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#include<bits/stdc++.h>
using namespace std;
int bearCount, *x, *y, *xtemp, *ytemp;
void Reset()
{
    for (int i = 0; i < bearCount; ++i)
        xtemp[i] = x[i], ytemp[i] = y[i];
}
void Roar(int target, int constant)
{
    for (int i = 0; i < bearCount; ++i)
    {
        if (i != target && i != constant)
        {
            if (ytemp[i] > ytemp[target]) ytemp[i]--;
            if (ytemp[i] < ytemp[target]) ytemp[i]++;
            if (xtemp[i] > xtemp[target]) xtemp[i]--;
            if (xtemp[i] < xtemp[target]) xtemp[i]++;
        }
    }
}
void Move(int constant)
{
    for (int i = 0; i < bearCount; ++i)
        if (i != constant)
            Roar(i, constant);
}
long long Calculate()
{
    long long result = 0;
    for (int i = 0; i < bearCount; ++i)
        result += xtemp[i] * ytemp[i];
    return result;
}
int main()
{
    ios_base::sync_with_stdio(0);
    cin.tie(0);
    cin >> bearCount;
    x = new int [bearCount];
    y = new int [bearCount];
    xtemp = new int [bearCount];
    ytemp = new int [bearCount];
    for (int i = 0; i < bearCount; ++i)
        cin >> x[i] >> y[i];
    for (int i = 0; i < bearCount; ++i)
    {
        Reset();
        Move(i);
        cout << Calculate() << '\n';
    }
    delete [] x;
    delete [] y;
    delete [] xtemp;
    delete [] ytemp;
    return 0;
}