n", uff); return 0; } } |