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#pragma GCC optimize("Ofast")
#pragma GCC target("sse,sse2,sse3,abm,tune=native")

#include <bits/stdc++.h>
#include <ext/pb_ds/assoc_container.hpp>

using namespace std;
#define PB push_back
#define MP make_pair
#define LL long long
//#define int LL
#define FOR(i,a,b) for(int i = (a); i <= (b); i++)
#define RE(i,n) FOR(i,1,n)
#define REP(i,n) FOR(i,0,(int)(n)-1)
#define R(i,n) REP(i,n)
#define VI vector<int>
#define PII pair<int,int>
#define LD long double
#define FI first
#define SE second
#define st FI
#define nd SE
#define ALL(x) (x).begin(), (x).end()
#define SZ(x) ((int)(x).size())

#define unordered_map __fast_unordered_map
template<class Key, class Value, class Hash = std::hash<Key>>
using unordered_map = __gnu_pbds::gp_hash_table<Key, Value, Hash>;

template<class C> void mini(C &a4, C b4) { a4 = min(a4, b4); }
template<class C> void maxi(C &a4, C b4) { a4 = max(a4, b4); }

template<class TH> void _dbg(const char *sdbg, TH h){ cerr<<sdbg<<'='<<h<<endl; }
template<class TH, class... TA> void _dbg(const char *sdbg, TH h, TA... a) {
  while(*sdbg!=',')cerr<<*sdbg++;
  cerr<<'='<<h<<','; _dbg(sdbg+1, a...);
}

template<class T> ostream &operator<<(ostream& os, vector<T> V) {
  os << "["; for (auto vv : V) os << vv << ","; return os << "]";
}
template<class L, class R> ostream &operator<<(ostream &os, pair<L,R> P) {
  return os << "(" << P.st << "," << P.nd << ")";
}

#ifdef LOCAL
#define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__)
#else
#define debug(...) 
#define cerr if(0)cout
#endif

const int kDontSetX = 0x77667766;

// Splay z biblioteczki ACM-kowej
struct node{
  node *l, *r, *p;
  int x, idx, set_x;
  node(int x_, int idx_): l(0), r(0), p(0), x(x_), idx(idx_), set_x(kDontSetX) {}
  void update(){}
  void touch() {
    if (set_x != kDontSetX) {
      x = set_x;
      if (l) { l->x = set_x; l->set_x = set_x; }
      if (r) { r->x = set_x; r->set_x = set_x; }
      set_x = kDontSetX;
    }
  }
  node*& get_child(bool right){
    return right ? r : l;
  }
  static void add_child(node* x, node* q, bool right){
    if(x) x->get_child(right) = q;
    if(q) q->p = x;
  }
  inline bool is_right(){
    return p && p->r == this;
  }
  void rotate(){
    if(!p) return;
    node *oldp = p;
    bool right = is_right();
    add_child(p->p, this, p->is_right());
    add_child(oldp, get_child(!right), right);
    add_child(this, oldp, !right);
    oldp->update();
    update();
  }
  void splay(){
    while(p){
      if(is_right() ^ p->is_right())
        rotate();
      else
        p->rotate();
      rotate();
    }
  }
  void splay_() { splay(); }
  node* remove() {
    if(l) l->p = nullptr;
    if(r) r->p = nullptr;
    node* root = join(l, r);
    l = r = nullptr;
    return root;
  }
  static node* join(node* a, node* b){
    if(!a) return b;
    while(1){
      a->touch();
      if(!a->r) break;
      a = a->r;
    }
    a->splay_();
    add_child(a, b, true);
    a->update();
    return a;
  }
  vector<PII> traverse() {
    vector<PII> answer;
    function<void(node*)> run = [&](node *cur) {
      cur->touch();
      if (cur->l) { run(cur->l); }
      answer.emplace_back(cur->idx, cur->x);
      if (cur->r) { run(cur->r); }
    };

    run(this);
    return answer;
  }
  pair<node*, node*> split_by_x(int bound_x) {  // get (<x, >=x)
    node* geq = nullptr;
    node* ptr = this;
    node* last = this;

