Thread: 'Phantasy Star Online 2' heads to Steam August 5th

Phantasy Star Online 2 finally made its way into the US earlier this season as a free-to-play name on the Xbox One and Windows Store for PCs. But despite being an 8-year-old game, the launch was surprisingly buggy for Windows users, who reported installation trouble, as well as slowdown and crashing. Soon there'll be another alternative: Sega announced today that PSO2 is likely to make its way to Steam on August 5th, in which it will hopefully be a bit more stable. I have not followed the match too closely, but judging from this trailer you'll have to use your giant mechs from World War II battleships -- since you can. It is heartening to watch Sega pushing PSO 2 longer in the US nowadays, though it seems to be contributing to the launching of the newly announced Phantasy Star Online 2: New Genesis, a modern name heading into the Xbox collection X, Xbox One and PC. Sega states that name will not replace the first PSO 2, rather it'll be more complimentary since you'll have the ability to use your current personality in both matches.

Microsoft was very cooperative in releasing PSO 2, and to enlarge on that, they were thinking about PSO 2 and in providing us with Agile, their programming program. It is not actually a technical reason -- because in relation to transferring the sport over to Xbox, it was not any easier -- but they supported putting the game on Xbox. It's not that the Xbox is especially hard, however there were several features that had to be corrected specifically for Xbox. It was initially developed on PC, so it's relatively straightforward to bring over to some other system.

We've been waiting so long for PSO two to come out in the West -- eight decades now -- that it is interesting that you chose to launch it first on Xbox One. It's interesting, because the Xbox One is basically in the last year of its lifetime as Microsoft transitions to the Xbox Series X. Did you launch Xbox One because you understood that the Xbox collection X would be backward-compatible, and that people would be able to carry their progress over to another console? Or did Microsoft strategy you because they're hungrier for content compared to Sony is for the PlayStation 4?

And even though there are hardcore fans [who will play regularly and explore all the content] in the North American region, there are still many who aren't knowledgeable about the franchise, and we didn't believe it would be fair to release eight years' worth of content at once. So it is a little bit of both.As you say, PSO two did come out eight decades ago, and people are wondering why it took so long between the Japanese launch and the Western release. Do you need to do with all the microtransaction program and in-game buys being very different for Japan?

Did that produce a lot of work for your development group? It wasn't a great deal of work, however, the team was amazed by how amazing the enhancements made the game seem. Was it useful to be able to develop and optimize for a set platform like Xbox One, rather than the myriad permutations that gaming PCs could pose?

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