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#include <bits/stdc++.h>
using namespace std;

typedef long long LL;
typedef long double LD;
typedef pair < int, int > PII;
typedef pair < LL, LL > PLL;
typedef pair < LD, LD > PDD;

#define _upgrade ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0);
#define all(x) (x).begin(), (x).end()
#define sz(x) (int)(x).size()
template < typename _T > inline void _DBG(const char *s, _T x) { cerr << s << " = " << x << "\n"; }
template < typename _T, typename... args > void _DBG(const char *s, _T x, args... a) { while(*s != ',') cerr << *s++; cerr << " = " << x << ','; _DBG(s + 1, a...); }

#ifdef LOCAL
#define DBG(...) _DBG(#__VA_ARGS__, __VA_ARGS__)
#define __gcd gcd
#else
#define DBG(...) (__VA_ARGS__)
#define cerr if(0) cout
#endif

// ********************** CODE ********************** //

typedef int T;
typedef unsigned int UI;

struct point {
    T x, y;
    point() {}
    point(T _x, T _y) : x(_x), y(_y) {}
    point(pair < T, T > p) : x(p.first), y(p.second) {}
    point operator+(point p) {
        return point(x + p.x, y + p.y);
    }
    point operator-(point p) {
        return point(x - p.x, y - p.y);
    }
    bool operator<(const point &p) const {
        return make_pair(x, y) < make_pair(p.x, p.y);
    }
    T norm() {
        return x * x + y * y;
    }
    T len() {
        return sqrt(norm());
    }
    void print() {
        cout << x << " " << y;
    }
    void print(int prec) {
        cout << fixed << setprecision(prec) << x << " " << y;
    }
    void println() {
        cout << x << " " << y << "\n";
    }
    void println(int prec) {
        cout << fixed << setprecision(prec) << x << " " << y << "\n";
    }
};

int x, y, k;
vector < pair < point, int > > prop;

void preprocessing()
{
    for(int i = 1; i <= k; i++)
    {
        for(int j1 = -i; j1 <= i; j1++)
        {
            for(int j2 = -i; j2 <= i; j2++)
            {
                if(j1 * j1 + j2 * j2 == i * i && __gcd(abs(j1), abs(j2)) == 1)
                {
                    prop.push_back({{j1, j2}, i});
                }
            }
        }
    }
}

namespace subtaskA {

    void solve()
    {
        int n = sz(prop);
        UI ans = 0;
        for(int m = 1; m < (1 << n); m++)
        {
            int sx = 0, sy = 0, mx = 0, my = 0, cnt = 0;
            for(int i = 0; i < n; i++)
            {
                if((m >> i) & 1)
                {
                    point p = prop[i].first;
                    sx += p.x, sy += p.y;
                    if(p.x > 0) mx += p.x;
                    if(p.y > 0) my += p.y;
                    cnt++;
                }
            }
            if(sx != 0 || sy != 0)
            {
                continue;
            }
            if(0 < mx && mx <= x && 0 < my && my <= y && cnt > 2)
            {
                UI ax = x - mx;
                UI ay = y - my;
                ans += ax * ay;
            }
        }
        cout << ans << "\n";
    }
}

namespace subtaskB {

    const int N = 155;

    UI dp[N][3 * N][N];
    UI res[N][N][2 * N];
    bool mem[2 * N][2 * N];
    vector < point > vec;

    void solve()
    {
        for(auto &p: prop)
        {
            if(p.first.x > 0 || (p.first.x == 0 && p.first.y > 0))
            {
                vec.push_back(p.first);
            }
        }
        sort(all(vec), [](const point &p1, const point &p2){ return p1.y > p2.y; });
        dp[0][N][0] = 1;
        mem[0][0] = true;
        for(auto p: vec)
        {
            if(p.y >= 0)
                mem[p.x][p.y] = true;
            for(int i = x - 1; i >= 0; i--)
            {
                for(int j = 2 * y; j >= -y; j--)
                {
                    for(int l = 0; l < y; l++)
                    {
                        if(i - p.x >= 0 && 2 * y >= j - p.y && j - p.y >= -y && (p.y < 0 ? l + p.y : l) >= 0)
                            dp[i][j + N][l] += dp[i - p.x][j - p.y + N][p.y < 0 ? l + p.y : l];
                    }
                }
            }
        }
        UI ans = 0;
        for(int i = 0; i < x; i++)
        {
            for(int j = 0; j < y; j++)
            {
                for(int z = -j; z <= j; z++)
                {
                    for(int l1 = 0; l1 + z <= j; l1++)
                    {
                        int l2 = j - l1 - z;
                        res[i][j][z + N] += dp[i][z + N][l1] * dp[i][z + N][l2];
                    }
                    if(j == abs(z) && mem[i][j])
                    {
                        if(i != 0 || z != -1)
                            res[i][j][z + N]--;
                    }
                    UI ax = x - i, ay = y - j;
                    ans += res[i][j][z + N] * ax * ay;
                }
            }
        }
        cout << ans << "\n";
    }
}

namespace subtaskC {

    void solve()
    {

    }

}

namespace subtaskD {

    void solve()
    {

    }

}

int main()
{
    _upgrade
    cin >> x >> y >> k;
    preprocessing();
    if(k <= 15)
    {
        subtaskA::solve();
    }
    else if(max(x, y) <= 150)
    {
        subtaskB::solve();
    }
    else if(2000 <= min(x, y) && max(x, y) <= 2400 && k <= 100)
    {
        subtaskC::solve();
    }
    else
    {
        subtaskD::solve();
    }
	return 0;
}