    // Do lower bound first
    while (ptr) {
      ptr->touch();
      last = ptr;
      if (ptr->x >= bound_x) {
        geq = ptr;
        ptr = ptr->l;
      } else {
        ptr = ptr->r;
      }
    }
    last->splay();

    if (!geq) { return {last, nullptr}; }
    geq->splay();
    node *left = geq->l;
    if (left) { left->p = nullptr; geq->l = nullptr; }
    return {left, geq};
  }
  ~node(){ delete l; delete r; }
};

struct LineTrees {
  node *tree_vert, *tree_horiz;
  int A, B;

  LineTrees(int L, int R, int idx) : tree_vert(0), tree_horiz(0), A(L), B(R) {
    if (idx != -1) {
      tree_vert = new node(R, idx);
    }
  }

  void Add(int idx) {
    tree_vert = node::join(tree_vert, new node(B, idx));
  }

  void SplitBy(int L, int R, int v) {
    debug("SplitBy", L, R, v, "", A, B, GetFinalIntvs());
    node *next_tree_vert = nullptr;
    node *next_tree_horiz = nullptr;
    if (B < v) {
      debug("B<v", A);
      if (tree_vert) { tree_vert->set_x = A; }
      debug(tree_vert->traverse());
      next_tree_vert = node::join(tree_vert, tree_horiz);
    } else if (A >= v) {
      if (tree_horiz) { tree_horiz->set_x = B; }
      next_tree_horiz = node::join(tree_vert, tree_horiz);
    } else {
      debug("inside");
      node *vert_low = 0, *vert_high = 0, *horiz_left = 0, *horiz_right = 0;
      if (tree_vert) {
        tie(vert_low, vert_high) = tree_vert->split_by_x(v);
      }
      if (tree_horiz) {
        tie(horiz_left, horiz_right) = tree_horiz->split_by_x(v);
      }
      if (vert_low) { vert_low->set_x = A; }
      if (vert_high) { vert_high->set_x = R; }
      if (horiz_left) { horiz_left->set_x = L; }
      if (horiz_right) { horiz_right->set_x = B; }
      next_tree_vert = node::join(vert_low, vert_high);
      next_tree_horiz = node::join(horiz_left, horiz_right);
    }

    tree_vert = next_tree_vert;
    tree_horiz = next_tree_horiz;
    A = L;
    B = R;
  }

  void MergeWith(LineTrees &right) {
    assert(A == right.A);
    assert(B == right.B);
    tree_vert = node::join(tree_vert, right.tree_vert);
    tree_horiz = node::join(tree_horiz, right.tree_horiz);
  }

  vector<VI> GetFinalIntvs() {
    vector<VI> answer;
    auto verts = tree_vert ? tree_vert->traverse() : vector<PII>();
    auto horizs = tree_horiz ? tree_horiz->traverse() : vector<PII>();

    for (auto &vert : verts)
      answer.PB({vert.st, A, vert.nd});
    for (auto &horiz : horizs)
      answer.PB({horiz.st, horiz.nd, B});
    return answer;
  }
};

struct FindUnion {
private:
  vector<int> parent, min_elem, max_elem;
  vector<bool> is_active;
  int bias, N;

public:
  FindUnion(int min_x, int max_x) {
    N = max_x - min_x + 3;
    bias = -min_x + 1;

    is_active.resize(N, true);
    parent.resize(N);
    iota(ALL(parent), 0);
    min_elem = max_elem = parent;
  }

  int Find(int v) {
    return FindInternal(v + bias) - bias;
  }

  void Union(int a, int b) {
    return UnionInternal(a + bias, b + bias);
  }

  bool IsActive(int v) const {
    return is_active[v + bias];
  }

  void MarkInactive(int v) {
    return MarkInactiveInternal(v + bias);
  }

  PII GetMarkedIntv(int v) {
    auto res = GetMarkedIntvInternal(v + bias);
    return {res.st - bias, res.nd - bias};
  }

private:
  int FindInternal(int v) {
    if (v == parent[v])
      return v;
    return parent[v] = FindInternal(parent[v]);
  }

  void UnionInternal(int a, int b) {
    debug("Union", a-bias, b-bias);
    a = FindInternal(a); b = FindInternal(b);
    if (a != b) {
      parent[a] = b;
      mini(min_elem[b], min_elem[a]);
      maxi(max_elem[b], max_elem[a]);
    }
  }

  void MarkInactiveInternal(int v) {
    is_active[v] = false;
    for (int s : {v - 1, v + 1}) {
      if (!is_active[s]) {
        UnionInternal(s, v);
      }
    }
  }

  PII GetMarkedIntvInternal(int v) {
    v = FindInternal(v);
    return {min_elem[v], max_elem[v]};
  }
};

vector<VI> SolveExact1D(VI xs) {
  debug(xs);
  const int N = SZ(xs);

  const int max_x = *max_element(ALL(xs));

  FindUnion fu(-N, max_x + N);

  map<int, LineTrees> line_trees;

  for (int i = 0; i < SZ(xs); ++i) {
    const int x = xs[i];
    int L, R;
    R = fu.IsActive(x) ? x : fu.GetMarkedIntv(x).nd + 1;
    L = fu.IsActive(x - 1) ? x - 1 : fu.GetMarkedIntv(x - 1).st - 1;
    fu.MarkInactive(L);
    fu.MarkInactive(R);

    debug(x, L, R);

    LineTrees new_lines(L, R, -1);
    auto lt_iter = line_trees.lower_bound(L);
    vector<map<int, LineTrees>::iterator> to_erase;
    
    while (lt_iter != line_trees.end() && lt_iter->st < R) {
      LineTrees lt = lt_iter->nd;
      lt.SplitBy(L, R, x);
      new_lines.MergeWith(lt);
      to_erase.PB(lt_iter);
      ++lt_iter;
    }

    for (auto del_lt_iter : to_erase)
      line_trees.erase(del_lt_iter);

    new_lines.Add(i);
    line_trees.emplace(L, new_lines);
  }

  vector<VI> final_intvs;
  for (auto &line_tree : line_trees) {
    debug(line_tree.second.GetFinalIntvs());
    for (auto &v : line_tree.second.GetFinalIntvs()) {
      final_intvs.PB(v);
    }

    delete line_tree.nd.tree_vert;
    delete line_tree.nd.tree_horiz;
  }

  vector<int> remaining_links;
  for (int i = -N; i <= max_x; ++i)
    if (fu.IsActive(i))
      remaining_links.PB(i);
  debug(remaining_links);

  vector<VI> bear_info(N);

  for (int i = 0; i < N; ++i) {
    const int x = xs[i];
    const int dist_minus_n =
      lower_bound(ALL(remaining_links), x) - remaining_links.begin();
    bear_info[i] = VI{dist_minus_n, 0, 0};
  }

  for (auto &final_intv : final_intvs) {
    const int who = final_intv[0];
    bear_info[who][1] = final_intv[1];
    bear_info[who][2] = final_intv[2];
  }

  return bear_info;
}

template <typename T>
struct SumTree {
  vector<T> data;
  int Base;

  SumTree(int N) : Base(1) {
    while (Base < N + 3) { Base *= 2; }
    data.resize(Base * 2);
  }

  void Add(int p, T v) {
    debug("Add", p, v);
    p += Base;
    while (p) {
      data[p] += v;
      p /= 2;
    }
  }

  T GetSum(int L, int R) const {
    maxi<int>(L, 0);
    mini(R, Base - 1);
    if (L > R) { return 0; }
    L += Base; R += Base;
    if (L == R) { return data[L]; }
    T ans = data[L] + data[R];

    while (L / 2 != R / 2) {
      if (L % 2 == 0) { ans += data[L + 1]; }
      if (R % 2 == 1) { ans += data[R - 1]; }
      L /= 2; R /= 2;
    }

    debug("GetSum", L, R, ans);

    return ans;
  }
};

int32_t main() {
  ios_base::sync_with_stdio(0);
  cin.tie(0);
  cout << fixed << setprecision(11);
  cerr << fixed << setprecision(6);

  int N = 250 * 1000;
  cin >> N;
  vector<int> xs(N), ys(N);

  /*srand(2500);
  for (int i = 0; i < N; ++i) {
    xs[i] = rand() % (1000 * 1000) + 1;
    ys[i] = 1;
    //ys[i] = rand() % (1000 * 1000) + 1;
  }*/

  for (int i = 0; i < N; ++i) {
    cin >> xs[i] >> ys[i];
  }

  auto x_info = SolveExact1D(xs);
  auto y_info = SolveExact1D(ys);

  const int max_x = *max_element(ALL(xs));
  const int max_y = *max_element(ALL(ys));

  debug(x_info, y_info);

  SumTree<LL> x_final_tree(max_x + 2);
  SumTree<LL> y_final_tree(max_y + 2);

  LL sum_base = 0;
  for (int i = 0; i < N; ++i) {
    sum_base += (LL)x_info[i][0] * y_info[i][0];
    x_final_tree.Add(xs[i], y_info[i][0]);
    y_final_tree.Add(ys[i], x_info[i][0]);
  }

  vector<LL> answers(N, sum_base);

  for (int i = 0; i < N; ++i) {
    answers[i] -= (LL)x_info[i][0] * y_info[i][0];
    answers[i] += (LL)xs[i] * ys[i];
  }
  debug(answers);

  for (int i = 0; i < N; ++i) {
    const int x1 = x_info[i][1];
    const int x2 = x_info[i][2];
    x_final_tree.Add(xs[i], -y_info[i][0]);
    answers[i] += x_final_tree.GetSum(x2, max_x);
    answers[i] -= x_final_tree.GetSum(0, x1 - 1);
    x_final_tree.Add(xs[i], y_info[i][0]);

    const int y1 = y_info[i][1];
    const int y2 = y_info[i][2];
    y_final_tree.Add(ys[i], -x_info[i][0]);
    answers[i] += y_final_tree.GetSum(y2, max_y);
    answers[i] -= y_final_tree.GetSum(0, y1 - 1);
    y_final_tree.Add(ys[i], x_info[i][0]);
  }

  debug(answers);

  SumTree<int> y_pref_count_tree(max_y + 1), y_suf_count_tree(max_y + 1);
  vector<VI> points_for_x(max_x + 2);
  vector<VI> x1_for_x(max_x + 2);
  vector<VI> x2_for_x(max_x + 2);
  for (int i = 0; i < N; ++i) {
    y_suf_count_tree.Add(ys[i], 1);
    points_for_x[xs[i]].PB(i);

    const int x1 = max<int>(0, min(max_x + 1, x_info[i][1]));
    const int x2 = max<int>(0, min(max_x + 1, x_info[i][2]));
    x1_for_x[x1].PB(i);
    x2_for_x[x2].PB(i);
  }

  for (int x = 0; x <= max_x + 1; ++x) {
    debug(x);
    for (int bear : x1_for_x[x]) {
      debug(bear, "x1");
      const int y1 = y_info[bear][1];
      const int y2 = y_info[bear][2];
      answers[bear] -= y_pref_count_tree.GetSum(y2, max_y);
      answers[bear] += y_pref_count_tree.GetSum(0, y1 - 1);
    }

    for (int bear : x2_for_x[x]) {
      debug(bear, "x2");
      const int y1 = y_info[bear][1];
      const int y2 = y_info[bear][2];
      answers[bear] += y_suf_count_tree.GetSum(y2, max_y);
      answers[bear] -= y_suf_count_tree.GetSum(0, y1 - 1);
    }

    for (int bear : points_for_x[x]) {
      debug(bear, "point");
      y_pref_count_tree.Add(ys[bear], 1);
      y_suf_count_tree.Add(ys[bear], -1);
    }
  }

  for (int i = 0; i < N; ++i) {
    const bool is_right = xs[i] >= x_info[i][2];
    const bool is_left = xs[i] < x_info[i][1];
    const bool is_top = ys[i] >= y_info[i][2];
    const bool is_bottom = ys[i] < y_info[i][1];

    if (is_right + is_left + is_top + is_bottom == 2) {
      const bool was_added = is_right ^ is_bottom;
      answers[i] -= was_added ? 1 : -1;
    }
  }

  for (int i = 0; i < N; ++i) {
    cout << answers[i] << "\n";
  }
}